[Final Feedback] The Game As A Whole And Where It Is Heading To
Posted: Sun Mar 12, 2017 8:47 pm
EVENTS
I will start with the recent events. The master difficulty for Darkness Descend is beyond ridiculous, it was so obvious that the devs are trying to cheese players by introducing cheesy enemies like how Magebane Miu starts cloaked or Samurai Miu swaps one of your unit at the start of the wave. Luckily, there was a loophole where you can literally block the clone from spawning on wave 2 by simply putting your unit on where it spawns. The boss was also easy to crowd control where CC heavy teams managed to clear even up to trial 3.
Now we have Sentinel Covenant. Luckily, my SDD team build is able to do master easily but WOW, then came trial 2. Trial 2 requires me to not use any skills, jesus christ, just how bad are the game designers of this game? They cannot think of a proper implementation of increased difficulty but instead would just give these no-skill bullcrap. Funny thing is how Talissa, the main event hero, who is a summoner, cannot even do her own specialty which is summoning a pet because of this trial. Well designed! I can't wait for the next event where master trial 2 is 4* hero only!
ARENA
This is where I have the last laugh. So people were so against nerfing Ronan when I made a Ronan feedback thread. Let's see, my prediction is sooo on point that I'm amazed by myself. A well protected double Ronan now cheesing on the top ranks. Combined with double Faye for maximum cancer, oh and let's add the newly introduced assassin guardian Aden whose skill is only 5-turn CD yet does so much damage, more than even Sharpshooter Kane/Cybella/Nadia's 7-turn CD skill, oh god, so hilarious. Basically a stage 4 cancer with a cherry on top.
What was also done to the stacking of command type archers? *tumbleweed rolls*
RAID
Worst raid I have ever seen in my whole 15 years of gaming. You can see more of my feedback here viewtopic.php?f=9&t=3403&p=20682#p20678
Anyways, I was kind of expecting something like, the holy trinity will triump on raids. For new people to the MMO scene, the holy trinity is Tank, Healer and DPS. Usually on raids, it's gonna be a tank and spank while healers sustains everyone. Sure, VF shouldn't be restricted to the common type of raids but let's see how they implemented it ... OH GOD, please, fire the creative game designer and hire someone else. Randomly targetted acid pool? Random tile spawning snake that has 1-turn CD stun? Randomly targetted venom bomb? WHOA! SO CREATIVE. Instead of designing intensively, it was so extremely lazy that oh my god, I am just speechless. Amazing.
CLASSES
• Guardian
Why is this class so pointlessly tanky? Aside from Miu's event where guardians were so useful because of the auto-taunt. This class is extremely lost and doesn't know it's role. Why am I saying this? Because the goddamn Taunt can easily be resisted. Why is this even a thing?! W-what? When Raid is introduced, I had the lowest expectation but oh boy, they actually implemented something worse than my low expectations. Let's see, the boss has like 80%? 90%? chance to resist crowd control ...
...
INCLUDING TAUNT.
Just amazing. Why? Taunt doesn't even work on Arena, why not guarantee Taunt on PVE? Devs? Please?
• Healer
Healers are currently limited to healing via aura or their skill. I actually have been curious why the design of healers is really awful. I do have a suggestion and it is very easy to do, please make healers be able to do a normal tap on an ally and instead of attacking they will heal the target ally for 50% of their MAG. Such an easy fix.
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So why is this a final feedback? Because I am quitting. Had enough of the devs bullcrap for quite some time already. But hey, I'm just one of their few players so it doesn't really matter. So why am I even posting this? Well, because somewhere inside me thinks that this is still such an amazing game which was accidentally ruined and I am partly still hoping that the devs can salvage this game.
Tata~
I will start with the recent events. The master difficulty for Darkness Descend is beyond ridiculous, it was so obvious that the devs are trying to cheese players by introducing cheesy enemies like how Magebane Miu starts cloaked or Samurai Miu swaps one of your unit at the start of the wave. Luckily, there was a loophole where you can literally block the clone from spawning on wave 2 by simply putting your unit on where it spawns. The boss was also easy to crowd control where CC heavy teams managed to clear even up to trial 3.
Now we have Sentinel Covenant. Luckily, my SDD team build is able to do master easily but WOW, then came trial 2. Trial 2 requires me to not use any skills, jesus christ, just how bad are the game designers of this game? They cannot think of a proper implementation of increased difficulty but instead would just give these no-skill bullcrap. Funny thing is how Talissa, the main event hero, who is a summoner, cannot even do her own specialty which is summoning a pet because of this trial. Well designed! I can't wait for the next event where master trial 2 is 4* hero only!
ARENA
This is where I have the last laugh. So people were so against nerfing Ronan when I made a Ronan feedback thread. Let's see, my prediction is sooo on point that I'm amazed by myself. A well protected double Ronan now cheesing on the top ranks. Combined with double Faye for maximum cancer, oh and let's add the newly introduced assassin guardian Aden whose skill is only 5-turn CD yet does so much damage, more than even Sharpshooter Kane/Cybella/Nadia's 7-turn CD skill, oh god, so hilarious. Basically a stage 4 cancer with a cherry on top.
What was also done to the stacking of command type archers? *tumbleweed rolls*
RAID
Worst raid I have ever seen in my whole 15 years of gaming. You can see more of my feedback here viewtopic.php?f=9&t=3403&p=20682#p20678
Anyways, I was kind of expecting something like, the holy trinity will triump on raids. For new people to the MMO scene, the holy trinity is Tank, Healer and DPS. Usually on raids, it's gonna be a tank and spank while healers sustains everyone. Sure, VF shouldn't be restricted to the common type of raids but let's see how they implemented it ... OH GOD, please, fire the creative game designer and hire someone else. Randomly targetted acid pool? Random tile spawning snake that has 1-turn CD stun? Randomly targetted venom bomb? WHOA! SO CREATIVE. Instead of designing intensively, it was so extremely lazy that oh my god, I am just speechless. Amazing.
CLASSES
• Guardian
Why is this class so pointlessly tanky? Aside from Miu's event where guardians were so useful because of the auto-taunt. This class is extremely lost and doesn't know it's role. Why am I saying this? Because the goddamn Taunt can easily be resisted. Why is this even a thing?! W-what? When Raid is introduced, I had the lowest expectation but oh boy, they actually implemented something worse than my low expectations. Let's see, the boss has like 80%? 90%? chance to resist crowd control ...
...
INCLUDING TAUNT.
Just amazing. Why? Taunt doesn't even work on Arena, why not guarantee Taunt on PVE? Devs? Please?
• Healer
Healers are currently limited to healing via aura or their skill. I actually have been curious why the design of healers is really awful. I do have a suggestion and it is very easy to do, please make healers be able to do a normal tap on an ally and instead of attacking they will heal the target ally for 50% of their MAG. Such an easy fix.
----------------------------------------------------------------------------------------
So why is this a final feedback? Because I am quitting. Had enough of the devs bullcrap for quite some time already. But hey, I'm just one of their few players so it doesn't really matter. So why am I even posting this? Well, because somewhere inside me thinks that this is still such an amazing game which was accidentally ruined and I am partly still hoping that the devs can salvage this game.
Tata~