How It Works
1. Upon tapping on the [Story] button along the navigation menu (bottom bar), 2 options will show up.
a. Main Story
b. Side Story
2. Upon tapping on the [Side Story] button, the Side Story screen (similar to post office with specially designed banners) will show up.
a. Unlocked character banners will be shown in color and tap-able to the next screen.
b. Locked character banners will be shown in monochrome and players have to obtain that character first before being able to proceed further.
c. Cleared character stories can continue to be accessed with a 'CLEARED!' text indicator on the character banner.
3. Upon tapping on an unlocked character banner, a story map screen (similar to story mode) will show up.
4. Each character story will have 3 playable quest nodes and 3 difficulties.
a. Nodes = 1-1 / 1-2 / 1-3
b. Difficulties = Normal / Heroic / Legendary
c. Each node will have 3 trials each with rewards to be earned.
d. Side Story quests will cost 'Energy' to play.
5. The Side Story Content Portrayal with cutscenes and dialogues (similar to Elemental Chaos and the Vegetable Soup)
a. The younger self of the selected character.
b. The present day of the selected character.
c. The upcoming future / vision / epiphany of the selected character.
d. The selected character interacting or journeying with another related character.
e. The selected character in conflict against another related character.
6. Achievement Reward: Upon completion of all trials for a specific character's side story, player will be able to earn some token rewards and a base copy of that character.
a. Gold
b. Exp Potion
c. 3* copy of a 5* potential character.
-----
Possible Impacts on the Game Economy
Player Perspective
• Wah lau eh .. need to buy more energy to clear these quests? Should I invest energy in events or side stories?
• But then hor .. can earn another copy of the same character for limit breaking so why not? Worth it sia!
• Some more got nice story to read about my favorite character - Faye Lockhart!
Developer Perspective
• Increased amount of story and playable content to keep players engaged.
• Increased sales of energy purchases - ala carte and bundles.