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Talent System

Posted: Fri Jun 16, 2017 9:04 pm
by YayuSheng
i think vf new talent system might brake the game if u guys doesn't handle it carefully, the major problem is the cost to raise 1 talent point is too costly because of this some probs might pop up :

1. The diversity of changing/exprimenting  a forrmation will be really hard
2. The gap between whale, dolphin or F2p will be a lot bigger(almost impossible to reach, especially if there is meta changing)

Because this is still a beta implementation, i hope u reconsider the talent system cost, bcs with current cost only whaler can maximilize it, do u know? as player we adapt to meta & formation, so it's hard for us to choose which hero worth it enough for us to invest our gold or gem for maximilize their talent.

FYI : the only meta that's not hurt by any meta changing is archer squad, so the only player that can steadyly have patience(if they are not whaler) to raise their squad without any doubt or worried on their head are the archer user, bcs their squad will be always available to any meta.

PS : i don't see talent system in ur roadmap 2017 like the previous guild system, so i suggest pls don't underestimate the impact bcs of the talent system, bcs fo myself, this is the first time i am considering to quit the game, after i see the gap between me & my weekly opponent became a lot more bigger in the short time, so pls handle this wisely.

Re: Talent System

Posted: Fri Jun 16, 2017 11:27 pm
by ashenwind
+1 to this.

The cost is too high to be useful. IF every heroes are as flexible as Sven where we can neglect others to focus on him/her only, this system will be more viable. Long tree of talent system like the one we saw here on VF are mostly used on games where we control only 1 character at a time. But we are talking about a lot of heroes here, 5 at minimum. The cost to maximize all 5 is unbearable, especially because there will always be some change to the meta. There is always chances that a hero position within the squad will be replaced when new one is released. At this point, it feels much better to ignore the feature despite the whole slew of new possibility it offers.

Re: Talent System

Posted: Fri Jun 16, 2017 11:32 pm
by WhiteChocolate
i think vf new talent system might brake the game if u guys doesn't handle it carefully, the major problem is the cost to raise 1 talent point is too costly because of this some probs might pop up :

1. The diversity of changing/exprimenting  a forrmation will be really hard
2. The gap between whale, dolphin or F2p will be a lot bigger(almost impossible to reach, especially if there is meta changing)

Because this is still a beta implementation, i hope u reconsider the talent system cost, bcs with current cost only whaler can maximilize it, do u know? as player we adapt to meta & formation, so it's hard for us to choose which hero worth it enough for us to invest our gold or gem for maximilize their talent.

FYI : the only meta that's not hurt by any meta changing is archer squad, so the only player that can steadyly have patience(if they are not whaler) to raise their squad without any doubt or worried on their head are the archer user, bcs their squad will be always available to any meta.

PS : i don't see talent system in ur roadmap 2017 like the previous guild system, so i suggest pls don't underestimate the impact bcs of the talent system, bcs fo myself, this is the first time i am considering to quit the game, after i see the gap between me & my weekly opponent became a lot more bigger in the short time, so pls handle this wisely.
The talent system is more of a end game feature. Just look at the bonus, +125 atk/def/mag or 200 hp per level, which is almost equivalent to 3* +15 runes. 
It takes days to fully level a 3* runes so why would you think it should be cheaper than what it takes to acquire and level up the runes?  Not to mention the special skills you can obtain from talent after a certain level of investment.
IMO great power doesn't come cheaply otherwise it would upset difficulty of story mode/events.and mods will have to further raise the bar to keep the challenge up for the players.

Re: Talent System

Posted: Sat Jun 17, 2017 12:07 am
by YayuSheng
Ty Asherwind for ur support

@WhiteChocolate i will respect urs but i also disagree with ur argument, i will agree if merge rune is an end game content, but the current talent system i will consider that potential game breaking, the hint already shown unintentionally by MiloD in discussion about freiya gladiator, so i am sure this is game changing if not game breaking, so i hope dev have a proper response about this, bcs i will not go on detail in the forum bcs my 2 statement in my previous post already enough hint, if they play the game as long as i am they will catch my hint.

Re: Talent System

Posted: Sat Jun 17, 2017 12:48 am
by ashenwind
I know that this is an end game content. But what I can't accept is the fact that it uses hero(es) as price. Only 3-4* heroes no less. Unless you are already sure that you won't EVER change your line-up, you'll still be trying to get new heroes. Even when you are sure you won't ever change your line up, you still have to bear with the cost of raising 5 heroes talents. 20 3* heroes or 7 4* heroes for 1 talent points, times 5 times the amount of talent points you need per hero.

From F2P and non-heavy spender point of view, I can safely say that it's a worthless if not very costly feature. It'll be more doable if it's become possible to use 2* and 1* instead 3* upward.

My suggestion: make it so that 1-2* is also usable as fuse fodder in gaining talent points

Re: Talent System

Posted: Sat Jun 17, 2017 2:38 am
by YayuSheng
I know that this is an end game content. But what I can't accept is the fact that it uses hero(es) as price. Only 3-4* heroes no less. Unless you are already sure that you won't EVER change your line-up, you'll still be trying to get new heroes. Even when you are sure you won't ever change your line up, you still have to bear with the cost of raising 5 heroes talents. 20 3* heroes or 7 4* heroes for 1 talent points, times 5 times the amount of talent points you need per hero.

From F2P and non-heavy spender point of view, I can safely say that it's a worthless if not very costly feature. It'll be more doable if it's become possible to use 2* and 1* instead 3* upward.

My suggestion: make it so that 1-2* is also usable as fuse fodder in gaining talent points
+1

Re: Talent System

Posted: Sat Jun 17, 2017 11:35 am
by Sonny6166
I know that this is an end game content. But what I can't accept is the fact that it uses hero(es) as price. Only 3-4* heroes no less. Unless you are already sure that you won't EVER change your line-up, you'll still be trying to get new heroes. Even when you are sure you won't ever change your line up, you still have to bear with the cost of raising 5 heroes talents. 20 3* heroes or 7 4* heroes for 1 talent points, times 5 times the amount of talent points you need per hero.

From F2P and non-heavy spender point of view, I can safely say that it's a worthless if not very costly feature. It'll be more doable if it's become possible to use 2* and 1* instead 3* upward.

My suggestion: make it so that 1-2* is also usable as fuse fodder in gaining talent points
even if you did change your formation, does that make max talent hero useless? NO right?
but they should make 1-2* hero usable as fodder too(this +1)

Re: Talent System

Posted: Sat Jun 17, 2017 11:39 am
by Sonny6166
Ty Asherwind for ur support

@WhiteChocolate i will respect urs but i also disagree with ur argument, i will agree if merge rune is an end game content, but the current talent system i will consider that potential game breaking, the hint already shown unintentionally by MiloD in discussion about freiya gladiator, so i am sure this is game changing if not game breaking, so i hope dev have a proper response about this, bcs i will not go on detail in the forum bcs my 2 statement in my previous post already enough hint, if they play the game as long as i am they will catch my hint.
wow what, only whale can hit that in short time, people keep asking us to show some respect to f2p player(so we show no respect to whale?) and also, people can and eventually hit it you just need time. so if you are middle tier player i see no problem with that. feel free to discuss.

Re: Talent System

Posted: Sat Jun 17, 2017 11:45 am
by WhiteChocolate
Like what Sonny6166 said, its not meant to be maxed in 1 day.

If you think its hard, let me give you some tips: use extra copies of same heroes!

Talent Foddler %:
3* 5%
4* 15%
5* 100%
3* same hero 105%
4* same hero 215% (regardless of classes)
5* same hero 400% (regardless of classes)

Re: Talent System

Posted: Sat Jun 17, 2017 1:29 pm
by YayuSheng
Ty Asherwind for ur support

@WhiteChocolate i will respect urs but i also disagree with ur argument, i will agree if merge rune is an end game content, but the current talent system i will consider that potential game breaking, the hint already shown unintentionally by MiloD in discussion about freiya gladiator, so i am sure this is game changing if not game breaking, so i hope dev have a proper response about this, bcs i will not go on detail in the forum bcs my 2 statement in my previous post already enough hint, if they play the game as long as i am they will catch my hint.
wow what, only whale can hit that in short time, people keep asking us to show some respect to f2p player(so we show no respect to whale?) and also, people can and eventually hit it you just need time. so if you are middle tier player i see no problem with that. feel free to discuss.
you didn't get my point,  my point is the cost is unreasonably too high, if they can lower the cost, it doesn't mean mid player can max it in a day, don't worry about that i am reasonable player, even with merge rune system i am not all *6 rune at all & i have np for that.
i will give u a hint, why the nerf cost for me it's needed even mandatory, before talent when we choose to boost damage it will make other stat stale, so it make the comptetive scene seems reasonable to do, for now the avg def for champion about 3k - 4k without buff, with talent it can reach 10k like MiloD shown in freiya gladiator, the game will enter ... Era.
so what is my propose solution? if dev won't nerf the cost flat for every TP, u can scale the TP based on how many  TP we already gain, from cheap cost & gradually become harder when we have a certain number of TP. so at least with that ppl still having some hope to increase the talent.