Yup, I agree with the game being too focused on "kill or be killed' at turn 1 and that burst damage is the only way to go. My suggestion would be for making mystics play a different role with quick CC / debuffs / disruptions and creating PVE scenarios where player strategy is required for certain trials. Of course there's the issue of enemies resisting everything but making everything about damage is just making this game so stale and one dimensional with no strategy at all. The Devs really need to think hard on this if they want VF to survive.@Zayler
I think the problem lies that most of the current squad formations rely on the deadly tirgger chances of archers in combination with the melee prowess of champions/shadows. Not to mention you can deal a lot of damages in 1 turn! But with the set-up I am suggesting, this opens to ideas of having a defensive-style formation where guardians/healers/mages can be a good PvE squad option
Of course they will have to take those in consideration. Summoners in general are slightly different like how summoner champions have shorter CD than other Champions. Talissa's 4T cd might be reduced to 3T or kept at 4T and she would still be on par with the other mystics even if they are buffed.These suggestions are great, for Zedd and Kiera.
But you conveniently ignored the fact that the new mystics are good, usable and effective in arena. (Ronan has no issues btw, he's still a monster in arena when players set him up nicely to protect him smartly)
If they implement these ideas, what happens to the other mystics you mentioned? Suddenly Kiera gets a 2 turn cd while Talissa is stuck on 4. Then let's make Talissa 2 turn as well? This kind of balancing only leads to more repercussions. It's no wonder no action isn't taken yet. One move leads to another and leads to more trouble.
If anything, this thread should be #makegenesismysticsgreatagain
For cases like Ronan, his skill CD could be reduced from 6T to 4T with the number of missiles reduced so overall total damage per turn is balanced. This would mean you can knockback/delay skill more often making him more viable outside of PVP.
And obviously those mystics that are already good with low CD (eg. Zoey) would probably be left untouched (like what Ferico already mentioned above) or perhaps with minor tweaks. Based on my understanding from Ferico's main #MakeMysticsGreatAgain post is that most mystics are taking too long to come online.