User avatar
ScherBR
Senior Member
Senior Member
Topic Author
Posts: 155
Joined: Mon Sep 05, 2016 8:18 am

New Suggested Series of Heroes - Job Shifters!

Fri Sep 01, 2017 11:50 pm

Upon seeing the teaser about the new-coming heroes I just got some ideas for a purposed series of heroes, this suggestion makes use of already implemented mechanics in the game. Being focused on the ability to change a hero class and job in mid-battle. There's no lore or art purposed here, just mechanics, the most important part on how they work.

This suggestion includes 3 Heroes:
Champion: Warlord and Berserker
Shadow: Ninja and Assassin
Healer: Spirit Walker and Witch Doctor

I have some ideas for the other 3, bur for now I'll just post those 3:

New Series of Heroes - The Job Shifters
 
Warlord
Active Skill:
3 turns CD 140% - 160% ATK Damage to single target
Raises ATK of squad by 20% of Hero ATK for 2 turns
Changes job to Blood Knight

When Blood Knight:
3 turns CD Single Target
160% - 180% ATK Damage to single target, heals party for 80% of damage Dealt
Raises DEF of squad by 10% of Hero ATK for 2 turns
Changes job back to Warlord

Aura Skill: Every time this hero uses a Skill, there’s 100% chance to trigger heroes to attack with 100% of their ATK
 
Berserker
Active Skill:
3 turns CD 140% - 160% ATK Damage to single target
Raises ATK of this hero by 100% of Hero ATK for 2 turns, Loses 20% HP
Changes job to Chaos Knight

When Chaos Knight:
3 turns CD 140% - 160% ATK Damage to single target, Pulls enemy in front of Hero
Raises DEF of this hero by 50% of Hero ATK for 2 turns

Changes job to Berserker
Aura Skill: When Hero Attacks there’s:
50% chance to raise ATK of heroes in the aura for 15% for 2 turns
50% chance to raise DEF of heroes in the aura for 15% for 2 turns
 
Ninja
Active Skill:
3 turns CD 140% - 160% ATK Damage to single target, cast stealth on self for 2 turns
Raises ATK of this hero by 20% of Hero ATK for 2 turn
Changes job to Gunslinger

When Gunslinger:
3 turns CD 140% - 160% ATK Damage to single target, swaps position with target
Raises CRIT of this hero by 20% of Hero CRIT for 2 turns
Changes job to Ninja

Aura Skill: When this Hero Attacks there’s:
50% chance to trigger others in aura to attack with 90% of their ATK
 
Assassin
Active Skill:
3 turns CD 100% - 120% ATK Poison Damage to single target for 2 turns,
Raises ATK of this hero by 100% of Hero ATK for 2 turns, loses 20% HP
Changes job to Sharpshooter

When Sharpshooter:
3 turns CD 180% - 220% ATK Damage to single target, cast stealth on self for 2 turns
Pulls enemy in front of Hero
Changes job back to Assassin

Aura Skill: When this Hero Attacks there’s:
40% chance to refresh others in Aura
 
Spirit Walker
Active Skill:
3 turns CD Heals 60% - 80% MAG as for 2 turns and clears buff from enemies
Raises MAG of everyone by 15% of Hero MAG for 3 turns
Changes job to Elementalist.

When Elementalist:
3 turns CD 3x3 Area Skill 140% - 160% MAG Damage to enemies, heals back 50% of damage dealt
75% chance to Silence all enemies
Changes job to Spirit Walker

Aura Skill: Heals 20% of Hero Mag to heroes in Aura:
50% chance to Heal others in aura by 15% of Hero MAG when this hero attacks
 
Witch Doctor
Active Skill:
3 turns CD Heals 40% - 60% MAG as for 3 turns and clears all heroes de-buffs
Disable Aura of 2 random enemies.
Raises DEF of everyone by 15% of Hero MAG for 3 turns
Changes job to Warlock

When Warlock:
3 turns CD 60-80% MAG Damage to everyone for 2 turns
Teleport 2 random enemies to a random spot
Changes job back to Witch Doctor

Aura Skill: When a hero in aura is hit there’s a 50% chance to
Reduce 50% of the damage received
Apply Poison to enemy based on 60% of this Hero MAG
 
 
Last edited by ScherBR on Sat Sep 02, 2017 12:05 am, edited 1 time in total.
 
User avatar
Sheryl
Official Member
Official Member
Posts: 32
Joined: Wed Aug 23, 2017 9:13 pm

Re: New Suggested Series of Heroes - Job Shifters!

Fri Sep 01, 2017 11:53 pm

Great job! Dev should check this out!

I'm not sure if the skill descriptions listed are balanced or not, but that is not the point. I love the idea to change form in battle, and I think there are already ways to do this since it is exactly the same thing as elves' celestial form. 

I can see your idea is to make a hero work as both jobs and can change job actively(with a 3 turn CD). This reminds me of the druids of Warcraft, who can transform between a spell-casting human form and a tanky bear form.

However, you didn't mention what will happen after the hero changed his/her job except for the active skill. I think the base stats and attack pattern should change as well, like reagar gains a ranged attack pattern in celestial form.

I would like to point out 2 concerns about this idea.

Firstly, the design allows a hero act as two jobs and switch in battle, but what a hero can do highly depends on what they already have before joining the battle(equips, runes, TP build, etc.). So it is very difficult to fulfill 2 different jobs at the same time even if you allow them to change job. Another example can be Leon BK with full attack build. Leon can be used to deal more damage than most champions with attack equipment/rune/talent. but as an attack build, he is less tanky than he's supposed to be as a guardian.

Secondly, 3 turn CD means if you want to use the hero as another job, you need to wait... doesn't this sound familiar? This is exactly the same problem elven hero have. It takes forever to enter the form you would like them to be. And transform upon skill cast is another problem, what happened if I want to keep a form more than 3 turns? I have to give up using the active skill, which is not desirable. I would recommend the active skill does nothing but transform but it has a shorter cool down, like 2 turns or 1 turn. All the benefits for each job become an on-spawn buff/debuff or on-attack skill.

Anyway, the idea is great. Looking forward to finding more transforming heroes...
 
User avatar
ScherBR
Senior Member
Senior Member
Topic Author
Posts: 155
Joined: Mon Sep 05, 2016 8:18 am

Re: New Suggested Series of Heroes - Job Shifters!

Sat Sep 02, 2017 1:01 am

I Understand your concerns Sheryl, and they are very legit:

Let's get on it:

1: About the different needs for each class, and the difficulty to gear your heroes based on consideration for the two jobs.
- I considered this since conception, all class decisions were made based on similar usage of gear

Warlord + Chaos Knight: both can use Trinity suffix Equips and Red Runes
Berserker + Blood Knight: both can use Trinity suffix Equips and Red Runes

Ninja + Gunslinger: both can use Mighty or Trinity suffix Equips and Red or Green Runes
Assassin + Sharpshooter: both can use Mighty or Trinity suffix Equips and Red or Green Runes 

Spirit Walker + Elementalist: both can use Wizardy suffix Equips and Orange runes
Witch Doctor + Warlock: both can use Wizardy suffix Equips and Orange runes

On the runes part, I only see maybe a problem with Red Runes not exactly needed for when you are Blood Knight or a Chaos Knight, but as they are attacking guardians and the skills suggested are based on ATK.

Now on how a the class change would affect stats.
Rangers + Healers + Mystics Have the same total Stats while Guardians, Champions and Shadows have different stats each one
My suggestion would be change the stats distribution to be based on the concept of the changed class, so it does not change your max stats by lowering, per example if you change from Shadow to Ranger (as Rangers has lower stats).

2. About the usability and Skill Cooldown:
When I conceived the Idea I thought about how would shifting classes benefit the change, on the design, I tried to make the shift always desirable, as one Class skill will Help the next one, so you won't ever want to stay on a class if your Skill is ready. As example for the Shadow and Ranger transitions, the Ranger shift to Shadow while also pulling the enemy, so it will benefit the idea od doing it when you can, the same for other cases.

Creating a one turn transformation would be cool if we had access to 2 skills, as I've suggested before in another topic, cause in that way you could take even more advantage of the the system
While we can only have 1 active skill, this was the only way I imagine that I could make both classes works cycling between themselves.