Tue Jan 02, 2018 5:01 pm
I think defensive skills should be given a CD max of 4 turns. The early cast time of most aggressive spells just kills the potential of most defensive spells, no matter how great they are. If a new player looks at Inqui/AB Lucille's skill, for sure they'll be like 'wow 100% immunity'. In practice, however, 2 or 3 and possibly even all of your party are already killed by rangers or Cassandra by the time your healing is ready for use. With how they designed the PvP, defensive healers have no place in a formation just because of so many handicaps imposed on skills. It's not that the existing defensive spells suck. It's just that the timing of utilizing defensive spells are hard to take advantage of when the fastest healing spell you could get is a 3 turn spell(Warlock Kiera. Ironic that a mystic could perform healing duties faster than true healers.).
I think imposing a 100% healing would encourage a defensive meta. No healer could actually bring a maxxed guardian to full HP in PvP. I know there are guardian teams to represent a defensive formation but a maxxed ranger can 3-4 shot a guardian invested in DEF, considering their crit abilities. Barely anybody uses healers for defensive purposes in PvP, anyway. Maybe it's time to lift that crappy 50% healing.
On a side note, make MAG as a source of physical damage reduction. Why do guardians and rangers receive all the love while caster heroes are given the short end of the stick? (50% skill efficiency, 50% heal efficiency, DEF as skill damage reduction) The only good thing that has come by for casters are the insignias but guardians and rangers loved the introduction of them, just as much.