at level 20 we are only given 66 items slots..whats worst, ingredients, gears, runes (potentially) are all shared... even before completing the normal story mode, I'm already out of space (considering how many units u need to gear up for pvp & pve)
suggestion :
1) split the inventory slots for each category of items, (see FFBE for example)
2) give higher overall inventory slots at the start ?
I totally agree with u, and I would like to add on the suggestion:
1. Equiptment that has been equipt should not take out storage space:
- To indicate that = the icon that has (E) for equipt should be grey out like when u want to sell it and not taking up storage space.
- If u want to unequipt it and coincidentially your storage is full. Just popup a box stating the storage if full.
- Split up the item criteria should be great:
* Armor,weapons and accessories
* Consumables
* Runes
* Materials
Hence not making the storage a one for all box.
2. Create a backpack for storing items during quest runs and event:
- The backpack has a fixed space, let say 30 spaces for all items that we get during the quest run or even event run.
* The purpose it to differentiate the items between the existing storage item with the new items.
* There should be 2 click icon in backpack. A transfer all icon for transfering item in backpack and a sell all icon for sell all item in backpack.
* When we click the item in the backpack. Same as when we click the item icon in storage, theres upgrade and find it. On this one there should be 2 icon, a storage icon meaning for transfer it into storage, and a sell it icon to directly sell the item.
* Let say u have 28 different item in backpack and u have lesser space in the storage. When u transfer all, only the top item will be transfer or any item that is stackable. The remaining item will remain in the backpack. This will make players well manage there items.
* In the event the backpack is overload. Popup the backpack box and request the player to either transfer the item to storage or sell items or buy additional storage space if the players are unable to transfer the items to storage due to full inventoray space.
I hope this will be a usefull suggestion to be implemented. Quite a hassel to create a new feature but will make players more managable of their items on a long runs. Sorry if there any type, im replying this on a phone. TQ