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airkon
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Re: I give up (Cass + Raid 2 issue)

Sat Jan 13, 2018 9:59 pm

The thread just sounds like you are trying to show off... masking with a complaint about the sin-glad combo. There's no need to show your win-lost if it's just to slam the sin-glad combo.
 
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Hungshu
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Re: I give up (Cass + Raid 2 issue)

Sun Jan 14, 2018 12:36 am

First there no need to show off Arena is against AI anyone who got top 10 their score should be around 90%+ win rate, then why I post my image then? 
It much lower win rate now that why and also see second reason

Second normally to get 1st place you need to secure your arena orb for at least one week and Dash on first day (well unless you have unlimited gem), what my point? even on first day when fight lower rank normally it hard to lose but with Cass+Rhea around win rate is much lower even with 100 fight on first 2 hours I already loss some, with this said if this week I didn't stock arena orb, so take out 100 win from that, win rate will be much lower

Third although Xinhuan point about no team should be 100% win, To be fair that true, but aside from ranger and healer team who take high risk high return by themselves, guardian and mystic mostly opposite, we focus on act according to enemy team, and counter them one wrong move can lose, but if do every thing right can almost win every team whatever you go first or second, it take longer time to fight and much tried if you stock many arena orb

I still said 'almost win every team' since before Cass came their still some team I can loss even I do every thing right (if I unlucky), for example when fight ranger or healer team, dev do a good job made them stronger by introduce hex which made Ranger much stronger when before we rarely see Ranger in higher rank, but there still some unit to counter them even not 100% you still have a way to win so they fine, but for Cass+Rhea when win chance almost none with Guardian mystic team if you move first

Forth Cass is Darklord so she need to be OB....no she should be strong well stronger than Valiant is ok but not this broken (Cass all class is fine except Ass class), for example when Zoey come you can still see many guardian team without Zoey doing fine in top 10 if you don't believe me go to Facebook of this game group look though photo post there some time ago I had keep record of top 15 team in everglade, only have Zoey about half or less while Arthur and Merlin are much more popular pick

ps. So everybody fine when dev. Raid 2 when group discover new tactic and cause every one want to share tactic less and less?
 
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Bansky
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Re: I give up (Cass + Raid 2 issue)

Sun Jan 14, 2018 2:19 am

Don't give up yet Hungshu. Let's discover Conquest first and ride it out until the fading sunset.

It's true, arena has been really ugly ever since Cass, with emphasis on Sin, was introduced.  As per Cass Sin, the coin flip aspect that she brought to arena, just made arena less fun.  All your arena tactics will be thrown out the window.  Only the RNG gods will be deciding your fate.  And its very frustrating, if your playing within top 50 arena, chances are, almost 1 in 2 matchups, you will be seeing her.

Way back then, everytime arena meta is evolved, it was very challenging to find a way to break it, and we always had very spirited discussions among our guildmates how to break the arena meta, brainstorming ways on recombining our squad to get the best possible combo to have the highest percentage of win rate for the entire arena season run.  But the Dark Lord meta just crushed the competition. Though archers will always be there.  They were the previous cancer, and now replaced by a bigger cancer with Dark Lord meta.

Before Cass, even as an F2P player, I managed to squeeze my way inside the top 10 arena for a long period of time with very careful structuring of my arena squad. It means that even with very inferior stats and equipment compared to top players in the server, as long as you know how to properly setup your arena squad by carefully analyzing arena meta and adapting accordingly, you can still manage to overcome the divide as an F2P player.  That only shows that VF has huge tactical depth.  Because most games that are P2W, matchups are only decided which has better stats.  In VF, you can actually overcome it.

After Zoey and the continuing trend of giving a very healthy package paid exclusive content.  I was sensing my success in VF will soon come to an end.  When Cass came around, it was like the straw that broke the camels back for most F2P players.  I could never recover after that, no matter how hard I try.  The gap between whales and non-whales have just become insurmountable.

While more and more paid exclusive content gets introduced, VF is becoming less and less of a tactical game.
 
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Hungshu
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Re: I give up (Cass + Raid 2 issue)

Sun Jan 14, 2018 9:26 am

XD

If dev didn't fix this Cass, and if conquest is fight other guild like in arena, we still doom from Cass + Rhea LOL
 
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Bansky
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Re: I give up (Cass + Raid 2 issue)

Sun Jan 14, 2018 11:41 am

As much as we want to see Cass Sin nerfed, but being a premium character, it's will be hard for devs to make that move.  Because players who acquired her spent hard earned cash.  Devs will be facing a decision whether to offend the few best paying customers or please the general population.

However, If I want to see a nerf from Cass, Her aura should be toned down.  The 95% chance to trigger critical attack, not to mention trigger heal also is downright cheating already.  That's the reason it makes her a very deadly combination with Rhea Glad.  I believe 50% chance to trigger would be a more reasonable value.  That's not even toughing the active skill yet.  3 CD is ridiculously fast for such an OP skill.

Because I thought it was futile to suggest for it's nerf, what I did instead was to campaign hard for the revamping of Valiants.  I wanted to see them have a fighting chance against Dark Lord characters in arena.  If not for the VF community pushing for a better improvement, devs would have made a useless revamp of Kiera.  Devs did eventually accommodated some of our request, but only because of pressure from VF community.  Yet, the overall Kiera revamp really was not enough.  Kiera Elem is the only one that has the potential to make an impact in the arena scene.  After that ordeal, I came doubt if devs still have a grasp of game balance or are they only basing their decision which will make the most profit.
 
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Sn1v33
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Re: I give up (Cass + Raid 2 issue)

Sun Jan 14, 2018 11:59 am

As much as we want to see Cass Sin nerfed, but being a premium character, it's will be hard for devs to make that move.  Because players who acquired her spent hard earned cash.  Devs will be facing a decision whether to offend the few best paying customers or please the general population.

However, If I want to see a nerf from Cass, Her aura should be toned down.  The 95% chance to trigger critical attack, not to mention trigger heal also is downright cheating already.  That's the reason it makes her a very deadly combination with Rhea Glad.  I believe 50% chance to trigger would be a more reasonable value.  That's not even toughing the active skill yet.  3 CD is ridiculously fast for such an OP skill.

Because I thought it was futile to suggest for it's nerf, what I did instead was to campaign hard for the revamping of Valiants.  I wanted to see them have a fighting chance against Dark Lord characters in arena.  If not for the VF community pushing for a better improvement, devs would have made a useless revamp of Kiera.  Devs did eventually accommodated some of our request, but only because of pressure from VF community.  Yet, the overall Kiera revamp really was not enough.  Kiera Elem is the only one that has the potential to make an impact in the arena scene.  After that ordeal, I came doubt if devs still have a grasp of game balance or are they only basing their decision which will make the most profit.
I do agree that Kiera Ele became one of the best offensive mystics but I want to add that Kiera RM is also in a decent spot right now. While she cannot compete with her ele counterpart in terms of damage output, her bulkiness by mystic standards is one of the best, if not actually the best. Furthermore, her skill can push even all 3 guardians out of the center tile assuming you were successful in removing their resilience buff. Also, her skill hits all enemies regardless of their positioning and that will always be a convenient asset to have. It is also noteworthy that KieRM's skill oneshots most rangers not under the guise of SW's protection so while she can't do as much damage, she makes up for it with defense and utility while having enough damage to harm offensive heroes. 

Back to topic, the valiants really should do the job of being able to at least counter DLs since the valiants and DLs are the main heroes of the game as protagonists and antagonists. I've been quite silent lately as I'm not getting my hopes up anymore for this game. Seeing as how it took months before the devs realized 'oh Kiera is so garbage she needs a buff' but to be fair to the devs, at least they did buff her. However, at this point in time, most of the valiants are outclassed by the newer heroes. With Zhuge's introduction, I think WL suits a guardian team better than Kiera which is the squad she's most at home with. Additionally, Ele Zhuge offers impressive CC which can protect her ranger allies while further improving the offensive pressure that such a squad lineup can do. What I am hoping for is that valiants get reworked to specifically counter DLs since I think DLs will most likely be in the meta for as long as this game lasts. If a hero becomes meta-defining, heroes that do well against that hero/heroes specifically will most likely rise in usage to counter that said hero. Therefore, I think we can assume this game will really be called Valiant Force as the highest bracket will be a battlefield of DLs and Valiants should such  a revamp occur. I hope valiants' revamp would not be wishful thinking on the players' part.
 
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airkon
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Re: I give up (Cass + Raid 2 issue)

Sun Jan 14, 2018 2:28 pm

Arena is broken if any one team is dominating.

In the past archers were so broken, that any other squads simply get destroyed. Later on, tanks came in and they again ruled the arena with no counter.

Now, I argue that Cassandra Assassin brought about a much needed balance which allows a lot more diversity than ever. She creates an effective scissors-paper-stone which should be the balance that arena needs.

If you 2 still didn’t catch it, archers destroy the sin-glad combo. Your team just happen to be the “stone” that is not meant to kill the “paper”.

And no, I don’t play the sin-glad combo if u think I’m defending the nerf. In fact, please, everyone of you please play the sin-glad, for I will use a counter team and win more.

Innovate or die.
 
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Hungshu
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Re: I give up (Cass + Raid 2 issue)

Sun Jan 14, 2018 10:49 pm

You contradict your own point 
1. You said right now it rock paper scissor
but with good setup, Sin+Rhea can still easy win against ranger + hex team
They will just lose to Sin + Rhea team

Also that rock paper thing you said it only true when player vs player
but this is player vs AI 
Right now it more like

Ranger + hex/ healer can fight Guardian, Mystic, Sin + Rhea
but will have 50% chance against Ranger, healer (or higher if have counter unit mix in for example Rhea Dragoon)

Sin + Rhea can fight any team but will have 50% chance against Sin + Rhea

Guardian+Mystic with right set up can fight Guardian, Mystic 
have good chance to win Ranger+hex, healer (more than 50% whatever coin toss but I don't think it higher than 90%)
have 50% chance again Sin + Rhea

To be fair right now healer Ranger Guardian Mystic have similar chance wining rate, but not Cass (ass)

2. Arena is broken if any one team is dominating, umm when I look around in arena how many team with Cass Assassin?
They are every where how that "not one team dominating" ? 
 
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Xinhuan
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Re: I give up (Cass + Raid 2 issue)

Sun Jan 14, 2018 11:30 pm

2. Arena is broken if any one team is dominating, umm when I look around in arena how many team with Cass Assassin?
They are every where how that "not one team dominating" ? 
Have you looked at the top 20?

1. Mystic/Tank
2. Cass/Rhea
3. Cass/Mystic
4. Cass/Mystic
5. Ranger/SnowAB
6. Cass/Mystic
7. Cass/Rhea
8. Cass/Mystic/Tank
9. Cass/ranger
10. Cass/Mystic/Tank
11. Cass/Mystic/Tank
12. Rangers/Snow
13. Cass/Rhea
14. Cass/Rhea
15. Cass/Rhea
16. Cass/Rhea
17. Rangers/Snow
18, Rangers/Snow
19. Cass/Rhea
20. Rangers/Snow

About 1/3 are running Cass/Rhea, 1/4 are running Rangers/Snow, and the rest are running Cass/Mystic/Tanks. Seems like a very healthy 1/3 1/3 1/3 mix. But every team not running rangers runs 1 or 2 cass...
 
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Hungshu
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Re: I give up (Cass + Raid 2 issue)

Sun Jan 14, 2018 11:53 pm

You just prove my point yourself
Did you forget this what I said is Cass (ass) not Cass + Rhea? (look what you quote)
Cause this topic about about her, and how many Cass (ass) in top 20 then

And if you think Why I only mention Cass (ass) + Rhea on my answer #1 then because I reply him who mention Cass (ass) + Rhea combo
(Well TBF I mostly mention this combo too, I my fauly I think since it only combo I concern) 

As for my answer #2 Why did I change from Cass combo to only mention Cass (ass)?
well it about dominate arena team, right now many use Cass (ass) as core unit aka one team dominate arena or even one unit class dominate arena

While it true that I mostly lose to Cass (ass) + Rhea, but problem not on Rhea it on Cass (ass)
Even Cass (ass) not team with Rhea, even team with good Ranger they still deadly

So if you count how many Cass (ass) again how many % would be then
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