Following are some Review & Feedback for current Conquest;
- Conquest reset its Day at 6AM daily.
- Early Attackers at 6AM gain absurd advantage by blocking nodes.
- Players / Guilds who are not able play at 6AM gets punished;
- by having limited to no action for their invasion phase.
- The remaining 23 hours is of no concern.
However, the resolution did not rollback the gain / loss due to bugs, & point was calculated any-ways.
- Why wouldn't you consider to make beta whereby all resources gain / loss are virtual instead of actual?
- You may learn this from Blizzard; what is PTR.
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Let's go through some of the many bugs:
1. 'Invasion Phase', as per facebook CS,
- Invasion Phase is all about Invasion Points.
- It's simply dependent on the number of enemies you defeat.
- Example:
- Fort A100 has 5 defenders.
- While you take down 3, and the other guild takes down 2.
- Your guild should win A100.
- The buildings on the nodes will switch colours as well.
Actual: Guild Attacker that slay the last Defender in A100 take over the node.
2. Fixing 0% HP Squad.
- A fixed was deployed, which was good.
- However, many players get their team replaced with random units, at Day 5/6.
3. Killing Opponent's Elves units in CF.
- Will lead the defender not to die, even though the attackers won.
There are more bugs, however shall not be discuss thoroughly due to huge disappointment.
The root leading to such mistake may be caused by multiple reasons, being;
- Resources (Guild Funds etc.)
- Disadvantages (Timezone etc.)
- Insufficient Testing before release..
... and more ...
There is no meaning to discuss future improvements & adjustments for Conquest as you should have already received tons of suggestions by now.
Thank you for reading.