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Celsius
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Joined: Sat Dec 10, 2016 6:25 pm

Conquest Review & Feedback

Sun Feb 18, 2018 12:35 pm

Dear Dev / Mod,

Following are some Review & Feedback for current Conquest;

- Conquest reset its Day at 6AM daily.
- Early Attackers at 6AM gain absurd advantage by blocking nodes.
- Players / Guilds who are not able play at 6AM gets punished;
  • by having limited to no action for their invasion phase.
- As a matter of fact, Conquest doesn't last whole day, it only last the first 30 minutes to 1 hour.
  • The remaining 23 hours is of no concern.
When certain bugs occurred & reported this week, the action to resolve was prompt.
However, the resolution did not rollback the gain / loss due to bugs, & point was calculated any-ways.
- Why wouldn't you consider to make beta whereby all resources gain / loss are virtual instead of actual?
- You may learn this from Blizzard; what is PTR.

===

Let's go through some of the many bugs:

1. 'Invasion Phase', as per facebook CS,
- Invasion Phase is all about Invasion Points.
- It's simply dependent on the number of enemies you defeat.
- Example:
  • Fort A100 has 5 defenders.
  • While you take down 3, and the other guild takes down 2.
  • Your guild should win A100.
- You immediately take over the node, and the other guild will not be able to attack you.
- The buildings on the nodes will switch colours as well.

Actual: Guild Attacker that slay the last Defender in A100 take over the node.


2. Fixing 0% HP Squad.
- A fixed was deployed, which was good.
- However, many players get their team replaced with random units, at Day 5/6.


3. Killing Opponent's Elves units in CF.
- Will lead the defender not to die, even though the attackers won.

There are more bugs, however shall not be discuss thoroughly due to huge disappointment.
The root leading to such mistake may be caused by multiple reasons, being;
- Resources (Guild Funds etc.)
- Disadvantages (Timezone etc.)
- Insufficient Testing before release..
... and more ...

There is no meaning to discuss future improvements & adjustments for Conquest as you should have already received tons of suggestions by now.


Thank you for reading.
 
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Silmeria
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Re: Conquest Review & Feedback

Sun Feb 18, 2018 1:47 pm

Players should be able to attack any nodes, regardless of having a node beside it or not.
This will create a fairness, in sense of it's truly a battle of power and strategy instead of about who wake up first.

To prevent people go all out on castle, put two mini-castle guardians on two nodes around the castle with 25% the stat of castle guardians. In order to attack the castle you need to take down the mini-castle guardians.

Structures should also get this mini-castle guardian.
So people can choose to take empty nodes for point or structures for resources.
 
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PyrExpress
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Re: Conquest Review & Feedback

Sun Feb 18, 2018 8:36 pm

Thing that i like:
1) Alot of strategy involved, in defense setups, timing attacks, etc. (unless you just put 3 wardens in the opening -_-)
2) Guild cooperation is a MUST if you want to win.
3) 3 minutes per attempt is actually good.


Things that i DIDN'T like:
1) Bugs, bugs everywhere... ( It's expected though)
2) Points system (Outposts should have more points than nodes and each defender squad corresponds to certain points.)
2) Wardens with HP's of a RAID BOSS (from what i heard, the minimum is 100m ) and with skills that will make sure they can't be killed. (Seriously, who thinks this is a good idea...)
3) Conquered nodes can't be recaptured until the next invasion phase. ( not even sure why this is implemented)
4) Matchmaking, how does this work( they should based this by region, to minimize fighting guilds in different timezones and screw 1 guild or another because they can't attack anything...)

These are the things i remembered immediately, will add more when i remember the rest...
 
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Piyuyu
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Re: Conquest Review & Feedback

Sun Feb 18, 2018 11:22 pm

- Invasion Phase is all about Invasion Points.
- It's simply dependent on the number of enemies you defeat.
- Example:
  • Fort A100 has 5 defenders.
  • While you take down 3, and the other guild takes down 2.
  • Your guild should win A100.
- You immediately take over the node, and the other guild will not be able to attack you.
- The buildings on the nodes will switch colours as well.

Actual: Guild Attacker that slay the last Defender in A100 take over the node.
This is not true actually, or perhaps it has been fixed. Yesterday, my guild members attacked a point (by mistake) that was prominently won by the other guild . However, being the last attacker the point went to the other guild, who has higher IP instead. So slaying the last defender doesn't give us the point. I however, understand where this misconception could have come from. In the conquest chat, if guild A is the attacker that wiped out the last defenders, the chat will state that the guild A captured that point. However the point still goes to the guild that has the highest IP.
 
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Xinhuan
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Re: Conquest Review & Feedback

Mon Feb 19, 2018 3:46 am

@piyuyu The bug existed. Please refer to the following screenshots.

Image

Image

Image