- Imagine it from the perspective of an up and coming player, they do really well on the raid, it's their personal best, only to have their great run taken away.
- I agree that there's a need to limit the damage. But you can't say, "It's to give all players in the guild a chance to hit the raid" when two or three players can easily kill the raid. (you can't quite kill boss 1 by yourself if each key's max is 45 million)
- For a 'known bug' or intended mechanism, it's not mentioned in any official announcements or patch notes that I can find. It's not even mentioned in the notes regarding changes to DS runes. There's no reason for this.
- This issue is not talked about often, it's not on the forums at all, and players likely know about mainly from others in their guild, or from encountering it a long time ago. People on facebook acted like I should have known. But HOW would I have known. I'd be suspicious if the top damage on the leader board was 44.8, 44.7, 44.6 million damage, but that's not the case on Cryon. It's like 41 million, 37, and 31.
- Lastly, there are many positive ways to implement a damage cap. Have the match end at a certain damage. Allow the fight to continue (so you can practice and see how high you COULD get) but cap the damage that shows up in the report. Decrease damage done after 40 million, similar to healing reduction. (This would allow for varying damage so everyone isn't hitting 45 million exactly, and the leader boards would work)