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[Suggestion] implementation for newcomers (now & future)

Posted: Wed Nov 02, 2016 9:11 pm
by tackey
First of i would like to congrats dev on the launch & thanks for some of the feedback from newcomers.
TBH i have expected some complain & Criticism from newcomers, so here i am again to suggest some of the benefits that should be implemented & dedicated to the newcomers (now & future)

Arena
Before the official launch, i went to one of the live event (gamestart asia). During my stay i asked quite a number of question and one of them is arena & data wipe (in newcomer point of view).
I asked:

"I'm concern about the newcomers joining the game facing against veteran with fully developed units in arena & it could disappoint a number of newcomers as they will have almost 90% of "LOSE" rate. As a competitive player *show him my arena ranking #3*, if i were a newcomer i will feel discourage from just arena alone."  - at that moment of time i did not know they will be launching event during official launch

Dev: "Don't worry we have something planned for the newcomers & there will be arena league for the newcomers so they won't crash against the CBT players. And before official launch, there will be a reset in arena to promote fairness in arena"

So Apparently some of the "planned" are not going according to plan and maybe it backfires. First off if there's a reset and there's no different league for newcomers, everything crashes.

Suggestion: Create a totally different league for newcomers from time to time.
Example:
CBT players  (1~4 waved of players)  : League A
CBT players (5~8 waved of players) : League B
Players started from 1st Nov till 30 Nov or 31 Dec : League H
If players did not fulfill a certain amount of points/win rate, they will drop to another league to let them have a better experience in arena (instead of getting bash all day) . At the same time, players that was in the top few of the league will advance to the next league to increase competitive sensation.
Rewards for different league will be different to encourage players to be competitive.
Reason: To prevent more newcomers from getting bashed by vets & whales and better gaming experience for the players regarding their win/lose rate.

Events
I believe from time to time newcomers will keep pouring and sometime event period clash with their joining timing.
Instead of giving them a feeling having to give up on a event, game should encourage them to play along and game on.

Suggestion: Newbie Buff
Example: *level will subject to change
Players in between level 1~30 will get newbie buff, reduce energy usage for event & 2x Stats buff - event only
Reason: give them motivation to continue playing instead of giving up events and eventually stop playing after getting a feeling of abandon.
FAQ: what if whale player abuse this buff to play events?
Answer: If they wanna build their team, they would need alot of time & job keys. let's say they've build their team (evolve units & farm gear), along the way they will level up as well. As long as they reached level 30, the buff will disappear. So there won't be too much of  an advantage if the buff is no longer valid.
(they will gain exp from quest & event, and they can't stop themselves from leveling)

I'll stop for the time being, if anyone have any better suggestion, feel free to post them.
Peace.

Re: [Suggestion] implementation for newcomers (now & future)

Posted: Wed Nov 02, 2016 10:27 pm
by fidelis
Thanks for posting this as a CBT player, and that comment from you about the Devs during the event is very interesting to take note of.

Based on what you have mentioned in other threads about the events / benefits that CBT players have had, it feels like it was originally planned that a wipe should happen. However, as the Official Launch drew near, they changed their minds and decided not to wipe.

Re: [Suggestion] implementation for newcomers (now & future)

Posted: Wed Nov 02, 2016 10:33 pm
by tackey
Thanks for posting this as a CBT player, and that comment from you about the Devs during the event is very interesting to take note of.

Based on what you have mentioned in other threads about the events / benefits that CBT players have had, it feels like it was originally planned that a wipe should happen. However, as the Official Launch drew near, they changed their minds and decided not to wipe.
Nah, the wipe discussion is brought up during the first wave of CBT, however i think a number of players was against it so the decision was made during that period. I was invited later, so i've no idea when it actually happens. Anyway the decision had been made, so there's nothing that i said will change the fact. My suggestion is to go along with that, hopefully i can think of more ideas to fight for newbies.

Re: [Suggestion] implementation for newcomers (now & future)

Posted: Wed Nov 02, 2016 10:36 pm
by fidelis
Thanks for posting this as a CBT player, and that comment from you about the Devs during the event is very interesting to take note of.

Based on what you have mentioned in other threads about the events / benefits that CBT players have had, it feels like it was originally planned that a wipe should happen. However, as the Official Launch drew near, they changed their minds and decided not to wipe.
Nah, the wipe discussion is brought up during the first wave of CBT, however i think a number of players was against it so the decision was made during that period. I was invited later, so i've no idea when it actually happens. Anyway the decision had been made, so there's nothing that i said will change the fact. My suggestion is to go along with that, hopefully i can think of more ideas to fight for newbies.
Of course players would be against it, because they were the ones holding all the advantage :)  I'll just hang around for a little longer to see if the devs do read the posts (as mentioned in their sticky) and give a reply as to what they think of my post. 

Re: [Suggestion] implementation for newcomers (now & future)

Posted: Wed Nov 02, 2016 10:41 pm
by jayle
I have a similar concept except there's no reply so it got left in the dust.

viewtopic.php?f=9&t=336&p=2179#p2179

It's similar to the separation of arena leagues and adjusting the allocation of gems.

With regards to job keys, they make it a point that a new player can't quickly achieve 5 stars unless RNG is on their side for summoning, if not, the arena battle is a total loss for the newcomers. 

Re: [Suggestion] implementation for newcomers (now & future)

Posted: Wed Nov 02, 2016 10:54 pm
by Crazyfight
I think we just simply suggest the thing that give you more progress at the beginning and increase the limit for veterans for example
Give newbies one 5* hero ticket
And an update for us
6* heroes
7* equips
6* runes
Sure i'm talk about the concept, not suggest for more rarity
Tell me what you think

Re: [Suggestion] implementation for newcomers (now & future)

Posted: Wed Nov 02, 2016 11:16 pm
by tackey
Thanks for posting this as a CBT player, and that comment from you about the Devs during the event is very interesting to take note of.

Based on what you have mentioned in other threads about the events / benefits that CBT players have had, it feels like it was originally planned that a wipe should happen. However, as the Official Launch drew near, they changed their minds and decided not to wipe.
Nah, the wipe discussion is brought up during the first wave of CBT, however i think a number of players was against it so the decision was made during that period. I was invited later, so i've no idea when it actually happens. Anyway the decision had been made, so there's nothing that i said will change the fact. My suggestion is to go along with that, hopefully i can think of more ideas to fight for newbies.
Of course players would be against it, because they were the ones holding all the advantage :)  I'll just hang around for a little longer to see if the devs do read the posts (as mentioned in their sticky) and give a reply as to what they think of my post. 
Personal Gain/Benefit/Greed against Fairness/Fact.. can't blame anyone for that because we're all humans, and usually people who belongs to that category will either remain silence (not do anything) or Reject (post toxic thread or replies). No Offense but i think this is how the social world is like LOL~!

Re: [Suggestion] implementation for newcomers (now & future)

Posted: Wed Nov 02, 2016 11:26 pm
by tackey
I think we just simply suggest the thing that give you more progress at the beginning and increase the limit for veterans for example
Give newbies one 5* hero ticket
And an update for us
6* heroes
7* equips
6* runes
Sure i'm talk about the concept, not suggest for more rarity
Tell me what you think
I think giving newbies a 5* hero will only retain them for a short period of time, the reason why i suggest such implementation is to create a better gaming experience for all players so we can all learn and make progression in the game. Instead of not having a sense of belonging, not saying yours is bad but i don't think it's relevant to this topic TBH. No offense.

Re: [Suggestion] implementation for newcomers (now & future)

Posted: Wed Nov 02, 2016 11:40 pm
by MoonEdge
I think we just simply suggest the thing that give you more progress at the beginning and increase the limit for veterans for example
Give newbies one 5* hero ticket
And an update for us
6* heroes
7* equips
6* runes
Sure i'm talk about the concept, not suggest for more rarity
Tell me what you think
And the next you know, Valiant force will have 10* heroes ^^
I think giving 5* heroes is not the way to go. Maybe give a 4* hero (fixed class) with reduced promotion criteria.
Eg, give a 'free' 4* Kai that can only become a Samurai. But for promotion purposes, will only need 10 relics, and only require 5 x 1* heroes to train to max.
Relatively speaking, it will be easy to train and level up this character to 5*, but players will have to work for it, giving them a sense of achievement and tying them to the game. Just my 2 cents though.