[Suggestion] implementation for newcomers (now & future)
Posted: Wed Nov 02, 2016 9:11 pm
First of i would like to congrats dev on the launch & thanks for some of the feedback from newcomers.
TBH i have expected some complain & Criticism from newcomers, so here i am again to suggest some of the benefits that should be implemented & dedicated to the newcomers (now & future)
Arena
Before the official launch, i went to one of the live event (gamestart asia). During my stay i asked quite a number of question and one of them is arena & data wipe (in newcomer point of view).
I asked:
"I'm concern about the newcomers joining the game facing against veteran with fully developed units in arena & it could disappoint a number of newcomers as they will have almost 90% of "LOSE" rate. As a competitive player *show him my arena ranking #3*, if i were a newcomer i will feel discourage from just arena alone." - at that moment of time i did not know they will be launching event during official launch
Dev: "Don't worry we have something planned for the newcomers & there will be arena league for the newcomers so they won't crash against the CBT players. And before official launch, there will be a reset in arena to promote fairness in arena"
So Apparently some of the "planned" are not going according to plan and maybe it backfires. First off if there's a reset and there's no different league for newcomers, everything crashes.
Suggestion: Create a totally different league for newcomers from time to time.
Example:
CBT players (1~4 waved of players) : League A
CBT players (5~8 waved of players) : League B
Players started from 1st Nov till 30 Nov or 31 Dec : League H
If players did not fulfill a certain amount of points/win rate, they will drop to another league to let them have a better experience in arena (instead of getting bash all day) . At the same time, players that was in the top few of the league will advance to the next league to increase competitive sensation.
Rewards for different league will be different to encourage players to be competitive.
Reason: To prevent more newcomers from getting bashed by vets & whales and better gaming experience for the players regarding their win/lose rate.
Events
I believe from time to time newcomers will keep pouring and sometime event period clash with their joining timing.
Instead of giving them a feeling having to give up on a event, game should encourage them to play along and game on.
Suggestion: Newbie Buff
Example: *level will subject to change
Players in between level 1~30 will get newbie buff, reduce energy usage for event & 2x Stats buff - event only
Reason: give them motivation to continue playing instead of giving up events and eventually stop playing after getting a feeling of abandon.
FAQ: what if whale player abuse this buff to play events?
Answer: If they wanna build their team, they would need alot of time & job keys. let's say they've build their team (evolve units & farm gear), along the way they will level up as well. As long as they reached level 30, the buff will disappear. So there won't be too much of an advantage if the buff is no longer valid.
(they will gain exp from quest & event, and they can't stop themselves from leveling)
I'll stop for the time being, if anyone have any better suggestion, feel free to post them.
Peace.
TBH i have expected some complain & Criticism from newcomers, so here i am again to suggest some of the benefits that should be implemented & dedicated to the newcomers (now & future)
Arena
Before the official launch, i went to one of the live event (gamestart asia). During my stay i asked quite a number of question and one of them is arena & data wipe (in newcomer point of view).
I asked:
"I'm concern about the newcomers joining the game facing against veteran with fully developed units in arena & it could disappoint a number of newcomers as they will have almost 90% of "LOSE" rate. As a competitive player *show him my arena ranking #3*, if i were a newcomer i will feel discourage from just arena alone." - at that moment of time i did not know they will be launching event during official launch
Dev: "Don't worry we have something planned for the newcomers & there will be arena league for the newcomers so they won't crash against the CBT players. And before official launch, there will be a reset in arena to promote fairness in arena"
So Apparently some of the "planned" are not going according to plan and maybe it backfires. First off if there's a reset and there's no different league for newcomers, everything crashes.
Suggestion: Create a totally different league for newcomers from time to time.
Example:
CBT players (1~4 waved of players) : League A
CBT players (5~8 waved of players) : League B
Players started from 1st Nov till 30 Nov or 31 Dec : League H
If players did not fulfill a certain amount of points/win rate, they will drop to another league to let them have a better experience in arena (instead of getting bash all day) . At the same time, players that was in the top few of the league will advance to the next league to increase competitive sensation.
Rewards for different league will be different to encourage players to be competitive.
Reason: To prevent more newcomers from getting bashed by vets & whales and better gaming experience for the players regarding their win/lose rate.
Events
I believe from time to time newcomers will keep pouring and sometime event period clash with their joining timing.
Instead of giving them a feeling having to give up on a event, game should encourage them to play along and game on.
Suggestion: Newbie Buff
Example: *level will subject to change
Players in between level 1~30 will get newbie buff, reduce energy usage for event & 2x Stats buff - event only
Reason: give them motivation to continue playing instead of giving up events and eventually stop playing after getting a feeling of abandon.
FAQ: what if whale player abuse this buff to play events?
Answer: If they wanna build their team, they would need alot of time & job keys. let's say they've build their team (evolve units & farm gear), along the way they will level up as well. As long as they reached level 30, the buff will disappear. So there won't be too much of an advantage if the buff is no longer valid.
(they will gain exp from quest & event, and they can't stop themselves from leveling)
I'll stop for the time being, if anyone have any better suggestion, feel free to post them.
Peace.