Personal Experience from CBT
Posted: Tue Aug 30, 2016 11:49 am
Hi Valiant force team
This game has been in the works for quite awhile, and im glad that it is finally a working product
These are just my thoughts and what i feel might make the game better.
All of these are just my own personal feelings so it might not appeal to everyone.
Overview of the game
A Tactical-RPG game for mobile, with a gacha system and town building aspects.
Graphics
>Character arts and 3D models are beautiful.
- The sprite during battle could use a bit more sharper outline, not necessary but would be nicer.
> Town looks nice clear, the small animations here and there that the characters roaming around looks lovely . (reminds me of colopl runestory)
> Combat models are nice, and the subtle background animations during different quest scenarios are also nice
> More story cut-scenes would be nice as well
Game-play Mechanics
>The battle system looks like a fusion of terra battle and chain chronicle, and its great
- Wish the units movements were more defined. At the moment all units can move only one spacing adjacent to them. Maybe if the units of different classes had different movement it would be lovely (applies to enemies as well), cause melee units really feel like they could use the movement boost XD
Example: Champions - Able to move diagonally one spacing as well
Mystic - Able to move 2 unit spacing
this would make the strategy much more deeper, but its probably personal preference
> Aura system, This is a unique feature as far as i have seen. And its implemented quite well.
- Due to how good auras effect is it makes units with bad aura positioning not so favorable :/
>Faith System, A similar feature present in many other games. Overall i dont think it affects game-play significantly.
- From other games i have seen alot of players bash units regardless of their potential if the nature/faith/typing is not ideal.
- The faith re-rolling mechanism is one of the only features i cant seem to justify. Changing it similar to the aura re-roll or removing the faith re-roll completely would feel better
- Especially for valiant heroes
> Stamina, The stamina cap is fair, but the recharge time feels a bit long. This is probably upto personal preference so i will not make any suggestions on this.
>Event Dungeons/Daily Dungeons,
-The limited entry on the daily dungeons feels too restrictive, maybe a system similar to arena orbs that recharge over time would be better?
-Event Dungeons, are nice and the event achievements are great. At the moment i cannot do much in it, but it doesn't feel too difficult. and clearly levels 2 and 3 require longer play time than i have invested upto now
> Guild Feature Looking forward to the conquest feature very much
>Friend system, Like how using the same friend again levels up the friend tier and hence grants more bonus next time round
-Each friend seems to limited to use only once per day? would be better if they had a cooldown though.
Other aspects
>Town building, Its nice and gives something extra to do but the land space feels way too limited usually ending up on have to choose what building to make and not. Maybe as i progress on higher garrison levels this would be resolved?
> The Gacha so far seems decent.
- Weapons gacha. (so far i did only the gold version) seems to give materials and items as well kinda makes it very disappointing.
- Also would be possible for the 10x gacha to include a guaranteed chance of obtaining a 5* max potential possible unit? (in any of its base form)
>Gold requirement, The gold requirement of most things in game is quite high. While this not necessarily something that needs to be fixed, it would help if it was toned down a little
Free to play perspective
There is a quite a bit of hate going around commenting that this game is p2w and so on and so forth.
this is my own perspective (i have been playing the game for free up to now soz devs i will buy stuff on official launch)
Initially i was put off by the "prestige" system, i admit that this was due a plenty of games that utilize such system end up being extremely greedy in the way they monetize things.
But after playing the game, i feel that it is not so. All of the things in game can be achieved over time and with a bit of grind. Hope the game continues to keep this model as its quite fair.
>Initially we are given 2 Units leon and theia, who seem to be the main characters of the story. But only leon has a 4* tier, while theia is just a 3*.
Are there any plans for Leon to achieve a 5* tier and theia as well? would really help the content and also make the characters feel more than just fodders. Would be a waste to let those units go XD. Maybe even exclusive classes and such? after all they are the game's Plot characters
Also hoping the Pre-reg exclusive unit has at least a 4* job tier.
Conclusion
Overall Loving the game even though its only a CBT. If any of my suggestions felt offensive or rude i apologize.
Will continue playing the game and keep up the good work devs
Devices used: Samsung Tab S2 9.0
Samsung galaxy S3
One Plus X
This game has been in the works for quite awhile, and im glad that it is finally a working product
These are just my thoughts and what i feel might make the game better.
All of these are just my own personal feelings so it might not appeal to everyone.
Overview of the game
A Tactical-RPG game for mobile, with a gacha system and town building aspects.
Graphics
>Character arts and 3D models are beautiful.
- The sprite during battle could use a bit more sharper outline, not necessary but would be nicer.
> Town looks nice clear, the small animations here and there that the characters roaming around looks lovely . (reminds me of colopl runestory)
> Combat models are nice, and the subtle background animations during different quest scenarios are also nice
> More story cut-scenes would be nice as well
Game-play Mechanics
>The battle system looks like a fusion of terra battle and chain chronicle, and its great
- Wish the units movements were more defined. At the moment all units can move only one spacing adjacent to them. Maybe if the units of different classes had different movement it would be lovely (applies to enemies as well), cause melee units really feel like they could use the movement boost XD
Example: Champions - Able to move diagonally one spacing as well
Mystic - Able to move 2 unit spacing
this would make the strategy much more deeper, but its probably personal preference
> Aura system, This is a unique feature as far as i have seen. And its implemented quite well.
- Due to how good auras effect is it makes units with bad aura positioning not so favorable :/
>Faith System, A similar feature present in many other games. Overall i dont think it affects game-play significantly.
- From other games i have seen alot of players bash units regardless of their potential if the nature/faith/typing is not ideal.
- The faith re-rolling mechanism is one of the only features i cant seem to justify. Changing it similar to the aura re-roll or removing the faith re-roll completely would feel better
- Especially for valiant heroes
> Stamina, The stamina cap is fair, but the recharge time feels a bit long. This is probably upto personal preference so i will not make any suggestions on this.
>Event Dungeons/Daily Dungeons,
-The limited entry on the daily dungeons feels too restrictive, maybe a system similar to arena orbs that recharge over time would be better?
-Event Dungeons, are nice and the event achievements are great. At the moment i cannot do much in it, but it doesn't feel too difficult. and clearly levels 2 and 3 require longer play time than i have invested upto now
> Guild Feature Looking forward to the conquest feature very much
>Friend system, Like how using the same friend again levels up the friend tier and hence grants more bonus next time round
-Each friend seems to limited to use only once per day? would be better if they had a cooldown though.
Other aspects
>Town building, Its nice and gives something extra to do but the land space feels way too limited usually ending up on have to choose what building to make and not. Maybe as i progress on higher garrison levels this would be resolved?
> The Gacha so far seems decent.
- Weapons gacha. (so far i did only the gold version) seems to give materials and items as well kinda makes it very disappointing.
- Also would be possible for the 10x gacha to include a guaranteed chance of obtaining a 5* max potential possible unit? (in any of its base form)
>Gold requirement, The gold requirement of most things in game is quite high. While this not necessarily something that needs to be fixed, it would help if it was toned down a little
Free to play perspective
There is a quite a bit of hate going around commenting that this game is p2w and so on and so forth.
this is my own perspective (i have been playing the game for free up to now soz devs i will buy stuff on official launch)
Initially i was put off by the "prestige" system, i admit that this was due a plenty of games that utilize such system end up being extremely greedy in the way they monetize things.
But after playing the game, i feel that it is not so. All of the things in game can be achieved over time and with a bit of grind. Hope the game continues to keep this model as its quite fair.
>Initially we are given 2 Units leon and theia, who seem to be the main characters of the story. But only leon has a 4* tier, while theia is just a 3*.
Are there any plans for Leon to achieve a 5* tier and theia as well? would really help the content and also make the characters feel more than just fodders. Would be a waste to let those units go XD. Maybe even exclusive classes and such? after all they are the game's Plot characters
Also hoping the Pre-reg exclusive unit has at least a 4* job tier.
Conclusion
Overall Loving the game even though its only a CBT. If any of my suggestions felt offensive or rude i apologize.
Will continue playing the game and keep up the good work devs
Devices used: Samsung Tab S2 9.0
Samsung galaxy S3
One Plus X