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Suggestion: Improvement to the gem pulling

Posted: Thu Nov 10, 2016 12:43 am
by exi
First suggestion: after spending X (maybe 1200?) amount of gems on hero summon, players are given a 3* hero selector (non-valiant). This is to combat the RNG in the pulling where new players unable to get a hero that he/she wants/needs. The hero will have random faith and this will also help end game players limit breaking and make end game contents more competitive.

Second suggestion: given the large amount of items and the fact that a single item is pretty much useless without the full set, I suggest a chest system like in dota 2. At a premium price, chest contains specific 3*-4* sets that doesn't give duplicate so if players spend X amount of gems, he can get the full set. e.g: A chest contains 1 4* sets and 3 3* sets (each sets having 3 items in it), a player buying 12 chests will get the full 4 sets. 

This might be a bit p2w but what this mainly does is lower the ceiling by provide certainty in pulling. It will helps casual players as well as veteran players. As for the price, it's up to the dev to decide what's fair. 

Re: Suggestion: Improvement to the gem pulling

Posted: Thu Nov 10, 2016 2:10 am
by exi
If P2W is too much of a concern, dev can add a 1 time per week (month?) limit to the selector.

Re: Suggestion: Improvement to the gem pulling

Posted: Thu Nov 10, 2016 2:53 am
by warofexodus
the idea of a selector is good but i kinda have a feeling that the current hero pool is a bit too small to use a selector as of now....

Re: Suggestion: Improvement to the gem pulling

Posted: Thu Nov 10, 2016 7:42 am
by Enixus
the idea of a selector is good but i kinda have a feeling that the current hero pool is a bit too small to use a selector as of now....
Even guaranteeing a 5* potential unit would be nice. Encourages players to spend at least that sum of gems monthly, which is attainable even for F2P players.

Re: Suggestion: Improvement to the gem pulling

Posted: Thu Nov 10, 2016 8:27 am
by sleepybryan
no the current system is fine - the game needs differentiation from people who are willing to spend and not

Re: Suggestion: Improvement to the gem pulling

Posted: Tue Nov 15, 2016 1:31 am
by Azurost
I'd hope for a 3* (5* potential) hero selector in the future too (as a special reward or daily login reward) :'>

Re: Suggestion: Improvement to the gem pulling

Posted: Mon Nov 21, 2016 5:40 am
by DarkAbsolute
I'd suggest checking out Soccer Spirit's mileage system. If something similar to that could be implemented... :D