this, heroic also is effecient on energyJust a question.
Why don't you guys farm Heroic like me for the Unrefined Gems, instead on insisting the Legendary ones should be easier?
I don't get it.
this, heroic also is effecient on energyJust a question.
Why don't you guys farm Heroic like me for the Unrefined Gems, instead on insisting the Legendary ones should be easier?
I don't get it.
They want 100% completion rewards, a closure on the story event, etc etc... You know, the usual rants we see on every new event.Just a question.
Why don't you guys farm Heroic like me for the Unrefined Gems, instead on insisting the Legendary ones should be easier?
I don't get it.
Or gems, 800 gems on bazaarThey want 100% completion rewards, a closure on the story event, etc etc... You know, the usual rants we see on every new event.Just a question.
Why don't you guys farm Heroic like me for the Unrefined Gems, instead on insisting the Legendary ones should be easier?
I don't get it.
Well if a endgame pay to play / beta gamer team, can't manage to farm a stage, they should really change it.All I am seeing is the cry for players to nerf the Legendary stats.
I can sometimes clear Legendary Chests, like 30% of the time, but after calculating, it would be best to farm Heroic instead.
I make decisions based on how strong my team is, and efficiency of getting the Unrefined Gems.
I don't cry and ask for nerf everytime my team hits a roadblock.
I just go "Oh, not strong enough, no combo to counter this, let's find another way".
Why are so many people asking for easy stuff?
So your helpful recommendation is to ask for events where all players, new and old, can hit the same milestone eventually before the event ends?Well if a endgame pay to play / beta gamer team, can't manage to farm a stage, they should really change it.All I am seeing is the cry for players to nerf the Legendary stats.
I can sometimes clear Legendary Chests, like 30% of the time, but after calculating, it would be best to farm Heroic instead.
I make decisions based on how strong my team is, and efficiency of getting the Unrefined Gems.
I don't cry and ask for nerf everytime my team hits a roadblock.
I just go "Oh, not strong enough, no combo to counter this, let's find another way".
Why are so many people asking for easy stuff?
Or just no one will be use of it.
If no one will be use of it, the team just failed on developing this stage or his difficulty.
That's the process of develop a game.
Create --> testing --> review success rate --> balance.
If many people can manage to finish it, but no one farm it, it's need a fix.
If you can't provide a costructive feedback to the developer, you can't help them to understand what his weak on their updates, you can't help the community, and you can't help yourself.
I have to repeat this:Or gems, 800 gems on bazaarThey want 100% completion rewards, a closure on the story event, etc etc... You know, the usual rants we see on every new event.Just a question.
Why don't you guys farm Heroic like me for the Unrefined Gems, instead on insisting the Legendary ones should be easier?
I don't get it.
I never said this.So your helpful recommendation is to ask for events where all players, new and old, can hit the same milestone eventually before the event ends?Well if a endgame pay to play / beta gamer team, can't manage to farm a stage, they should really change it.All I am seeing is the cry for players to nerf the Legendary stats.
I can sometimes clear Legendary Chests, like 30% of the time, but after calculating, it would be best to farm Heroic instead.
I make decisions based on how strong my team is, and efficiency of getting the Unrefined Gems.
I don't cry and ask for nerf everytime my team hits a roadblock.
I just go "Oh, not strong enough, no combo to counter this, let's find another way".
Why are so many people asking for easy stuff?
Or just no one will be use of it.
If no one will be use of it, the team just failed on developing this stage or his difficulty.
That's the process of develop a game.
Create --> testing --> review success rate --> balance.
If many people can manage to finish it, but no one farm it, it's need a fix.
If you can't provide a costructive feedback to the developer, you can't help them to understand what his weak on their updates, you can't help the community, and you can't help yourself.
You mean newer players (like a few days into the game) can even finish the 50 arena wins? Wow.I never said this.So your helpful recommendation is to ask for events where all players, new and old, can hit the same milestone eventually before the event ends?Well if a endgame pay to play / beta gamer team, can't manage to farm a stage, they should really change it.
Or just no one will be use of it.
If no one will be use of it, the team just failed on developing this stage or his difficulty.
That's the process of develop a game.
Create --> testing --> review success rate --> balance.
If many people can manage to finish it, but no one farm it, it's need a fix.
If you can't provide a costructive feedback to the developer, you can't help them to understand what his weak on their updates, you can't help the community, and you can't help yourself.
You can read more times my comment without jumping to other conclusions.
All players should be able to finish the event, not all players should be able to hit the same milestones/rewards.
You can put a difficulty level on a matter of subquests, but make the main event quest be finishable by everyone.
One nice example is the past halloween event, that was gifting more old player with a system that was counting the efficiency of the teams, but was making even new players be able to finish it