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gunfrey
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Re: [Feedback] Ronan - All you need is 2 Ronans on arena

Tue Feb 14, 2017 11:16 am

Well, the random hit concept is good, but it deals way too much damage for 6 turn skills. Compare it with Sharpshooter skill that needs more turn and only hit 1 enemy. 

Maybe they can also apply the same idea as normal atk, where the damage reduced for every unit they hits. So it goes like, 140% on first hit, then 120% > 100% > 80% and 60% (This reduction numbers are only for example)

Because i think increasing the skill turn is a bit too devastating for Ronan. 
 
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Bansky
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Re: [Feedback] Ronan - All you need is 2 Ronans on arena

Tue Feb 14, 2017 11:25 am

I still don't see at least 50% of players in the top 10 or top 100 arena ranking employing 2 Ronan or at least 1 in their lineup as compared to ranger trigger team, so maybe they are not as overpowered as you think they are.
 
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Dodo
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Re: [Feedback] Ronan - All you need is 2 Ronans on arena

Tue Feb 14, 2017 11:33 am

I counter them easy, just get my Faye shield up and see Ronan wreck himself.  :lol:
 
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Mikan
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Re: [Feedback] Ronan - All you need is 2 Ronans on arena

Tue Feb 14, 2017 12:03 pm

I still don't see at least 50% of players in the top 10 or top 100 arena ranking employing 2 Ronan or at least 1 in their lineup as compared to ranger trigger team, so maybe they are not as overpowered as you think they are.
Of course, not until ranger gets nerfed. Some are just doing early migration to 2 Ronan teams instead of waiting for the nerf to hit them.

I counter them easy, just get my Faye shield up and see Ronan wreck himself.  :lol:
No, that doesn't happen on higher ratings, I have a Paladin Faye myself. Reflected damage is magic damage, if your enemy Ronan has extremely high MAG, the reflected damage would barely do anything.
 
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Bunny
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Re: [Feedback] Ronan - All you need is 2 Ronans on arena

Tue Feb 14, 2017 12:11 pm

Ronan's skill maybe strong but unlike archers which can unleash death every turn he is pretty much standing there useless until 6 turns is over.
He is super strong against teams which has a lot of Shadow and Ranger though because they tend to be killed off in 1-2 hits.
But shadow and ranger class has many CC units which has cooldown lower than 6 turns, like Assassin and Gunslinger. I think they counters Ronan pretty well.

I do have 2 Ronans, but I'm only using one in Arena.
If Ronan's skill is to be nerfed so the damage output is on par with Rangers, then I feel they should also do something to buff mages normal attacks.
He is like the magic race's last stand ;_;

Edit: i do think its a bit OP that his skill hits hidden enemies as well
 
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Mikan
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Re: [Feedback] Ronan - All you need is 2 Ronans on arena

Tue Feb 14, 2017 12:22 pm

Ronan's skill maybe strong but unlike archers which can unleash death every turn he is pretty much standing there useless until 6 turns is over.
He is super strong against teams which has a lot of Shadow and Ranger though because they tend to be killed off in 1-2 hits.
But shadow and ranger class has many CC units which has cooldown lower than 6 turns, like Assassin and Gunslinger. I think they counters Ronan pretty well.

I do have 2 Ronans, but I'm only using one in Arena.
If Ronan's skill is to be nerfed so the damage output is on par with Rangers, then I feel they should also do something to buff mages normal attacks.
He is like the magic race's last stand ;_;
First of all, I don't know where this "Assassin is good against Ronan" is coming from. Assassin's poison is magic damage and it barely does anything to units with extremely high MAG, not to mention, DEF partially negates it too. Even if Ronan is CC'd it doesn't matter because after the CC, he will still unleash that skill inevitably. A well protected Ronan cannot be sniped by Archers as well simply because they are on 3rd row and RM Ronan's aura boosts DEF.

Ronan might not be able to do trigger chains like multi-archer teams does but when is his skill really useable? Is it after an Archer did 6 attempts of attack? No, it's different on arena. 6 turns on arena passes so quickly. Within the first set of moves, how many times can an archer really attack and how much damage do they do against well protected Ronans? Only 1 attack each that can start a trigger fest which is still RNG to kill 2nd row high DEF units like Inquisitor Lucille or even 2nd row Fayes. Sure, Ronan will do a garbage normal attack on the first set. 2nd set? Well, his skill is already up to destroy the enemy's team. Make that 2 Ronan and it's a guaranteed wipe to the enemy DPS.

Add up all the things I mentioned on my first post, Ronan is way too good for arena. I even gave a comparison to how useless other mystics are compared to Ronan.

Edit: Nevermind, I'm too tired to even try. I will just embrace this cancer and build my Ronan. Easier to faceroll in-game than discuss on forums where alot of elitist will look down on you when you make a proper feedback thread.

@Bunny: Not referring to you btw.
 
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Ryozanki
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Re: [Feedback] Ronan - All you need is 2 Ronans on arena

Tue Feb 14, 2017 12:52 pm

Straight-out nerfing will always be the last and final solution after we sacrifice a coop full of baby Chicken Lords and there are still no ideas after weeks of discussions.
 
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davidkim
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Re: [Feedback] Ronan - All you need is 2 Ronans on arena

Tue Feb 14, 2017 1:08 pm

Mikan,

I think I get where you coming from. Why I thought ninja can do the job is because of the current rating I in. I believe when you hit that high rating, everything become ridiculous, cause mostly should have good equipments with optimised stats. So my guess is, Ronan with such equipment and runes will become overwhelmed and swapping or silence will render useless due to the high stats they have.
Even though I cant see it now, because I in a much lower rating, but I feel that might be the situation now. Because their tanky or front liner can easily absorb the damage of their backliner. While their backliner just wait for the time to ripe to unleash.
 
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Mikan
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Re: [Feedback] Ronan - All you need is 2 Ronans on arena

Tue Feb 14, 2017 1:29 pm

Mikan,

I think I get where you coming from. Why I thought ninja can do the job is because of the current rating I in. I believe when you hit that high rating, everything become ridiculous, cause mostly should have good equipments with optimised stats. So my guess is, Ronan with such equipment and runes will become overwhelmed and swapping or silence will render useless due to the high stats they have.
Even though I cant see it now, because I in a much lower rating,  but I feel that might be the situation now. Because their tanky or front liner can easily absorb the damage of their backliner. While their backliner just wait for the time to ripe to unleash.
I'll be honest, Ninja as counter is actually not a bad idea, I always had been tempted to make a Ninja Kira. The problem though is there are other factors to consider. It's not like you are only fighting 2 Ronans with a bunch of dummies in front of them that doesn't do anything.
 
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Bansky
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Re: [Feedback] Ronan - All you need is 2 Ronans on arena

Tue Feb 14, 2017 1:43 pm

I believe it is still too early to suggest nerf on Ronan.  Ronan can be overpowered only if you are the one controlling him in arena. But if you are fighting Ronan AI, there are many ways to counter it. Whereas archer trigger team, even if you are fighting against an AI, they are still very devastating in the first round. That's why a lot of people have complained about archer trigger team but only very few and actually none that I know of ever say that they could not beat a lineup with Ronan/Ronans in arena.