Now let me ask you, how will those people who dealt the most damage to the boss feel if they get the same reward as everyone else? It may be more rewarding to others, especially those who slack off, but on long term it'll also repel stronger guild members from participating.
I
am not implying you but i feel it's kinda selfish for people "who dealt the most damage to the boss" to feel that they should be entitled to get more rewards than anybody else. I mean,
unless the player is good enough to clear the boss "All_by_himself" from full to zero, i would then understand and feel that sentiment for him. If he can't do it from full to zero by himself, why should he get more rewards than all the other people who contributed to damaging the boss even though they may be doing lesser damage than him?
If the other people did not help to damage the boss at all, no matter how much he tried/cried, he won't be able to down it himself and move onto the next boss for more rewards.
Raids is a team/guild effort and and players should have a "team" mentality rather than "individual" mentality. I'm not sure you have ever ran/joined large scale raids of other bigger non-mobile games before (This is in no way a derogatory remark to you), but i have ran and manage a few actual raid teams/groups before (
Way before WoW and other MMOs made such things trival and puggable) and i can tell you that for these Raids to happen consistently and succeed, besides having the odd good players here ad there, the most important thing is to have a team mentality where no-one is indispensable, no-one is rewarded more DKP (Dragon-Kill-Points) just because he is topping the dps charts or the healmeter and we all know that if we managed to downed a tough boss for the first time, it's not because of someone topping the dps meters or someone topping the healmeter; it is because
we, as a group, managed to execute everything perfectly and get the kill
as a team. Yea, we can complain all about how someone might be underperforming / making a mistake after that but we never ever reward people more DKP because of higher dps/hps because when someone become bigger than the team, everything goes downhill rather quickly.
Well to tell you the truth, I DO have experience on participating in a raid boss on non-mobile phone online game. The BIG, HUGE difference is: in every single non-mobile phone online game, everyone in the raid team are expected to fulfill a certain prequisite before tackling the said raid boss. Would you still tackle the raid boss knowing some of the members are underequipped while most of you barely able to fulfill the prequisite? I don't think so. Unless you guys are only tackling it for fun and don't bother if the run ended up fail.
All the while, in this game case, not everyone in the guild is of the same level and resources. It's to be expected that some of them deal less damage than the stronger one. Now, if the rewards is only being given if the boss is defeated, do you think a casual guild without decently strong team member will be able to pull it off? I personally don't think it's possible. Is it wrong to reward the stronger one more because they are are dealing more damage than others, thus helping immensely in defeating the boss?
Yes there is that requirement to beat heroic 24-3 first, but personally I think that's just a way to ensure that your party member(s) could survive the boss' attack. A guild can only have 35 member max. The 1st boss health is 243.000.000. If the members are equal in term of power, that means every single member is expected to deal around 6 million damage in a week, in order to be able to kill the boss. That's 900.000 worth of damage in a single day.
Now as I said before, difference in power is inevitable in every guild, unless the guild deliberately only recruited 'strong' players. I for one can only deal around 700k on the first day. It's because I'm lucky my party member keep triggering each other attack and that I'm not a big spender myself (only bought the emiko delivery once) so can only outfit most of my heroes with 4* equipments. On the second day I can only deal 400k because I'm not as lucky, and that I'm experimenting with different line up. Now let me ask you, where and how do I fulfill the remaining 700k damage that I'm required to deal in this two days?
I can't. Unless I spend crap ton of money to fill the gap of power.
I can only rely on the stronger guild members, and do my best to deal as much damage as possible with my current available resource. The stronger members are there to fill the gap the weaker guild member made. So is it wrong to reward them more? Let me ask you again, will they keep doing so if there is no benefit in doing so?
Look at the reward list. The only difference between rank 1 and rank 2-5 is that rank 1 receive more gold and 1 extra raid token. The same difference also apply to rank 2-5 to the rank below them. And all this, is only being given IF we defeat the boss. Look at how many tokens we need to exchange for a single piece of equipment. 12! They may have quicker access to the armor 1-2 weeks faster than everyone else, but I suppose it's because they deserve for it because they help the most in defeating the boss.