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deli
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Joined: Tue Aug 30, 2016 1:42 am

Re: [Developer Post] Upcoming content for official SEA launch

Sat Oct 22, 2016 2:46 pm

Any changes to the ridiculous Crowd Control in PVP? with the right team combination, one can virtually lock out the opponent.
 
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Ryozanki
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Joined: Tue Aug 23, 2016 5:07 pm

Re: [Developer Post] Upcoming content for official SEA launch

Sat Oct 22, 2016 2:47 pm

Any changes to the ridiculous Crowd Control in PVP? with the right team combination, one can virtually lock out the opponent.
Skills and aura have been adjusted. More will be revealed in the upcoming patch notes.
 
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Bravefire
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Joined: Sat Oct 22, 2016 2:59 pm

Re: [Developer Post] Upcoming content for official SEA launch

Sat Oct 22, 2016 3:08 pm

Heroes Balance Changes

There are several changes for heroes balancing, so let’s break them down into several parts to make the changes more understandable.

1. Bonus stats gained from “Training” will be reduced by 20%. This is to prevent players with less resources for training from falling too far behind others, while also placing greater emphasis on hero leveling.
So I assume that while it's to give fairness to players with less resources, it's also making it harder to clear Legendary maps since we lost the 20% boost? @_@
Yeah but they also stated 
2. Overall Stats for all heroes have been increased, some classes more than others. This is to make sure that all classes are viable in both PVE and PVP.(Example: Guardians’ overall stats have been increased more than others)
If I am reading this right, I think they will allow us to gain more stats for when leveling over the Training bonus, but overall stat increase and more for other classes is always welcome, hopefully for tanks and melee classes. 
 
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Tsukiko
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Joined: Sat Oct 22, 2016 2:47 am

Re: [Developer Post] Upcoming content for official SEA launch

Sat Oct 22, 2016 3:12 pm

Heroes Balance Changes

There are several changes for heroes balancing, so let’s break them down into several parts to make the changes more understandable.

1. Bonus stats gained from “Training” will be reduced by 20%. This is to prevent players with less resources for training from falling too far behind others, while also placing greater emphasis on hero leveling.
So I assume that while it's to give fairness to players with less resources, it's also making it harder to clear Legendary maps since we lost the 20% boost? @_@
As mentioned, we will monitor the progress of players on a whole and determine if more balancing is needed. For now, this is what the dev team feel is the right recipe :)

We are playing the game as normal players as well, so please have faith in us :D Thank you!
That's excellent. We'll give you the trust.
 
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Oppai
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Location: Sri Lanka

Re: [Developer Post] Upcoming content for official SEA launch

Sat Oct 22, 2016 3:15 pm

This is great :D
Thank you devs.
 
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Aikeva
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Posts: 11
Joined: Thu Oct 13, 2016 4:08 pm
Location: Singapore

Re: [Developer Post] Upcoming content for official SEA launch

Sat Oct 22, 2016 3:22 pm

Heroes Balance Changes

There are several changes for heroes balancing, so let’s break them down into several parts to make the changes more understandable.

1. Bonus stats gained from “Training” will be reduced by 20%. This is to prevent players with less resources for training from falling too far behind others, while also placing greater emphasis on hero leveling.
So I assume that while it's to give fairness to players with less resources, it's also making it harder to clear Legendary maps since we lost the 20% boost? @_@
Yeah but they also stated 
2. Overall Stats for all heroes have been increased, some classes more than others. This is to make sure that all classes are viable in both PVE and PVP.(Example: Guardians’ overall stats have been increased more than others)
If I am reading this right, I think they will allow us to gain more stats for when leveling over the Training bonus, but overall stat increase and more for other classes is always welcome, hopefully for tanks and melee classes. 
Ahh that's true. As for melees, they really do need a lot of help with the upcoming buff patch.  :D
 
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Aikeva
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Posts: 11
Joined: Thu Oct 13, 2016 4:08 pm
Location: Singapore

Re: [Developer Post] Upcoming content for official SEA launch

Sat Oct 22, 2016 3:24 pm

So I assume that while it's to give fairness to players with less resources, it's also making it harder to clear Legendary maps since we lost the 20% boost? @_@
As mentioned, we will monitor the progress of players on a whole and determine if more balancing is needed. For now, this is what the dev team feel is the right recipe :)

We are playing the game as normal players as well, so please have faith in us :D Thank you!
That's excellent. We'll give you the trust.
You have mine as well, been having great experience with the game so far! Looking forward to more after Official Launch! (E.G. Faith reroll system rework :P)
 
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sugarlemon
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Joined: Wed Oct 12, 2016 7:17 pm

Re: [Developer Post] Upcoming content for official SEA launch

Sat Oct 22, 2016 4:02 pm

Kudos to the VF team for the effort :D Launch is going to be a blast!
 
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Vigilante
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Posts: 20
Joined: Fri Oct 21, 2016 4:56 am

Re: [Developer Post] Upcoming content for official SEA launch

Sat Oct 22, 2016 4:11 pm

WTF with no reset for player who play and make some payment to learn the system and want to restart and play with iOS friend?
this is not professional solution from dev at all.
 
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Crazyfight
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Posts: 524
Joined: Mon Sep 05, 2016 10:39 am

Re: [Developer Post] Upcoming content for official SEA launch

Sat Oct 22, 2016 4:15 pm

Name Change and Name Lock

While players used to be able to change their in-game names anytime, we are taking the measure to lock down player names. All player names will reset to match their Player ID, and everyone will be given 1 free chance to change their player names. The game system will refuse duplicate names.
NO!!!! GOD... Please no!

No!!!!

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO......
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