User avatar
ScherBR
Senior Member
Senior Member
Posts: 155
Joined: Mon Sep 05, 2016 8:18 am

Re: Event Ladder is very time consuming for top players

Wed Nov 16, 2016 3:11 am

I give up. Too tedious I thought this is a mobile game. No, this is a PC game.
I think that all other events are designed with a mobile mindset, but this one seens like they extended just to prepare for new events... but let's wait, the Devs here always take feedback into consideration  ;)
 
mojojo
Official Member
Official Member
Posts: 58
Joined: Sat Oct 01, 2016 3:15 pm

Re: Event Ladder is very time consuming for top players

Thu Nov 17, 2016 12:16 pm

+1

couldnt agree more....
that animation thingy too. give us option to on/off it.

if campaign can use pass ticket. i think this event can do something like that too
the loot/reward based on team+ally strength probability ( i suggest + penalty like -10% on reward for laziness :))
 
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mechachick
Junior Member
Junior Member
Posts: 18
Joined: Fri Nov 18, 2016 1:58 pm

Re: Event Ladder is very time consuming for top players

Fri Nov 18, 2016 2:08 pm

I second everyone's opinions on how the event is very tedious and time consuming.

Below are my suggestions

1.) allow use of tickets - skip the fighting
2.) allow option to skip animation besides just cancelling

Other issues:
3.)Please consider the removal of the "flash" before the animation, its is very headache inducing, would very much like this to be removed..
4.) Winry has added stat boost which made her extremely tanky, towards the end because of so many disablers, I'm just waiting for Winry to die as she will always be diabled for like 3 rounds with a board full of creeps - please allow us to end when we like just to collect our rewards.