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Munilet
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Location: Java

Re: [Forum Event] Win 100 gems by suggesting new skills!

Sat Dec 03, 2016 12:02 am

Player id : pjncff

Mystic 5* Warlock 6 Turns Cooldown

Active Skill : Poisonous Swapper
- Deals magic damage equal to 80℅ of Hero's MAG
- Force Swap position between enemies in targeted area
- Poisoning ground for three turn, dealing poison damage equal to 20℅ of Hero's MAG to anyone on it

Passive Skill : Distracted Pathway
When others in aura get hit, there is 30℅ chance to:
- Trigger this Hero to Force Swap position between enemies

Mystic 5* Rune Magus 6 Turns Cooldown

Active Skill : Vertiginous Fortress
- Summon wall with HP equal to 20℅ of Hero's MAG for three turn and knock back affected one tile away from caster
- Deal poison damage equal to 60℅ of Hero's MAG if Summoned Wall get destroyed for two turn to enemies near it

Passive Skill : Depriving Curse
When others in aura get hit, there is 30℅ chance to:
- Trigger this Hero to cleanse all poison damage taken by Party
- Increase DEF of others in aura by 15℅ of Hero's MAG



I'm sorry if there are similarities idea, if so then sure it must be a coincidence..
:)
Last edited by Munilet on Wed Dec 07, 2016 9:17 pm, edited 1 time in total.
 
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Rinklex02
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Re: [Forum Event] Win 100 gems by suggesting new skills!

Sat Dec 03, 2016 1:27 am

Player ID: 7yxbzk

CHAMPION 5* BERSERKER

Summary: Keeping through to the nature of a berserker, the proposed hero poses great strength at the expense of his health. His passive skill Second Wind provides this hero with a chance to live through a fatal blow at a cost. Time is of the essence for this hero, having only 3 turns to cause carnage, before his/her max health reaches 0, embodying a rushed, headstrong, kill or be killed game play. The proposed active skill Axe of the Unshackled offers additional depth to the berserker's playstyle, offering the ability to perform a single target range attack the time it's used, and subsequently thereafter for 3 turns, whilst suffering from drawbacks, being unable to cleave whilst taking damage for 2 turns.

Active Skill: Axe of the Unshackled (6 turns)- Increase the attack of this hero by 200% for 3 turns. This hero's attack style is changed from a melee cleave to a single target range attack for 3 turns. Refresh this hero this turn. This hero takes damage equal to 20% of his max hp for 2 turns.


Passive Skill: Second Wind - Once per match, if a source of damage would deal a critical blow to this hero, lower this hero's health to 1 instead. This hero is then healed for 15% per hero in its aura and gains an unremovable debuff that lowers his max HP by 35% each turn for the rest of the game. 

CHAMPION 5* BERSERKER

Summary: Blood soaked fury, attacking both friend and foe, this hero relishes a blood bath, damaging all in his/her path, and himself/herself, with the skill Reckless Assault. The untimely death of his companion through the passive Last Man Standing empowers this hero to seek revenge for his/her fallen allies, even if their death was caused by him/her.

Active Skill: Reckless Assault (5 turns) - Damages all heroes around this hero, for 120% of this hero's attack. This hero takes 20% of the damage dealt. 

Passive Skill: Last Man Standing - Refresh this hero and increase this hero's attack by 25% when a hero in the aura dies.

HEALER 5* WITCHDOCTOR

Summary: The proposed hero provides an interesting interaction with debuffs. In today's current state of the game, poison and reductions in stats are options that skewer favour of the battle to the applicant. The proposed hero offers an Aikido playstyle, using the negative debuffs dished out by the opponent to strengthen your team instead. The passive skill Voodoo Conversion brings higher emphasis to hero placement, whilst proper strategizing would be required while facing off against this hero. This hero's skill Mess with the Voodoo rewards proper planning of skill execution, turning detrimental effects to positive ones.

Active Skill: Mess with the Voodoo (7 turns)- Converts all negative debuffs or poisons for all heroes in the party to positive buffs (duration remains the same). All heroes in the party are healed for 30% of this hero's MAG.

Passive Skill:Voodoo Conversion - When this hero, or other heroes in the aura, would be afflicted with a negative debuff or poison, there is a 60% chance to convert it to a positive buff. i.e, if a hero in the aura is afflicted with poison that deals1000 damage for 3 turns, there is a 60% chance to convert the poison to heal the hero for 1000 damage for 3 turns.

Ranger 5* GRAND RANGER

Summary: Grand Rangers in the game, notably Cybella, bears a feral appearance. The proposed hero active skill proposes a different out take on a ranger through the utilisation of beasts. While keeping true to Grand Ranger's ability to knock back foes, the proposed Grand Ranger does so through the knocking back of close range attackers, while focusing on threats far away with the skill Wild Hunt. The passive skill Beast Pact offers a unique spin to the aura system, in which this proposed hero does not want to have a unit beside it. Proper positioning is still in required to alter the summoning of the Beasts. A myraid of Beasts are proposed to increase the variance of the summoned ally, forcing players to alter their playstyle accordingly, adapting to the summons, exactly what you would expect from a Grand Ranger.

Active Skill: Wild Hunt (6 turns)- Summons a Wolf with 40% of this hero's max health on a tile beside this hero for 3 turns. Refresh this hero. 
*Wolf: When the Grand Ranger attacks, the wolf moves and attacks the unit closest to it if possible for 150% of the Grand Ranger's CRIT. The enemy is knocked backed 1 tile. Wolf then returns to the previous tile it occupied.

Passive Skill: Beast Pact -80% chance when this hero crit, summons a random Beast with 40% of the hero's max health on an unoccupied random aura tile that lasts for 2 turns. 

*Possible Beast summons; Fox, Bear, Panther, Lion, Owl.
Fox - Heroes around this beast gains 10% increased CRIT chance.
Bear - Heroes around this beast redirects 25% of damage taken to this beast.

Panther - Heroes around this beast gains stealth for 2 turns. A hero breaks stealth when he attacks or uses a skill.
Lion - Heroes around this beast gains 10% increased ATK.
Owl - Heroes around this beast gains activated skills do 15% increased damage.
 
BedroomSecurity
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Re: [Forum Event] Win 100 gems by suggesting new skills!

Sat Dec 03, 2016 5:03 am

My suggestions come from thinking about movement and positioning of units, enhancing "defend", and a new blind condition.
My ideas on changing "defend" might not work because it's probably not useable in arena.
                                                                                         
1. ID: xstaxz
                                                                                         
2. Class: Guardian/Champion
3. Active: Banner of (x)
Summons a banner that has an aura around it that gives boons/healing to allies
4. Passive: Trailblazer 
Triggers allies in aura to follow when moving if possible
                                                                                         
2. Class: Guardian/Healer
3. Active: Oasis/Sanctuary/Spring/Cloud:
Heals allies in the tiles skill is cast on
4. Passive: Parry Stance/Rest:
Heals allies in aura who skip their turn and defend
                                                                                         
2. Class: Hunter/Mage/Thief
3. Active: <generic light/smoke name>:
Applies the condition blind to enemies, which makes their attacks have a chance to miss. I suggest 50%
4. Passive: Bandit's Defense/Defensive Stance
Allies who skip their turn and defend can counterattack when attacked/Have a chance to completely block an attack when defending.
 
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Ch4ggy
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Re: [Forum Event] Win 100 gems by suggesting new skills!

Sat Dec 03, 2016 8:14 am

Player ID:xtdgpb

5* WARLOCK (MYSTIC)
-----------------------
•Deals "x" damage and adds "x" debuff to target.If. Target Killed, Revives Target as your slave with "x" lesser stars than normal.Then dies after 3 turns.

5* SAMURAI (SHADOW)
------------------------

•Steals Enemy Buff(s). Does Damage Equal to the amount of Buffs Stolen. (More Buffs stolen more dmg)

5* HOLY DEFENDER (GUARDIAN)
---------------------------------

•Attacks the Row Of Tiles Infront Of Him. Dealing "x" dmg to each target. If a target in the row is killed, You get to repeat the Attack and You get "x" more def.

I will add more when I get more ideas. ;)
 
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roy2x
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Re: [Forum Event] Win 100 gems by suggesting new skills!

Sat Dec 03, 2016 9:41 am

We have skills that disrupt enemy formations like swapping or teleport. What about a skill that pulls a friendly unit close into a vacant aura direction.
 
Lufores
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Re: [Forum Event] Win 100 gems by suggesting new skills!

Sat Dec 03, 2016 10:54 am

Player ID: 6ty55m
Playable Job: Blood Knight
Suggested Active Skill: Eternity
AOE: Drains 5% of all enemies health.
-Drained hp + 120% of Hero's Def is turned into a shield for the party for 3 turns.
-Any attack unto this shield heals the unit for 80% of the damage.

OR

Single Target: Drains 20% of targeted units' health and deals damage 150% of Hero's Def.
-Drained health is converted into a shield for the Hero.
-75% of damage taken to this unit is converted into Health.

Suggested Passive Skill: Lifeblood Locust
-Any enemy affected by the [aura] of the hero is drained 5% of their HP each turn.
 
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fangtrust
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Re: [Forum Event] Win 100 gems by suggesting new skills!

Sat Dec 03, 2016 11:08 am

Player ID: 763vr5
Playable job: Inquisitor (but I suggest to name it "Prophet" because the job connotes with overseer of time because the character skill reset the skill timer to zero of one friendly unit.)
Active skill: Heavens Refresher - effects: refresh the skill timer to zero of 1 allied unit and add 50% for both physical and magical stats for 1 turn.
Passive aura: Heavens blessing - effects: Provide 50% additional stats for both physical and magical attack for all allies in the aura.
 
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Moliz
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Re: [Forum Event] Win 100 gems by suggesting new skills!

Sat Dec 03, 2016 2:39 pm

1. Player ID : reake2
Holy Defender
#1 Active Skill : Thorn Armor
- Taunt all enemies, subsequently reflects 40% damage back equally to all enemies ignoring their DEF.
#2 Passive Skill : Unbreakable Will
- For every Knight class within the aura, reduce 5% damage received.

Berserker
#1 Active Skill :Bloodshield
Deal x% damage base on ATK to all enemies, and convert 5% of the damage dealt into a blood-shield for 1 turns.
#2 Passive Skill :Bloodthirster 
For every 5% HP lost, gains 1% attack. Effect will not be activate if HP falls below 49%.
Last edited by Moliz on Sun Dec 04, 2016 1:49 am, edited 1 time in total.
 
ereve
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Re: [Forum Event] Win 100 gems by suggesting new skills!

Sat Dec 03, 2016 2:53 pm

PlayerID : 6u7jnd
Playable Job : Ranger 4/5*
Active skill : Rain arrow, Damage all / cross shape enemies by 100% and gain shield for 2 turns according to 30% of the damage dealt.
Passive skill : Split shot, When hero critical, damage nearby enemies by 60/70% cross shape. [Multiple target]
Reason being, None of the ranger can't hit multiple target, but what if a ranger can hit multiple targets ? It would make some trial easier to complete and if during PvE or PvP, at least ranger stands a chance to turn over the tide of the fights.
 
Jrnx
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Re: [Forum Event] Win 100 gems by suggesting new skills!

Sat Dec 03, 2016 3:24 pm

Id: trv2ys
Magebane:
-Active skill:
One for All (7cd) (cross shape)
xxxx75%xxxx
75%100%75%
xxxx75%xxxx
Deal magic damage equals to 60%(+1% per skill level) of this hero's CRIT which ignores all kind of damage mitigation.

-Passive skill (persistent):
Autumn wind:
Increase ATK of others in aura by 15% of this hero's CRIT
Last edited by Jrnx on Mon Dec 05, 2016 7:19 am, edited 2 times in total.
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