Sat Dec 03, 2016 1:27 am
Player ID: 7yxbzk
CHAMPION 5* BERSERKER
Summary: Keeping through to the nature of a berserker, the proposed hero poses great strength at the expense of his health. His passive skill Second Wind provides this hero with a chance to live through a fatal blow at a cost. Time is of the essence for this hero, having only 3 turns to cause carnage, before his/her max health reaches 0, embodying a rushed, headstrong, kill or be killed game play. The proposed active skill Axe of the Unshackled offers additional depth to the berserker's playstyle, offering the ability to perform a single target range attack the time it's used, and subsequently thereafter for 3 turns, whilst suffering from drawbacks, being unable to cleave whilst taking damage for 2 turns.
Active Skill: Axe of the Unshackled (6 turns)- Increase the attack of this hero by 200% for 3 turns. This hero's attack style is changed from a melee cleave to a single target range attack for 3 turns. Refresh this hero this turn. This hero takes damage equal to 20% of his max hp for 2 turns.
Passive Skill: Second Wind - Once per match, if a source of damage would deal a critical blow to this hero, lower this hero's health to 1 instead. This hero is then healed for 15% per hero in its aura and gains an unremovable debuff that lowers his max HP by 35% each turn for the rest of the game.
CHAMPION 5* BERSERKER
Summary: Blood soaked fury, attacking both friend and foe, this hero relishes a blood bath, damaging all in his/her path, and himself/herself, with the skill Reckless Assault. The untimely death of his companion through the passive Last Man Standing empowers this hero to seek revenge for his/her fallen allies, even if their death was caused by him/her.
Active Skill: Reckless Assault (5 turns) - Damages all heroes around this hero, for 120% of this hero's attack. This hero takes 20% of the damage dealt.
Passive Skill: Last Man Standing - Refresh this hero and increase this hero's attack by 25% when a hero in the aura dies.
HEALER 5* WITCHDOCTOR
Summary: The proposed hero provides an interesting interaction with debuffs. In today's current state of the game, poison and reductions in stats are options that skewer favour of the battle to the applicant. The proposed hero offers an Aikido playstyle, using the negative debuffs dished out by the opponent to strengthen your team instead. The passive skill Voodoo Conversion brings higher emphasis to hero placement, whilst proper strategizing would be required while facing off against this hero. This hero's skill Mess with the Voodoo rewards proper planning of skill execution, turning detrimental effects to positive ones.
Active Skill: Mess with the Voodoo (7 turns)- Converts all negative debuffs or poisons for all heroes in the party to positive buffs (duration remains the same). All heroes in the party are healed for 30% of this hero's MAG.
Passive Skill:Voodoo Conversion - When this hero, or other heroes in the aura, would be afflicted with a negative debuff or poison, there is a 60% chance to convert it to a positive buff. i.e, if a hero in the aura is afflicted with poison that deals1000 damage for 3 turns, there is a 60% chance to convert the poison to heal the hero for 1000 damage for 3 turns.
Ranger 5* GRAND RANGER
Summary: Grand Rangers in the game, notably Cybella, bears a feral appearance. The proposed hero active skill proposes a different out take on a ranger through the utilisation of beasts. While keeping true to Grand Ranger's ability to knock back foes, the proposed Grand Ranger does so through the knocking back of close range attackers, while focusing on threats far away with the skill Wild Hunt. The passive skill Beast Pact offers a unique spin to the aura system, in which this proposed hero does not want to have a unit beside it. Proper positioning is still in required to alter the summoning of the Beasts. A myraid of Beasts are proposed to increase the variance of the summoned ally, forcing players to alter their playstyle accordingly, adapting to the summons, exactly what you would expect from a Grand Ranger.
Active Skill: Wild Hunt (6 turns)- Summons a Wolf with 40% of this hero's max health on a tile beside this hero for 3 turns. Refresh this hero.
*Wolf: When the Grand Ranger attacks, the wolf moves and attacks the unit closest to it if possible for 150% of the Grand Ranger's CRIT. The enemy is knocked backed 1 tile. Wolf then returns to the previous tile it occupied.
Passive Skill: Beast Pact -80% chance when this hero crit, summons a random Beast with 40% of the hero's max health on an unoccupied random aura tile that lasts for 2 turns.
*Possible Beast summons; Fox, Bear, Panther, Lion, Owl.
Fox - Heroes around this beast gains 10% increased CRIT chance.
Bear - Heroes around this beast redirects 25% of damage taken to this beast.
Panther - Heroes around this beast gains stealth for 2 turns. A hero breaks stealth when he attacks or uses a skill.
Lion - Heroes around this beast gains 10% increased ATK.
Owl - Heroes around this beast gains activated skills do 15% increased damage.