Hey Valiants!
So the gracious developers have bestowed events after glorious events for us! Whoopie-doo!
However, let's get back to the focus. Because of these events, we have (some of us) been riddled with maxed out 4 star potentials like Seraphina and Winry. I myself have spent a great deal of effort and time maxing out three of them. However, now that the Halloween event is over, I find myself retiring Winry from all purposes except Expeditions. You can't even use them to reroll faith or auras of your 5 Star heroes!
The situation is this: In most content, PvE or Arena, 4 stars are really irrelevant. They get killed in Legend modes like butter under hot knife, and in the Arena they get squashed like a rat under a car wheel. To add, the game really has a number of max 4 star potentials and some are even useful to say the least, such as Winry's sleep. There are even 4 stars that look really amazing and it would be a waste if the effort and money put into drawing these characters and voicing them aren't completely fruitious.
So what I'm suggesting is that since we have a stock of 4 star heroes that practically do nothing (any rank above Bronze 1 tier is all about 5 Stars), why not balance the game up a bit? Nobody likes a nerf, so perhaps a boost for the 4 stars instead? Narrow their gap of stats. I think it would be very important to the public and the f2p that they have a sense of belonging with their 4 Stars and that they become relevant just because their team comprises of great synergy instead of great stats. I myself have a team of 5 Stars but I realised how we have everyone running around with 5 Stars being the only way to play the game is a terrible thing for the game's life. People will be complaining about not getting 5 Stars (this is already happening a lot).
5 Stars not only win in stats by a few fold, yet they get an insane extra tile of their aura which matters a lot for comps that rely around multiple attacks or such chainings. So why leave 4 Stars irrelevant to the game?
Well?