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Enixus
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Class-switch (and its limitations)

Wed Nov 02, 2016 3:01 am

Revamps are bound to occur from time to time and big ones, like the one we just had, triggered quite an uproar and devastated the impact of pure damage-dealing spellcasters. Players that have invested heavily into their elementalists or even multiple copies of it via limit breaking are naturally upset that the efforts they go to naught. Even heavy spenders would be deterred if the only way they can stay on top is to have a lv40 copy of every valiant classes, and more if new different valiants (anti-valiants or whatever) are released.

To mitigate such impacts, I suggest allowing players to switch hero classes but with limitations, such as limiting it to once per class per month or on a rotational basis (2 specified classes for a particular month). These are just suggestions and you're free to suggest other forms of limitations, but allowing class-switch is very necessary to allow players to fully commit resources into their units without the fear of them being completely phased out by 1 patch.
 
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Inuki
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Re: Class-switch (and its limitations)

Wed Nov 02, 2016 3:14 am

Are there any mobile games with such a system? Sometimes it is not that the devs don't wanna implement certain features, but restricted by the mobile platform.
 
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Enixus
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Re: Class-switch (and its limitations)

Wed Nov 02, 2016 3:30 am

Pretty sure VF is the first app of its kind (compared to the numerous versions of dot arena), but deliberately disabling class-switch will definitely come back to bite the team in terms of player base and revenue in the long run.


As to whether this suggestion would be platform-specific, I'm not sure you're making sense.
 
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warofexodus
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Re: Class-switch (and its limitations)

Wed Nov 02, 2016 4:58 am

They already say that the major rebalance is a release patch. So you will not be seeing such major make over or revamp normally. In fact shadows receives some buffs yesterday via equipment stat tweaks yesterday already. nothing major but definitely some changes. 
 
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Enixus
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Re: Class-switch (and its limitations)

Wed Nov 02, 2016 9:43 am

They already say that the major rebalance is a release patch. So you will not be seeing such major make over or revamp normally. In fact shadows receives some buffs yesterday via equipment stat tweaks yesterday already. nothing major but definitely some changes. 
The near-complete absence of spellcasters is already an indication of an overnerf and soon enough, they will be buffed again. A minor buff will bring little change to their effectiveness, whereas a big one will bring back the problem we had.

What we need is the flexibility to adapt to these changes through experimentation of classes. If anything, class switching is only a minor solution to balancing the meta, and expecting that the ongoing status quo to remain is simply naive. Through limitations that moderators can implement, abuse can be limited/prevented, and even these limitations can be altered accordingly.
 
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Bunny
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Re: Class-switch (and its limitations)

Wed Nov 02, 2016 9:59 am

I would love to see this feature but I'm not sure we will be able to get it soon.. maybe in the far future?
As for limitations I agree with it, and maybe they can make it so that we have to collect the job keys again or something, so it wouldn't be too easy.
 
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Crazyfight
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Re: Class-switch (and its limitations)

Wed Nov 02, 2016 10:14 am

My suggest:
- job change
- require tons of job key (200 or more?)
- academy finally have a use
 
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Klifter
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Re: Class-switch (and its limitations)

Wed Nov 02, 2016 10:43 am

My guess would be the requirement of using gems for a job change. The higher the tier, more gems needed to change class. If vf want to implement this feature.
 
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Enixus
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Re: Class-switch (and its limitations)

Wed Nov 02, 2016 11:02 am

My guess would be the requirement of using gems for a job change. The higher the tier, more gems needed to change class. If vf want to implement this feature.
This is a route I'm expecting VF to take, but I'm hoping that they wouldn't be so short-sighted to give such blatant advantages to only those who can afford it. A mixture of gems + limitations is what I reckon the VF team will take if they were to implement job switching.
 
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Crazyfight
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Re: Class-switch (and its limitations)

Wed Nov 02, 2016 11:38 am

If we use job keys, they'll just gonna use gems for it
And people will simply farm for relics when they see major buff nerf instead of complaint