LordByron
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Better Route for Kane

Fri Nov 04, 2016 9:23 am

Hi guys, any preferred route for Kane? Whether to be a Ranger or Marksman and their respective sub classes?
 
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Nightingale
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Re: Better Route for Kane

Fri Nov 04, 2016 11:43 am

This is a copy paste from a guide I'm writing which is still in progress. It still needs a lot of work but for the time being I hope it can help you. This is also based on one player's perspective, so take everything you read here with a grain of salt.

Kane - Grand Ranger 
This job is an all rounder, he can excel at both PVE and PVP. His skill to stun and knockback is pretty useful in most situations. His aura is also top notch with a very high chance from a critical hit to trigger others to stun and attack. To really make full use of him, build him up with a high CRIT stat, and surround him with allies.

Kane - Royal Hunstman
A pure PVE job which is best coupled with a Guardian as his skills can direct all the heat to them. Since Guardians already have their very own taunt skill, you can effectively turn the whole map against the Guardian indefinitely. However, when transitioning between monster waves I think the effect is lost so it is advisable to time your skills correctly. It is also a plus for the Royal Huntsman and Guardians to be in each other's aura. I say this because Royal Huntsman can trigger his attack with a not so low chance if others in his aura gets hit and return a portion of all damage taken if his skill is still active, not to mention Guardians have their very own benefits to ensure better survivability in return. As far as faith goes, I'd build the Royal Huntsman with high DEF to ensure better survivability from monsters who can do splash attacks and skills, so either Kratos or Zeus faith is good for him.

Kane - Gunslinger
Slightly inferior to Grand Ranger in terms of skill damage, utility and aura trigger chance. The only saving grace for this job is the lowest cooldown among 5* heroes. If timed and used correctly, you can have the upper hand in PVP. He can still be useful though, if you pair or surround him with others who has auras that can trigger attack when others attack. If you want to be dependent on luck, the Gunslinger and those others can attack almost indefinitely in one turn. But then you'll have to build a squad solely dedicated for this.

Kane - Sharpshooter
A pure DPS job with no utility so there isn't much to say. What makes this job so special is only his high damage multipliers. He can either favor high ATK or high CRIT but more preferably CRIT due to his aura. 
 
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Rylan
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Re: Better Route for Kane

Fri Nov 04, 2016 6:25 pm

This is a copy paste from a guide I'm writing which is still in progress. It still needs a lot of work but for the time being I hope it can help you. This is also based on one player's perspective, so take everything you read here with a grain of salt.

Kane - Grand Ranger 
This job is an all rounder, he can excel at both PVE and PVP. His skill to stun and knockback is pretty useful in most situations. His aura is also top notch with a very high chance from a critical hit to trigger others to stun and attack. To really make full use of him, build him up with a high CRIT stat, and surround him with allies.

Kane - Royal Hunstman
A pure PVE job which is best coupled with a Guardian as his skills can direct all the heat to them. Since Guardians already have their very own taunt skill, you can effectively turn the whole map against the Guardian indefinitely. However, when transitioning between monster waves I think the effect is lost so it is advisable to time your skills correctly. It is also a plus for the Royal Huntsman and Guardians to be in each other's aura. I say this because Royal Huntsman can trigger his attack with a not so low chance if others in his aura gets hit and return a portion of all damage taken if his skill is still active, not to mention Guardians have their very own benefits to ensure better survivability in return. As far as faith goes, I'd build the Royal Huntsman with high DEF to ensure better survivability from monsters who can do splash attacks and skills, so either Kratos or Zeus faith is good for him.

Kane - Gunslinger
Slightly inferior to Grand Ranger in terms of skill damage, utility and aura trigger chance. The only saving grace for this job is the lowest cooldown among 5* heroes. If timed and used correctly, you can have the upper hand in PVP. He can still be useful though, if you pair or surround him with others who has auras that can trigger attack when others attack. If you want to be dependent on luck, the Gunslinger and those others can attack almost indefinitely in one turn. But then you'll have to build a squad solely dedicated for this.

Kane - Sharpshooter
A pure DPS job with no utility so there isn't much to say. What makes this job so special is only his high damage multipliers. He can either favor high ATK or high CRIT but more preferably CRIT due to his aura. 
Where were you when I needed this a month ago :cry:
 
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Nightingale
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Re: Better Route for Kane

Fri Nov 04, 2016 6:58 pm

This is a copy paste from a guide I'm writing which is still in progress. It still needs a lot of work but for the time being I hope it can help you. This is also based on one player's perspective, so take everything you read here with a grain of salt.

Kane - Grand Ranger 
This job is an all rounder, he can excel at both PVE and PVP. His skill to stun and knockback is pretty useful in most situations. His aura is also top notch with a very high chance from a critical hit to trigger others to stun and attack. To really make full use of him, build him up with a high CRIT stat, and surround him with allies.

Kane - Royal Hunstman
A pure PVE job which is best coupled with a Guardian as his skills can direct all the heat to them. Since Guardians already have their very own taunt skill, you can effectively turn the whole map against the Guardian indefinitely. However, when transitioning between monster waves I think the effect is lost so it is advisable to time your skills correctly. It is also a plus for the Royal Huntsman and Guardians to be in each other's aura. I say this because Royal Huntsman can trigger his attack with a not so low chance if others in his aura gets hit and return a portion of all damage taken if his skill is still active, not to mention Guardians have their very own benefits to ensure better survivability in return. As far as faith goes, I'd build the Royal Huntsman with high DEF to ensure better survivability from monsters who can do splash attacks and skills, so either Kratos or Zeus faith is good for him.

Kane - Gunslinger
Slightly inferior to Grand Ranger in terms of skill damage, utility and aura trigger chance. The only saving grace for this job is the lowest cooldown among 5* heroes. If timed and used correctly, you can have the upper hand in PVP. He can still be useful though, if you pair or surround him with others who has auras that can trigger attack when others attack. If you want to be dependent on luck, the Gunslinger and those others can attack almost indefinitely in one turn. But then you'll have to build a squad solely dedicated for this.

Kane - Sharpshooter
A pure DPS job with no utility so there isn't much to say. What makes this job so special is only his high damage multipliers. He can either favor high ATK or high CRIT but more preferably CRIT due to his aura. 
Where were you when I needed this a month ago :cry:
Sorry, I don't know. But a month ago I would've explained this differently since every job had changed from the major patch recently.
 
Luckyfighter
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Re: Better Route for Kane

Tue Nov 08, 2016 7:30 pm

This is a copy paste from a guide I'm writing which is still in progress. It still needs a lot of work but for the time being I hope it can help you. This is also based on one player's perspective, so take everything you read here with a grain of salt.

Kane - Grand Ranger 
This job is an all rounder, he can excel at both PVE and PVP. His skill to stun and knockback is pretty useful in most situations. His aura is also top notch with a very high chance from a critical hit to trigger others to stun and attack. To really make full use of him, build him up with a high CRIT stat, and surround him with allies.

Kane - Royal Hunstman
A pure PVE job which is best coupled with a Guardian as his skills can direct all the heat to them. Since Guardians already have their very own taunt skill, you can effectively turn the whole map against the Guardian indefinitely. However, when transitioning between monster waves I think the effect is lost so it is advisable to time your skills correctly. It is also a plus for the Royal Huntsman and Guardians to be in each other's aura. I say this because Royal Huntsman can trigger his attack with a not so low chance if others in his aura gets hit and return a portion of all damage taken if his skill is still active, not to mention Guardians have their very own benefits to ensure better survivability in return. As far as faith goes, I'd build the Royal Huntsman with high DEF to ensure better survivability from monsters who can do splash attacks and skills, so either Kratos or Zeus faith is good for him.

Kane - Gunslinger
Slightly inferior to Grand Ranger in terms of skill damage, utility and aura trigger chance. The only saving grace for this job is the lowest cooldown among 5* heroes. If timed and used correctly, you can have the upper hand in PVP. He can still be useful though, if you pair or surround him with others who has auras that can trigger attack when others attack. If you want to be dependent on luck, the Gunslinger and those others can attack almost indefinitely in one turn. But then you'll have to build a squad solely dedicated for this.

Kane - Sharpshooter
A pure DPS job with no utility so there isn't much to say. What makes this job so special is only his high damage multipliers. He can either favor high ATK or high CRIT but more preferably CRIT due to his aura. 
Where were you when I needed this a month ago :cry:
Sorry, I don't know. But a month ago I would've explained this differently since every job had changed from the major patch recently.
So in a way, Grand Ranger is the best? :)
 
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Nightingale
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Re: Better Route for Kane

Tue Nov 08, 2016 7:39 pm

Where were you when I needed this a month ago :cry:
Sorry, I don't know. But a month ago I would've explained this differently since every job had changed from the major patch recently.
So in a way, Grand Ranger is the best? :)
Overall Grand Ranger's good in both modes, Royal Huntsman for pure PVE, Gunslinger slightly less impressive than Grand Ranger but still good, Sharpshooter well..... benched for now.
 
Luckyfighter
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Re: Better Route for Kane

Wed Nov 09, 2016 8:45 am

Sorry, I don't know. But a month ago I would've explained this differently since every job had changed from the major patch recently.
So in a way, Grand Ranger is the best? :)
Overall Grand Ranger's good in both modes, Royal Huntsman for pure PVE, Gunslinger slightly less impressive than Grand Ranger but still good, Sharpshooter well..... benched for now.
This is noted! Gosh I just got my Kane from the ticket! I wanted the mage but, yeah Ill get her soon! haha. Thanks for the tip! Grand Ranger it is! :D