Thu Nov 23, 2017 4:24 pm
I don't mean to be pessimistic...
but as long as attack triggers remain the best way to overcome higher difficulty content, skill cast-type mystic won't ever see the light of the day where they stand on an even ground as other classes like the archers, shadows, and champions. The fact that attack triggers can go on and on and on, and that it's available from turn 1, is what makes it more desirable than using heroes whose dps or utilities rely on skill casting, especially when the said skill has cooldown higher than 5. Even more so since the higher difficulty content like tower of lost soul, higher floor enemies tend to have skill with lower than 4 turn cooldown and normal attack damage that can kill a decent guardian in 2 or 3 hits (or even 1 hit).
I saw some glimpse of light when Merlin was released. The warlock skill theoretically can do what other mystics can't: quick burst damage against pve bosses. But later on, I realized that it's just a fluke. Almost every single boss with decent enough HP to make the warlock skill worthwhile (and some other bosses that dies after only low amount of hits) tend to resist it, even the event boss where she's released in. Even the bosses on JOB QUEST maps.
In the end, what warlock Merlin is good for is killing the supposedly unkillable tanks, or provide great source of damage to a supposedly defensive tank team in arena, or killing another mystic before they can cast their skill. This potential tradition breaker is relegated back to the position where mystics are only good for arena use..
I get that like some games, caster type character tend to fall over at the end game. But that doesn't explain why Champions can do so well at any phase of the game (look at Rhea Gladiator).
The point is, at the current meta, unless the skill/aura can provide some utility toward attack triggers, don't expect it to be widely used. For example, Nimue is basically just a ranged champion if not for her aura capable of attack triggering other units, and that her skill support archers who rely mostly on critical to attack trigger.
The second point is, unless there is a hard limit on how many times a character attack trigger aura can activates (not in the form of an enemy counter, but in the character themselves; like what they did to sven berserker's wyvern, but less fatal), all the reworks on other less used heroes will be for naught.
If you say the contents will be a lot harder without those multiple attack triggers, yes it is. But it's also developer's responsibility to balance down the difficulty of the contents made with unlimited attack trigger in mind IF one day they decide to finally go this path. If you say raids will go longer than usual, yes it is. But the raid duration is already 2 weeks long and developer can always adjust the HP amount in order to conform with this kind of change. This way the developer won't even need to worry about things like SDD squad (in whatever form they are) ruining their hard thought out (supposedly) epic encounters.
I don't hate the attack trigger system, in that it shortened and simplify the gameplay. But the latter reason is what makes me feels a bit dejected that a supposedly strategy-filled game is simplified to be how fast you can churn out damage. Yes, you can say that that one also need strategy, but it's a bit jarring when it's the only viable strategy..
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BUT THEN, I think it's useless to rant about this. Less used heroes will become insignias anyway. So there is really no point in defending them...
so.. yeah.. consider the previous part as a random rant.
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ANYWAY, in the topic of Kiera's revamp, I think it will be justified for her skill to have similar cd with the newer mystics' skills. At current situation, VF has grown into a game of speed afterall. The faster a character being able to churn out their utility/dps, the better. The newer mystics has this in their arsenal, making them more useful in arena, though, unfortunately, still not that important for pve use.
We already have the example of quick CD skill mystic in Zoey, Elis, and Rem. Using at least Elis and Rem as template should be fine. Zoey, being a specific only-obtainable-through-money hero, has slight justification to be slightly better than Kiera.