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Genez
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Re: Valiants Revamp 2.0

Mon May 15, 2017 2:26 pm

Hi there!!
To teach everyone about Amplify before it's release...
Amplified damage will be calculated AFTER def calculations. 
E.g. 
Hero: 1000 ATK
Enemy: 200 DEF
Damage dealt before amplify: 800
Damage dealt after amplify: 25%: 800 *125% = 1000 dmg
Thereafter, if the enemy has any mitigation shield (Victoria) etc. this mitigation will take place based on the new amplified damage.
If I apply assassin amplify damage by 25% on Victoria Paladin(35% damage reduction): (1000 ATK-200 DEF) + (800*(125% Amplify-135% Reduction))=720 ? 
Hi Genez,
It will be [800 + (800*25%)] - (35%*[800 + (800*25%)]) which is 1000 - 650 where (35% * 1000)
IC, so damage reduction should be lastly calculated and the damage is 1000-350=650 :D Thanks for your answer.
 
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Silmeria
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Re: Valiants Revamp 2.0

Mon May 15, 2017 4:30 pm

Hi everyone! MiloD here!! My apologies for the lateness in this post, we have been really busy! Here are some of our concepts for Lucille for your reference! Almighty Kiera will be released tomorrow! :D 


As you can see, we want to bring back single target heal, thus we are reducing her cooldown while retaining the essence of AB Lucille.

Archbishop Lucille
Old Gift of the Gods (CD:5)
Heals Ally or Self for 210-270% of MAG
Invincible shield 100% for 2 turns (Single Target)
Cleanse Ally or Self (Single Target)


New Gift of the Gods(CD:4)
Heals Ally or Self for180-240%of MAG
Invincible shield 100% for 2 turns (Single Target)
Cleanse Ally or Self (Single Target)

Spirit Walker Lucille is probably the most unpopular healer hero at the moment. We want to give her a different form of utility in her active skill!

Spirit Walker Lucille
Old Otherworldly Journey (CD:5)
Heals all for 800 + 10-40% of MAG for 3 turns
Teleport a target to a random tile

Old Karmic Justice
When Hero gets healed,
40% chance to trigger ally to attack with 85% of their attack

New Otherworldly Journey(CD:4)
Cast 10-40% Amplify to all enemies for 2 turns
Cast Haste -1 CD to an Ally or Self

New Karmic Justice
When Hero gets hit,
75% chance to heal 35% based of hero's MAG (Ally and Self)
Everything looks nice except for one thing...
I think spirit walker's aura should be 'when others in aura gets hit' instead of 'when this hero gets hit'.
Because healers are support and their aura should protect others, not themselves.
 
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MiloDinosaur
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Re: Valiants Revamp 2.0

Mon May 15, 2017 4:37 pm

Hi everyone! MiloD here!! My apologies for the lateness in this post, we have been really busy! Here are some of our concepts for Lucille for your reference! Almighty Kiera will be released tomorrow! :D 


As you can see, we want to bring back single target heal, thus we are reducing her cooldown while retaining the essence of AB Lucille.

Archbishop Lucille
Old Gift of the Gods (CD:5)
Heals Ally or Self for 210-270% of MAG
Invincible shield 100% for 2 turns (Single Target)
Cleanse Ally or Self (Single Target)


New Gift of the Gods(CD:4)
Heals Ally or Self for180-240%of MAG
Invincible shield 100% for 2 turns (Single Target)
Cleanse Ally or Self (Single Target)

Spirit Walker Lucille is probably the most unpopular healer hero at the moment. We want to give her a different form of utility in her active skill!

Spirit Walker Lucille
Old Otherworldly Journey (CD:5)
Heals all for 800 + 10-40% of MAG for 3 turns
Teleport a target to a random tile

Old Karmic Justice
When Hero gets healed,
40% chance to trigger ally to attack with 85% of their attack

New Otherworldly Journey(CD:4)
Cast 10-40% Amplify to all enemies for 2 turns
Cast Haste -1 CD to an Ally or Self

New Karmic Justice
When Hero gets hit,
75% chance to heal 35% based of hero's MAG (Ally and Self)
Everything looks nice except for one thing...
I think spirit walker's aura should be 'when others in aura gets hit' instead of 'when this hero gets hit'.
Because healers are support and their aura should protect others, not themselves.
Bbut but buttt Teresa.... 
Just kidding! Sure we will take that into account :D 
 
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Ferico
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Re: Valiants Revamp 2.0

Mon May 15, 2017 6:16 pm

Hmmmm the name "Karmic Justice" does not suit the new aura effect. Why not make it "When others get hit: 1.) Heals others by % Mag and 2.) Others attack with 90% ATK)", Or you know, change the name of the aura since it's not karma anymore lol

EDIT: Again, I would like to emphasize that players should be able to "treat" the 5 star jobs of valiants equally. The new skill of SW is great, I must say and job well done in changing her form role. However, choosing a job usually is a combination of skill and aura and her aura is underwhelming against Lucille Inqui's Stat Boost and Lucille AB's persistent heal. 
Last edited by Ferico on Mon May 15, 2017 6:23 pm, edited 1 time in total.
 
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Nekonase
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Re: Valiants Revamp 2.0

Mon May 15, 2017 6:18 pm

Aw man! As a Lucille Spirit walker user, I like her aura though it's not very strong (would have been better if it's 50% chance of triggering ally to do 120% atk). The new skill looks nice though.
 
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rvm1975
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Re: Valiants Revamp 2.0

Tue May 16, 2017 12:29 am

Aw man! As a Lucille Spirit walker user, I like her aura though it's not very strong (would have been better if it's 50% chance of triggering ally to do 120% atk). The new skill looks nice though.
You mean improved version of Kahuna + uber skill buff ? I do agree :)
 
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Justinlyz
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Re: Valiants Revamp 2.0

Tue May 16, 2017 10:15 am

Love Freya changes, Lucille SW changes, Shizu Sin, Darrion CK!

Kane GS prolly needs a bit more oomph to him

Darrion actually looks great. I like that HD is so versatile now compared to the rest. Maybe a little bit more on the party side defense will work wonders.

Honestly I doubt this will make the Valiants overpower the summoners completely, but they seem more powered compared to previously, which is great enough for me. As much as they are touted to be the strongest in the game, they should still be able to be defeated with ease. If not Valiants become cancer and the cycle continues~
 
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MiloDinosaur
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Re: Valiants Revamp 2.0

Tue May 16, 2017 11:21 am

And that's it for Valiants! Kiera is out for your viewing!
 
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ashenwind
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Re: Valiants Revamp 2.0

Tue May 16, 2017 11:40 am

Question!

For Kiera Rune Magus,
Kiera



New Hieroglyphs of Power
When allies in aura gets hit, 35% chance to trigger
Haste (Reduce 1 CD from Skill CD)
does her new  aura trigger on herself or is it to the attacked ally or is it to everyone in her aura?
 
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MiloDinosaur
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Re: Valiants Revamp 2.0

Tue May 16, 2017 12:13 pm

Attacked ally!