User avatar
Genez
Official Member
Official Member
Posts: 46
Joined: Fri Oct 28, 2016 3:36 pm

Re: Valiants Revamp 2.0

Tue May 16, 2017 1:24 pm

Kiera

LAST BUT NOT LEAST!! MiloD presents to you Kiera!!

Rune Magus will become more and more important as new metas arrive to capture flags. Is Zedd enough? Is Ronan sufficient? Why not bring all 3 of them in?? Muahahaha

Rune Magus Kiera
Old Obelisks of Gaia (CD:6)
Damage all 115% based on MAG
Knockback all 1 tile
Spawns wall with HP 210-300% Based on MAG

Old Hieroglyphs of Power
When allies in aura attack, 30% chance to trigger
Knockback + 75% damage based on ATK

New Obelisks of Gaia (CD:6)
Damage all 130% based on MAG
Knockback all 2 tiles
Spawns wall with HP 210-300% Based on MAG

New Hieroglyphs of Power
When allies in aura gets hit, 35% chance to trigger
Haste (Reduce 1 CD from Skill CD)

Welcome back to the fold Elementalist Kiera. We missed you. We are essentially giving her a huge damage boost by reducing her CD and increasing her burning ground effect. At the same time, we are giving her more survivability. She will still have the highest MAG ratio, along with a good dose of defence.

Elementalist Kiera
Old Sacred Blaze (CD:7)
Deals 135-165% damage based on MAG (3x3 radius)
Burns ground for 35% of MAG for 2 turns (Units that got hit)


Old Eye of the Storm
Buff 25% MAG based on MAG to allies in aura

New Sacred Blaze (CD:6)
Deals 130-160% damage based on MAG (3x3 radius)
Burns ground for 50% of MAG for 2 turns (Units that got hit)
33% Chance to Stun enemies for 1 turn

New Eye of the Storm
Buff 20% MAG based on MAG to allies in aura
Buff 10% DEF based on MAG to allies in aura

These are the concepts that we have for the Valiants thus far! We will continue to receive all your feedback, improve and tweak the figures or change their skills as we go along to prepare for their complete revamp.


Thank you all for your time, keep the questions coming and MiloD will respond as best as I can!
Kinda dissappoint
-Rune Magus to counter tank Meta? Well, my Chaos Knight can swap with the wall lol. Else, make the wall protect skill for one time like Resilence rune.
-Also, the aura is not that good in PVP because tank team won't hit your team to make the aura trigger(in case VS archer team or Sven's Wywern, she will be the target instead of ally in her aura due to low defense). Ronan+Zedd Rune Magus's aura is more viable as it give survivability. Could the aura also provide some energy shield to keep her alive?

-And for Elementalist, why not make her skill hit all map like Talissa Warlock? It make her underrated comparing to non-valiant. May I suggest new type of mage skill? Sacred Blaze deal damage to all enemy in front of her like a heat wave(same method with RM push but deal damage only 1 side instead and it can combo with new WD Lucille)
-Her aura seems good as it provide some survivability and Mag.
 
User avatar
MiloDinosaur
Valiant Administrator
Valiant Administrator
Posts: 275
Joined: Fri Apr 21, 2017 6:09 pm

Re: Valiants Revamp 2.0

Tue May 16, 2017 2:33 pm

Keep those comments coming! :)
 
User avatar
ashenwind
Senior Member
Senior Member
Posts: 227
Joined: Thu Jan 19, 2017 1:33 am

Re: Valiants Revamp 2.0

Tue May 16, 2017 3:33 pm

Attacked ally!
Thanks for confirming the question. And so fast too!

That new aura does look promising and unique. Definitely will have its' uses in both pve and arena (Imagining a guardian cast taunt to a group of enemies then can immediately cast another taunt as his/her taunt duration expires because Kiera RM keep reducing his/her cd as he/she keeps getting attacked due to taunt effect).

Elementalist new aura simply become a variation of the current Lucille Inquisitor. Does this mean Lucille Inqui will get new aura? Just wondering..
Anyway, the aura is a good improvement by itself.

Speaking about mystic skill damage and cooldown, I can't help but to compare the new Elementalist concept with Talissa Warlock. Let's face it, in order to make Kiera (or other mystics for that matter) become great again, they have to become at least capable of, in a single cast of their skill,  dishing out damage comparable to 25-50% of how much Talissa Warlock can deal in three casts of her skill, if they are to put equal weight.

For example, Talissa Warlock has 6000 magic. The targets (which coincidentally archers) has average of 1200 magic. Her skill should deal (80%*6000-1200)x2 without factoring targets defence stat. So it will deal 3600 damage per tick for a total 7200 damage, without factoring the pet's skill damage. Since Talissa has 4 cd skill, she'll be able to cast her skill for the second times much faster than other normal mystic. On PVE she can even cast her skill for the third times by the time new Kiera Elementalist can cast her second cast. Solet's see what she got for 12 turn: 7200 damage*3=21600 damage.

Let's see Kiera's new elementalist damage. same 6000 magic, same target's magic average, same calculation method. 160%*(6000+(20%*6000))-1200=10800 damage without factoring the burn damage, as it comes after the initial hit, and that 20% is from her aura. 10800 damage*2=21600 damage.

Yes, theoritically they deal same amount of damage. BUT that's because there is 20% bonus magic from her aura. Talissa has no such thing on herself. Also, without buff remover, Kiera's damage can be mitigated by the likes of Faye's shield, even risking on punishing herself if the said shield is the damage reflecting shield of Paladin Faye. Even if Talissa dealt less damage per cast, she can cast it faster than Faye's shield, and safer, since poison damage cannot be reflected back.

Some might say, 'but that calculation does not include the burn damage.'. Well, I didn't include Talissa's pet skill either. If I did, Kiera Elementalist will surely be outdamaged, especially since the pet skill becomes off cooldown around the same time Elementalist Kiera can cast her skill. The burn only came after skill, which during 12 turns, only appear twice at most. The pet? It can appear thrice at most, as that is how many times Talissa can possibly cast her skill during the span of 12 turns. Even more apparent how effective Talissa can be, her skill hit every single enemy alive at all time. Kiera Elementalist may also do the same, but it depend on enemies' positioning. Also, we don't even need to spend gold in order for Talissa's individual skill to reach highest damage potential, as it's flat 80% on all skill levels.

Arena damage might differ because how turn is working differently, but I suppose everyone got my point.
And Yes, Talissa might be less effective against fellow mystics, but she's very,very effective against other classes (which is what arena team mostly consist of).

In conclusion, please, please, please, improve the initial damage. I do agree with the decision to reduce the skill cd though.
Thank you for the hard work, and sorry for the long rambling post!
 
User avatar
WildmVtt
Official Member
Official Member
Posts: 29
Joined: Thu Jan 05, 2017 4:17 pm
Location: Philippines
Contact:

Re: Valiants Revamp 2.0

Tue May 16, 2017 6:59 pm

hi devs, i hope you reconsider shizu's.
why her skills suddenly got based on atk? playrs chose those roles bc they think they have the perfect faith then u changed it?
 
User avatar
airkon
Official Member
Official Member
Posts: 51
Joined: Mon Nov 28, 2016 11:44 pm
Location: Singapore

Re: Valiants Revamp 2.0

Tue May 16, 2017 7:07 pm

Elementalist still looks pretty lackluster and I don't see myself using her in both PVE or PVP although the def increase is a nice touch. 

Kierra still sucks compared to Talissa because:
a. she takes 2 more turns than Talissa to start doing any damage
b. burn is a double edged sword by arena mid game (enemy heroes may have moved to the front by turn 6), and
c. 50% damage after mag def reduction doesn't do much damage. To make it worse, Faye or Lucille will have their shields up as well.
 
User avatar
YayuSheng
Senior Member
Senior Member
Posts: 179
Joined: Mon Nov 28, 2016 6:29 pm

Re: Valiants Revamp 2.0

Tue May 16, 2017 7:15 pm

damn Shizu Magebane getting more suck when Kiera revamped draft come out, actually i am a bit disagree with airkon, with this Kiera not suck, only not OP, many scenario can use this kind of Kiera, when she's combine with another mystyc, the other mystic become stronger not just against magic, but also against physical, not to mention if we combine with darrion or aden

Yes she will not replace Talissa anytime soon, but she can replance Ronan or other mystic, not to mention her state is already guaranteed the highest mystic, if it were me i will certain to use her
 
User avatar
airkon
Official Member
Official Member
Posts: 51
Joined: Mon Nov 28, 2016 11:44 pm
Location: Singapore

Re: Valiants Revamp 2.0

Tue May 16, 2017 7:28 pm

damn Shizu Magebane getting more suck when Kiera revamped draft come out, actually i am a bit disagree with airkon, with this Kiera not suck, only not OP, many scenario can use this kind of Kiera, when she's combine with another mystyc, the other mystic become stronger not just against magic, but also against physical, not to mention if we combine with darrion or aden

Yes she will not replace Talissa anytime soon, but she can replance Ronan or other mystic, not to mention her state is already guaranteed the highest mystic, if it were me i will certain to use her
Let me explain more why she is not a good pick for arena.

You mainly only see Talissa WL and Ronan RM in arena because:

a. Talissa can dish out aoe damage to every enemy in the first turn. This either straight up kill low HP characters and weaken mage/tanks. Kierra E can't do this because she takes 6 turns. All the shields will be up by then.

b. Ronan is able to nuke 600% damage in a single turn. The less the enemy, the more deadly he is. He also has pushback which helps in slowing down the opponent's points. Elementalist can't do as much damage or play the pushback role here. Elementalist simply isn't designed to be a single target killer or pushback mage.

In arena, the objectives are simple... Kill or take points. And Kierra E doesn't directly help to accomplish any of these objectives. Her current/new design simply does not kill or prevent enemy from taking points.

Hence, I will not replace a Talissa or a Ronan with Kierra due to the above-mentioned reasons. She's simply too slow and does too little. The new version of her technically does even less burst damage albeit with abit more burn but it's largely the same. (PS, if you didn't notice, her aura lost 5% mag buff.) 

I have a 40 Kierra and experimented with her extensively. And the burn really sucks when u are trying to kill things standing in centre tiles.

Suggestion:
To keep an Elementalist as an effective AOE nuker, her nuke could be something like,
(CD:7)
Deals 50%-80% TRUE* damage based on MAG (3x3 radius) (*TRUE damage ignores MAG Def)
Burns ground for 35% of MAG for 2 turns
100% Chance to Stun enemies for 1 turn (3x3 radius)
Last edited by airkon on Tue May 16, 2017 8:40 pm, edited 3 times in total.
 
User avatar
YayuSheng
Senior Member
Senior Member
Posts: 179
Joined: Mon Nov 28, 2016 6:29 pm

Re: Valiants Revamp 2.0

Tue May 16, 2017 7:47 pm

maybe ur right(because idk ur set up), but i don't think Kiera Ele will be not be used, bcs her aura herself can give u so much strats adeventage, i will not argue about the skill because i think, it's acceptable, & i also think WL or Ronan can't be so easyly kill units Linked to her aura, so i will not tell ur wrong, i just tell what i am thinking ;)
 
knives07

Re: Valiants Revamp 2.0

Tue May 16, 2017 8:05 pm

Dear Valiants,

The team has been working hard at making our Valiants stronger! Today, we will showcase our concepts for two of Darrions' classes, Holy Defender and Chaos Knight.
Do drop us your feedback on Darrion by quoting this post while replying so that we can track them better :)

Holy Defender
Old
 Image
New
Image

Chaos Knight
Old
Image
New
Image

will of blood lord lifesteal damage should also heal the whole party (like duh? A blood knight is a blood knight plus he's a valiant no more reasons needed) + shield 50% of darrion's defense for the whole party for 2 turns. Cooldown still 5.

his aura is already okay.

Ck darrion skill should have taunt and delay skill for two turns.

paladin and hd darrion is already okay.

Add more stats to this hero as well valiants are valiants. I also agree that the valiants should have two skills.
ill just put this here.
 
knives07

Re: Valiants Revamp 2.0

Tue May 16, 2017 8:06 pm

Reserved for Freya
Freya berserker, embodiment of rage should fulfill it's promising skill name, remove third effect of decreasing hero's armor by 30% just delete that she's a valiant for christ's sake! and a only two handed sword wielding at that.

replace aura name and skill, into "Unrelenting Fury" When hero attacks there is a 80 % chance to increase attack of everyone in aura by 30% of hero's attack for 3 turns.

Gladiator inferno strike skill should have 3 turns stun and 3 turns burning the ground -30 armor for trageted enemies. her aura is strong enough.

Dragoon, dragon fang cooldown should be 5 and should have 2 turns stun. not 1, also add debuff remove buffs from affected units effect for 2 turns, (for the skill should be well described as a preemptive one) overpowering strikes should have 50% chance.

Warlord should add 2 turns stun effect to targeted hero for 2 turns, imperial order's chance of effect should be also 50%.

Last thing, add more stats to this hero she's a freakin valiant and a bold one at that not a waitress at some bar.

yep also agree that valiants should have two skills.
and this as well, freya berserker needs a promise of redemption people.