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uratex16
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Re: Valiants Revamp 2.0

Fri May 05, 2017 8:41 pm

Genez's suggestion for HD is good.

The debuff protection is good. It is unique. Makes Darion HD a "Valiant".
 
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Silmeria
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Re: Valiants Revamp 2.0

Fri May 05, 2017 9:06 pm

New
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Chaos Knight
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I agree with genez, the 'taunt' is needed in PvE, so don't remove them both to HD and CK.
And whole party buff is better than one target buff.
The AI always target the unit with lowest def/HP so buffing that unit will only move the target to the unit with second weakest stats. Whole party buff is better as it will scale nicely to all stages of battle.
Why not also increase their stat by 10%?
I noticed that Leon's stats are only a little bit lower than darrion, and valiants are harder to LB. So give them a reason to use by giving them a high base stats.
 
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Xinhuan
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Re: Valiants Revamp 2.0

Fri May 05, 2017 11:45 pm

1. I think removing the old skillset (yeah yeah I know it's meant to be a revamp) is a mistake, as existing players may have chosen a particular path due to a particular trait of a skill. Here, Darrion is previewed with Taunt removed, and this may affect players who spent a lot of effort to raise them to 5*. I highly suggest not touching existing skills, or at least just tweak their % to be better.

2. Valiants should be unique and desirable to have in the party. You can do this in one of many ways that doesn't make them overpowered unlike some of the ridiculous suggestions I've read so far.

2a. For example, Valiants can have one extra aura direction compared to non-Valiants. This means a 5* Valiant will point in all 4 directions, and a 3* Valiant will point in 2 directions. This doesn't make Valiants overpowered, but it makes them much more versatile to be usable in more squad formations and squad positions. It is rare to be able to utilize all 4 arrow directions at the same time, because forming a cross-shape has the disadvantage of not linking the auras of the other party members up.

2b. Many Valiants have long skill cooldowns. Give them a second skill on a separate cooldown. Many existing monsters/bosses already have 2 skills on separate cooldowns. Instead of revamping  the existing one, give Valiants a second skill on a shorter cooldown. Since these skills are on a shorter cooldown, they should be slightly weaker than skills on existing non-Valiant heroes. This again allows Valiants to be more versatile and fit into more squads by having 2 usable skills, without being overpowered.

A point I want to stress is that making Valiants useful doesn't necessarily mean giving them skills and abilities that no other hero in the game have. Instead, make Valiants useful by making them more versatile.
 
knives07

Re: Valiants Revamp 2.0

Sat May 06, 2017 12:01 am

Dear Valiants,

The team has been working hard at making our Valiants stronger! Today, we will showcase our concepts for two of Darrions' classes, Holy Defender and Chaos Knight.
Do drop us your feedback on Darrion by quoting this post while replying so that we can track them better :)

Holy Defender
Old
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New
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Chaos Knight
Old
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New
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will of blood lord lifesteal damage should also heal the whole party (like duh? A blood knight is a blood knight plus he's a valiant no more reasons needed) + shield 50% of darrion's defense for the whole party for 2 turns. Cooldown still 5.

his aura is already okay.

Ck darrion skill should have taunt and delay skill for two turns.

paladin and hd darrion is already okay.

Add more stats to this hero as well valiants are valiants. I also agree that the valiants should have two skills.
Last edited by knives07 on Sat May 06, 2017 12:21 am, edited 3 times in total.
 
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uratex16
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Re: Valiants Revamp 2.0

Sat May 06, 2017 12:14 am

1. I think removing the old skillset (yeah yeah I know it's meant to be a revamp) is a mistake, as existing players may have chosen a particular path due to a particular trait of a skill. Here, Darrion is previewed with Taunt removed, and this may affect players who spent a lot of effort to raise them to 5*. I highly suggest not touching existing skills, or at least just tweak their % to be better.

2. Valiants should be unique and desirable to have in the party. You can do this in one of many ways that doesn't make them overpowered unlike some of the ridiculous suggestions I've read so far.

2a. For example, Valiants can have one extra aura direction compared to non-Valiants. This means a 5* Valiant will point in all 4 directions, and a 3* Valiant will point in 2 directions. This doesn't make Valiants overpowered, but it makes them much more versatile to be usable in more squad formations and squad positions. It is rare to be able to utilize all 4 arrow directions at the same time, because forming a cross-shape has the disadvantage of not linking the auras of the other party members up.

2b. Many Valiants have long skill cooldowns. Give them a second skill on a separate cooldown. Many existing monsters/bosses already have 2 skills on separate cooldowns. Instead of revamping  the existing one, give Valiants a second skill on a shorter cooldown. Since these skills are on a shorter cooldown, they should be slightly weaker than skills on existing non-Valiant heroes. This again allows Valiants to be more versatile and fit into more squads by having 2 usable skills, without being overpowered.

A point I want to stress is that making Valiants useful doesn't necessarily mean giving them skills and abilities that no other hero in the game have. Instead, make Valiants useful by making them more versatile.

+100000
When they said revamp, I never thought of them changing the existing skills. I thought devs are gonna go with additional skill effects.

I like the second skill set for Valiants. If enemy bosses have it let them Valiants have it too.
 
knives07

Re: Valiants Revamp 2.0

Sat May 06, 2017 12:18 am

Reserved for Freya
Freya berserker, embodiment of rage should fulfill it's promising skill name, remove third effect of decreasing hero's armor by 30% just delete that she's a valiant for christ's sake! and a only two handed sword wielding at that.

replace aura name and skill, into "Unrelenting Fury" When hero attacks there is a 80 % chance to increase attack of everyone in aura by 30% of hero's attack for 3 turns.

Gladiator inferno strike skill should have 3 turns stun and 3 turns burning the ground -30 armor for trageted enemies. her aura is strong enough.

Dragoon, dragon fang cooldown should be 5 and should have 2 turns stun. not 1, also add debuff remove buffs from affected units effect for 2 turns, (for the skill should be well described as a preemptive one) overpowering strikes should have 50% chance.

Warlord should add 2 turns stun effect to targeted hero for 2 turns, imperial order's chance of effect should be also 50%.

Last thing, add more stats to this hero she's a freakin valiant and a bold one at that not a waitress at some bar.

yep also agree that valiants should have two skills.
Last edited by knives07 on Sun May 07, 2017 11:16 pm, edited 2 times in total.
 
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rvm1975
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Re: Valiants Revamp 2.0

Sat May 06, 2017 1:34 am

Allow us to use pixies on valiants.

I am crying with my Kane/Athena
 
knives07

Re: Valiants Revamp 2.0

Sat May 06, 2017 1:39 am

Allow us to use pixies on valiants.

I am crying with my Kane/Athena
lmao!! meanwhile i have a shizu athena!
 
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jayle
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Re: Valiants Revamp 2.0

Sat May 06, 2017 6:59 am

Dear Valiants,

The team has been working hard at making our Valiants stronger! Today, we will showcase our concepts for two of Darrions' classes, Holy Defender and Chaos Knight.
Do drop us your feedback on Darrion by quoting this post while replying so that we can track them better :)

Holy Defender
Old
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New
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Chaos Knight
Old
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New
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I assume the max level of the old skill buff is 80% at max level iirc it's 1% increment per level.

I want to reiterate a point that as much as revamp goes, please consider those who have decided to make certain class due to their skill for example, there are some who go for HD Darrion because of his taunt and defence sharing buff.

The taunt itself is not completely useless. In fact, it is what make a tank, a tank by provoking aggro towards a specific enemy.

What destroy the taunt mechanic is the resistance to taunt, that monsters under effect can still retain their sanities and use skills, and that it is removable by cleanse. In real life, people normally raged and do some absurd stuff but here, they can act calmly and remove the debuff.

Under a taunt effect, shouldn't skill be render useless in the first place when taunt is in play (considering other games like Granado Espada or Lucille WD's charm)?

If taunt is usable in bossing, I can safely assure you that Darrion will be a much much more popular class and won't even need to revamp him. So why not make his taunt unremovable in PvE and that taunt is unstackable within 1 turn interval to prevent the skill to be abused.

The remove buff on enemies. I suggest you reserve this skill for Paladin or other guardian job and that (a unique skill for Paladin -  to replicate or transfer all the enemies buff to one of your allies).

In my opinion, i think each job has a specific role regardless of content. A Holy Defender as it sounds, is the vanguard and shield of his team. A Chaos Knight perhaps to instill fear and chaos in enemies frontline. A Paladin that shined in the darkest moment (maybe that's why I suggest the above skill for Paladin so that when you thought it's over for your team, you can still give hope to 1 of your allies). A Blood Knight, a fang for a fang, a blood dropped for a blood dripped.

EDIT 1:
I forgot to mention my suggestion.

I was thinking for Valiant Heroes, since they are the strongest of each class, they ought to possess a certain aura exclusive to them to rally morale.
So what I'm trying to say is to have a 2nd passive aura when CERTAIN Condition is fulfilled

For example,
A HD Darrion at FRONT Centre with a HD Vic at FRONT Top align to Darrion. When a similar class or job is aligned to Darrion for example, they create a "Vanguard" Aura.
The "Vanguard" effect can be something like an additional +2.5% DEF of Darrion + Vic combined and extend the aura effect +1(to the last rows of Vic and Darrion) meaning even the last person standing in the row of Victoria & Darrion will benefit from this "Vanguard" effect.

Aside from stats increment buff like DEF, it can be skills effect like +50% effect to Shield effect or apply chance of mitigating 25% incoming projectile damage etc. 

EDIT 2:
And if we can add some special voice effects for each valiant and their interactions with other characters, it would be quite cool too. Take for example Riot's League of Legend. When they introduce Star Guardian Jinx. Her Japanese voiceover and her interactions with other star guardians like Janna Poppy and Lux are all very interesting.
If we can have exciting voice scenes similar to Generation of Chaos: Pandora's Reflection has one of the best voice over both in game and interactions throughout the game.

Maybe something like when Darrion and Leon are in the same squad, perhaps some interesting interactions or skill effects.
Last edited by jayle on Mon May 08, 2017 6:37 pm, edited 2 times in total.
 
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Taiyouna
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Re: Valiants Revamp 2.0

Sat May 06, 2017 11:13 pm

https://docs.google.com/document/d/1502 ... p=drivesdk

Excuse me. When i post it included more codes.
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