Genez's suggestion for HD is good.
The debuff protection is good. It is unique. Makes Darion HD a "Valiant".
I agree with genez, the 'taunt' is needed in PvE, so don't remove them both to HD and CK.New
Chaos Knight
New
Dear Valiants,
The team has been working hard at making our Valiants stronger! Today, we will showcase our concepts for two of Darrions' classes, Holy Defender and Chaos Knight.
Do drop us your feedback on Darrion by quoting this post while replying so that we can track them better
Holy Defender
Old
New
Chaos Knight
Old
New
1. I think removing the old skillset (yeah yeah I know it's meant to be a revamp) is a mistake, as existing players may have chosen a particular path due to a particular trait of a skill. Here, Darrion is previewed with Taunt removed, and this may affect players who spent a lot of effort to raise them to 5*. I highly suggest not touching existing skills, or at least just tweak their % to be better.
2. Valiants should be unique and desirable to have in the party. You can do this in one of many ways that doesn't make them overpowered unlike some of the ridiculous suggestions I've read so far.
2a. For example, Valiants can have one extra aura direction compared to non-Valiants. This means a 5* Valiant will point in all 4 directions, and a 3* Valiant will point in 2 directions. This doesn't make Valiants overpowered, but it makes them much more versatile to be usable in more squad formations and squad positions. It is rare to be able to utilize all 4 arrow directions at the same time, because forming a cross-shape has the disadvantage of not linking the auras of the other party members up.
2b. Many Valiants have long skill cooldowns. Give them a second skill on a separate cooldown. Many existing monsters/bosses already have 2 skills on separate cooldowns. Instead of revamping the existing one, give Valiants a second skill on a shorter cooldown. Since these skills are on a shorter cooldown, they should be slightly weaker than skills on existing non-Valiant heroes. This again allows Valiants to be more versatile and fit into more squads by having 2 usable skills, without being overpowered.
A point I want to stress is that making Valiants useful doesn't necessarily mean giving them skills and abilities that no other hero in the game have. Instead, make Valiants useful by making them more versatile.
Freya berserker, embodiment of rage should fulfill it's promising skill name, remove third effect of decreasing hero's armor by 30% just delete that she's a valiant for christ's sake! and a only two handed sword wielding at that.Reserved for Freya
lmao!! meanwhile i have a shizu athena!Allow us to use pixies on valiants.
I am crying with my Kane/Athena
I assume the max level of the old skill buff is 80% at max level iirc it's 1% increment per level.Dear Valiants,
The team has been working hard at making our Valiants stronger! Today, we will showcase our concepts for two of Darrions' classes, Holy Defender and Chaos Knight.
Do drop us your feedback on Darrion by quoting this post while replying so that we can track them better
Holy Defender
Old
New
Chaos Knight
Old
New