But the Cooldown is too long for her to be effectively shutting down mage class. Maybe you can reduce the damage and just focus on giving her Low CD Debuff instead?

Just my opinion though.
Kinda unfair because Freya got 100% chance to stun while shizu only have 66%.Happy Vesak Day everyone! MiloD is back with some concepts for Shizu for your discussion! I am always trying to make the format more readable for you guys, so do bear with me as we go alongChanges are now BOLDED.
Shizu Magebane
Old Thousand Cherry Blossoms (CD: 7)
125-155% based on Crit (+ shaped AOE)
Stuns enemies for 2 turns
Old Crippling Blight
When Shizu attacks, there is a 30% chance to:
Trigger others in aura to attack with 75% of their attack
Trigger others in aura to stun enemies for 1 turn.
New Thousand Cherry Blossoms (CD:6)
Debuff 40% Mag for 2 turns (3x3 AOE)
120-150% Damage based on ATK (3x3 AOE)
66% Chance to Stun enemies for 2 turns
New Crippling Blight
When Shizu attacks, there is a 35% chance to:
Trigger others in aura to attack with 85% of their attack
Trigger others in aura to stun enemies for 1 turn.
Shizu Assassin
Old Hundred Crimson Slash
100% Chance to stun enemy for 2 turns
135% damage over time based on Hero's Crit for 3 turns
Stealth Shizu for 2 turns
New Hundred Crimson Slash
100% Chance to stun enemy for 2 turns
135% damage over time based on Hero's ATK for 3 turns
Amplify 25% damage to enemy for 2 turns (new!)
No changes to Shizusin's passive!
Maybe they can reduce Shizu Magebane damage greatly and reducing the AoE to cross type while changing the CD to 4 turn.As a magebane, Shizu should be able to counter Mage's tricks. The new skill doesn't do any logical reason to counter mages except for the MAG Debuff. I suggest for her to have a 4to5-turn cooldown with "Nullify Skill-effects such as poison/burn/leech done to the team" for 2 turns/ The Aura should be "When everyone is hit by a magic attack, reflect 50% of that magic back to the caster". This is how magebanes should work and not by having stun chances!
Point taken and I agree that shadows need rework. I think the developer team should be able to answer the question "Will I be using <Insert Valiant-Job> as a good PVP/PVE Hero in general or use <Insert Character-Job> instead since this has more utility and more famous? With that new magebane Shizu, I highly doubt they can answer yes. The Valiant revamp should generally help players treat jobs of valiants equally. I'd still rather upgrade my shizu to an assassin rather than a magebane with these new skills.Out of Topic, but I think they should rework Shadow in general though lolAs a magebane, Shizu should be able to counter Mage's tricks. The new skill doesn't do any logical reason to counter mages except for the MAG Debuff. I suggest for her to have a 4to5-turn cooldown with "Nullify Skill-effects such as poison/burn/leech done to the team" for 2 turns/ The Aura should be "When everyone is hit by a magic attack, reflect 50% of that magic back to the caster". This is how magebanes should work and not by having stun chances!
Anyway, maybe they can reduce Shizu Magebane damage greatly and reducing the AoE to cross type while changing the CD to 4 turn.
I'll gladly sacrifice some damage as long as I can stall those mages a bit.
I feel like Shizu is still weak. Mage bane supposed to be the counter for mage class (I'm looking at you Talissa WL)
But the Cooldown is too long for her to be effectively shutting down mage class. Maybe you can reduce the damage and just focus on giving her Low CD Debuff instead?
As a magebane, Shizu should be able to counter Mage's tricks. The new skill doesn't do any logical reason to counter mages except for the MAG Debuff. I suggest for her to have a 4to5-turn cooldown with "Nullify Skill-effects such as poison/burn/leech done to the team" for 2 turns. The Aura should be "When everyone is hit by a magic attack, reflect 20-30% of that magic back to the caster". This is how magebanes should work and not by having stun chances! I thought you were going to #MakeValiantsGreatAgain ?
This is what a "Magebane" should be, because they are.Maybe they can reduce Shizu Magebane damage greatly and reducing the AoE to cross type while changing the CD to 4 turn.
I'll gladly sacrifice some damage as long as I can stall those mages a bit.
Hey MiloD,Hey lovely guys!
Check out 2 of Shizu's concepts! I've just updated the skills concept!
Thank you all for your feedback thus far!
Cheers!