I agree with this. That is not even an upgrade... Unless I am banging them against a wall or unit, I'd be dealing lesser than pre-revamp?????I just find it a bit ridiculous for the Kiera RM revamp. Devs finally decided to increase magic damage for skill instead of increasing hp to wall, but in turn reduced the base skill % from fixed 150% to 130% max at skill level 30, so even with skill overdrive it will only give you 140% skill damage. What kind of an upgrade is that?
It's almost a straight up middle finger from the devs because of not buying/having Zoey lolI agree with this. That is not even an upgrade... Unless I am banging them against a wall or unit, I'd be dealing lesser than pre-revamp?????I just find it a bit ridiculous for the Kiera RM revamp. Devs finally decided to increase magic damage for skill instead of increasing hp to wall, but in turn reduced the base skill % from fixed 150% to 130% max at skill level 30, so even with skill overdrive it will only give you 140% skill damage. What kind of an upgrade is that?
Even if it's global, it only deals 1-2k damage total, which is sad for valiant tier to deal these kind of damage.Hey there Munilet,
For Kiera Rune Magus, because she knocks EVERYONE back, units that get knocked into also take additional damage, unlike Leah which only knocks back in a straight line
Since we are still raising our objections after another 'change', the devs will probably ignore us now and get done with this.Even if it's global, it only deals 1-2k damage total, which is sad for valiant tier to deal these kind of damage.Hey there Munilet,
For Kiera Rune Magus, because she knocks EVERYONE back, units that get knocked into also take additional damage, unlike Leah which only knocks back in a straight line
I would like to object on this revamp.
Because this is not a buff, rather this is a nerf.
6 to 5 cool down doesn't change anything because she can only cast her skill once per cycle anyway.
Either increase her base skill damage to 180%, or improve the knock back damage to 80-100%.
Because this is not a good news at all to my 20TP RM Kiera. This would only means she'd be benched again for a long time. Sad. 20TP went away.
You know i'm really wondering if developers play their own game. If it's not for us players complaining about the revamp, they would just implement ridiculous values on their skill.
It will be counted as separate instances!On a different note, I'm not going to expect the best but how does the 50% damage from MAG apply if it cannot knock back? Will it be a 130+50% damage or will it be a 130% and 50% as separate instances?