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Bansky
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Re: Kiera's Revamp

Tue Dec 12, 2017 7:38 pm

I just find it a bit ridiculous for the Kiera RM revamp.  Devs finally decided to increase magic damage for skill instead of increasing hp to wall, but in turn reduced the base skill % from  fixed 150% to 130% max at skill level 30, so even with skill overdrive it will only give you 140% skill damage.  What kind of an upgrade is that? 
 
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Sn1v33
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Re: Kiera's Revamp

Tue Dec 12, 2017 11:49 pm

What's with the nerf to the supposed buff on RM Kiera? Pre-revamp, RM Kiera does more damage even with the talent skill added +10 levels raw. Basically, 25% damage in PvP if opponent can't be knocked back? Assuming a 15k Kiera, 3.75k damage? Lol, any class but rangers is gonna laugh at that damage after damage reduction.

Why did I get my hopes up in the first place, anyway? I should probably just get myself a Cassandra, instead. :) 
 
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Sn1v33
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Re: Kiera's Revamp

Wed Dec 13, 2017 12:07 am

On a different note, I'm not going to expect the best but how does the 50% damage from MAG apply if it cannot knock back? Will it be a 130+50% damage or will it be a 130% and 50% as separate instances?
 
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Miyu
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Re: Kiera's Revamp

Wed Dec 13, 2017 12:13 am

I just find it a bit ridiculous for the Kiera RM revamp.  Devs finally decided to increase magic damage for skill instead of increasing hp to wall, but in turn reduced the base skill % from  fixed 150% to 130% max at skill level 30, so even with skill overdrive it will only give you 140% skill damage.  What kind of an upgrade is that? 
I agree with this. That is not even an upgrade... Unless I am banging them against a wall or unit, I'd be dealing lesser than pre-revamp?????
 
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Sn1v33
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Re: Kiera's Revamp

Wed Dec 13, 2017 12:18 am

I just find it a bit ridiculous for the Kiera RM revamp.  Devs finally decided to increase magic damage for skill instead of increasing hp to wall, but in turn reduced the base skill % from  fixed 150% to 130% max at skill level 30, so even with skill overdrive it will only give you 140% skill damage.  What kind of an upgrade is that? 
I agree with this. That is not even an upgrade... Unless I am banging them against a wall or unit, I'd be dealing lesser than pre-revamp?????
It's almost a straight up middle finger from the devs because of not buying/having Zoey lol
 
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Silmeria
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Re: Kiera's Revamp

Wed Dec 13, 2017 1:18 am

Hey there Munilet,

For Kiera Rune Magus, because she knocks EVERYONE back, units that get knocked into also take additional damage, unlike Leah which only knocks back in a straight line :)
Even if it's global, it only deals 1-2k damage total, which is sad for valiant tier to deal these kind of damage.
I would like to object on this revamp.
Because this is not a buff, rather this is a nerf.
6 to 5 cool down doesn't change anything because she can only cast her skill once per cycle anyway.

Either increase her base skill damage to 180%, or improve the knock back damage to 80-100%.
Because this is not a good news at all to my 20TP RM Kiera. This would only means she'd be benched again for a long time. Sad. 20TP went away.
You know i'm really wondering if developers play their own game. If it's not for us players complaining about the revamp, they would just implement ridiculous values on their skill.
 
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Sn1v33
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Re: Kiera's Revamp

Wed Dec 13, 2017 2:18 am

Hey there Munilet,

For Kiera Rune Magus, because she knocks EVERYONE back, units that get knocked into also take additional damage, unlike Leah which only knocks back in a straight line :)
Even if it's global, it only deals 1-2k damage total, which is sad for valiant tier to deal these kind of damage.
I would like to object on this revamp.
Because this is not a buff, rather this is a nerf.
6 to 5 cool down doesn't change anything because she can only cast her skill once per cycle anyway.

Either increase her base skill damage to 180%, or improve the knock back damage to 80-100%.
Because this is not a good news at all to my 20TP RM Kiera. This would only means she'd be benched again for a long time. Sad. 20TP went away.
You know i'm really wondering if developers play their own game. If it's not for us players complaining about the revamp, they would just implement ridiculous values on their skill.
Since we are still raising our objections after another 'change', the devs will probably ignore us now and get done with this. :)
Or they'll give us a Zoey bundle for 80 dollars. Done deal ezpz

Shades aside, my 13k MAG Kiera(not yet maxxed obviously) deals 3-4k damage to guardians like Arthur. That is considering 1/2 of 150% MAG as damage. Imagine a 1/2(50%). Devs please. I'm just so frustrated right now and it's super hopeless, apparently. 
 
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MiloDinosaur
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Re: Kiera's Revamp

Wed Dec 13, 2017 10:26 am

On a different note, I'm not going to expect the best but how does the 50% damage from MAG apply if it cannot knock back? Will it be a 130+50% damage or will it be a 130% and 50% as separate instances?
It will be counted as separate instances!
 
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MiloDinosaur
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Re: Kiera's Revamp

Wed Dec 13, 2017 10:33 am

Also with respect to Kiera RM,

It's actually a significant buff to her. The values were adjusted because she was too powerful. Try it for yourself before making hasty judgment! 

She will devastate teams that do not move! (Please clear their resilience first of course :P)
 
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freydom
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Re: Kiera's Revamp

Wed Dec 13, 2017 10:42 am

Thank you devs for the buff to Kiera! 
Im excited to build my elementalist and try with SW inquisitor now ^^

I dont understand why you guys think RM is a nerf. That drop in CD to me is already very scary buff to an already strong and viable hero in arena. The new knockback with additional damage is straight up more damage output for units that are backed up against the back wall. And it stacks as how some of you guys have mentioned. I feel that the slight drop in Direct Damage isnt as punishing in exchange for the reduction in cool down. Just need to skill overdrive her and the difference is little. 
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