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Fenicks719
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Re: Valiants Revamp 2.0

Thu May 11, 2017 2:21 pm

Are there any changes to the skill animations? I find Freya Dragoon and Freya Warlord's skill animations lackluster. How about making Freya Dragoon actually jump, and Warlord uses some chain weaponry and pull enemies over? 

and what was Freya Gladiator's original skill name? I heard " 'something' devastation" instead of "Inferuno Sutoraiku".
 
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Rain
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Re: Valiants Revamp 2.0

Thu May 11, 2017 2:53 pm

Gunslinger is still weaker than Nadia/Cybella gunslinger. Roughly counting cybella gunslinger has 95% chance when doing critical (75%) at 100% Atk which is 71.25% chance at 100 atk.
Still higher than Kane. And Nadia has 120% atk trigger which is very useful in manual play.
To make kane better, either give 70% chance to trigger 100% atk or 50% chance to trigger 120% atk.

About sharpshooter aura: selfish aura is rarely used anymore. Even talissa warlock is used more than talissa elementalist. why not make the aura into :
Increase all allies atk by 10% of this hero's atk and
Increase all allies crit by 10% of this hero's atk

This way people will choose Kane sharpshooter more. Nadia will still be used because she is easier to limit break and higher value on atk (15%).
+1, everyone will still choose Kane GR instead, and make the rests Kane overpowered by other archer. And we still have the Archer Summoner in a few weeks later.
 
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MiloDinosaur
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Re: Valiants Revamp 2.0

Thu May 11, 2017 3:02 pm

Morning guys! MiloD is back with some action! Kane you look through them for me?

Anyway I'm really glad to hear the thoughts of everyone. I need to say a few things first though, the developers have gone through pretty extensive testing before they even dare to release these concepts out to you guys. Not every Valiant will be suitable for PvP and some will simply have to be the kings and queens of PvE.

Also, while the dream is to make the Valiants OP and unrivalled, we still need to maintain a certain semblance of order in the game. If not, the next thing we will be asking for will be a complete change of every single heroes' skill! Unrealistic isn't it? 

Thanks for hearing me out, always glad to serve you all!! 

Peace! 
Hi Milo,

Thanks for the timely update. Please do look out for your team and yourselves and not overwork yourself. MOM says no OT for more than 48 hours a week so please comply!

With regards to the statement mention earlier about extensive testing before releasing, may I know if the developers are playing the game like us normal players apart from playing against each other in the test server? If so, may I know if there's a possibility in the future to allow certain players to try the testing so as to help the developers themselves to gather data? I understand that maintaining a separate test server can be quite expensive and tedious but in the long run, it will help the developers to gather feedback easier other than just relying on the forum.

As they say, walking the ground can definitely help gather more information than just relying on ears alone.
Hi Jayle,
Thank you for looking out for all the devs! We really see Valiant Force as a baby that we wanna groom and grow, thus we will go all the extra miles required to make this game amazing for all. The developers are monitoring the live servers and we do have focus group sessions where players come in to share their views as well as get to try out new heroes/provide input for the revamp etc. 
Your suggestion will be taken into account. MiloD is currently working really hard on other areas such as preparation for the global launch etc. and will consolidate ALL your feedback on Saturday evening, to report to the dev team regarding Valiants Revamp. Thereafter, I will provide you guys a comprehensive update on what will be done, and why we may or may not be able to utilize some of the suggestions you wonderful players have provided. 
Once again, thank you for giving us a chance to serve everyone. We may not make the best decisions all the time, but the decisions we make are usually the best we can make under circumstances. 
Cheers and much love to everyone!
 
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MiloDinosaur
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Re: Valiants Revamp 2.0

Thu May 11, 2017 3:04 pm

Thank you all for the responses btw regarding Kane!

Satsuki and I will compile all these feedback, filter through them and submit them to the developers :)
 
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YayuSheng
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Re: Valiants Revamp 2.0

Thu May 11, 2017 3:47 pm

Morning guys! MiloD is back with some action! Kane you look through them for me?

Anyway I'm really glad to hear the thoughts of everyone. I need to say a few things first though, the developers have gone through pretty extensive testing before they even dare to release these concepts out to you guys. Not every Valiant will be suitable for PvP and some will simply have to be the kings and queens of PvE.

If

Also, while the dream is to make the Valiants OP and unrivalled, we still need to maintain a certain semblance of order in the game. If not, the next thing we will be asking for will be a complete change of every single heroes' skill! Unrealistic isn't it? 

Thanks for hearing me out, always glad to serve you all!! 

Peace! 
Hi Milo,

Thanks for the timely update. Please do look out for your team and yourselves and not overwork yourself. MOM says no OT for more than 48 hours a week so please comply!

With regards to the statement mention earlier about extensive testing before releasing, may I know if the developers are playing the game like us normal players apart from playing against each other in the test server? If so, may I know if there's a possibility in the future to allow certain players to try the testing so as to help the developers themselves to gather data? I understand that maintaining a separate test server can be quite expensive and tedious but in the long run, it will help the developers to gather feedback easier other than just relying on the forum.

As they say, walking the ground can definitely help gather more information than just relying on ears alone.
Hi Jayle,
Thank you for looking out for all the devs! We really see Valiant Force as a baby that we wanna groom and grow, thus we will go all the extra miles required to make this game amazing for all. The developers are monitoring the live servers and we do have focus group sessions where players come in to share their views as well as get to try out new heroes/provide input for the revamp etc. 
Your suggestion will be taken into account. MiloD is currently working really hard on other areas such as preparation for the global launch etc. and will consolidate ALL your feedback on Saturday evening, to report to the dev team regarding Valiants Revamp. Thereafter, I will provide you guys a comprehensive update on what will be done, and why we may or may not be able to utilize some of the suggestions you wonderful players have provided. 
Once again, thank you for giving us a chance to serve everyone. We may not make the best decisions all the time, but the decisions we make are usually the best we can make under circumstances. 
Cheers and much love to everyone!
if those statement above means u don't need to consider about shizu magebane anymore, i'm really dissapointed, because from ur last comment u even still considering KANE, i don't have probs about what u want to do with KANE, but u have to remember KANE is the only valiants 2nd to lucile that's still relevant through time. So i beg u to reconsider about mb shizu, & i have reason why i don't give suggestion about what skill mb should do, it's bcs i don't want to limit ur creativity, bcs there is already good sugestion regarding shizu mb. So pls reconsider ;)
 
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MiloDinosaur
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Re: Valiants Revamp 2.0

Thu May 11, 2017 4:21 pm


Hi Milo,

Thanks for the timely update. Please do look out for your team and yourselves and not overwork yourself. MOM says no OT for more than 48 hours a week so please comply!

With regards to the statement mention earlier about extensive testing before releasing, may I know if the developers are playing the game like us normal players apart from playing against each other in the test server? If so, may I know if there's a possibility in the future to allow certain players to try the testing so as to help the developers themselves to gather data? I understand that maintaining a separate test server can be quite expensive and tedious but in the long run, it will help the developers to gather feedback easier other than just relying on the forum.

As they say, walking the ground can definitely help gather more information than just relying on ears alone.
Hi Jayle,
Thank you for looking out for all the devs! We really see Valiant Force as a baby that we wanna groom and grow, thus we will go all the extra miles required to make this game amazing for all. The developers are monitoring the live servers and we do have focus group sessions where players come in to share their views as well as get to try out new heroes/provide input for the revamp etc. 
Your suggestion will be taken into account. MiloD is currently working really hard on other areas such as preparation for the global launch etc. and will consolidate ALL your feedback on Saturday evening, to report to the dev team regarding Valiants Revamp. Thereafter, I will provide you guys a comprehensive update on what will be done, and why we may or may not be able to utilize some of the suggestions you wonderful players have provided. 
Once again, thank you for giving us a chance to serve everyone. We may not make the best decisions all the time, but the decisions we make are usually the best we can make under circumstances. 
Cheers and much love to everyone!
if those statement above means u don't need to consider about shizu magebane anymore, i'm really dissapointed, because from ur last comment u even still considering KANE, i don't have probs about what u want to do with KANE, but u have to remember KANE is the only valiants 2nd to lucile that's still relevant through time. So i beg u to reconsider about mb shizu, & i have reason why i don't give suggestion about what skill mb should do, it's bcs i don't want to limit ur creativity, bcs there is already good sugestion regarding shizu mb. So pls reconsider ;)
Hi YayuSheng,
I'm disappointed that you feel that we are not considering Shizu Magebane. This whole revamp concept that we released to everyone is to hear everyone's thoughts and hence take the best possible path for the Valiants. If we do not care about her, we would not even have released her concept to the masses. I urge you to reconsider your stance.
The Kane statement is to let everyone know that there is another development ongoing with Kane which we just released. It has nothing to do with Shizu Magebane. Please hold your horses as nothing is finalized at the moment. We will practice our due diligence to each and every single Valiant, giving them a place in Arathos.
Peace.
 
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YayuSheng
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Re: Valiants Revamp 2.0

Thu May 11, 2017 4:29 pm

Hi Jayle,
Thank you for looking out for all the devs! We really see Valiant Force as a baby that we wanna groom and grow, thus we will go all the extra miles required to make this game amazing for all. The developers are monitoring the live servers and we do have focus group sessions where players come in to share their views as well as get to try out new heroes/provide input for the revamp etc. 
Your suggestion will be taken into account. MiloD is currently working really hard on other areas such as preparation for the global launch etc. and will consolidate ALL your feedback on Saturday evening, to report to the dev team regarding Valiants Revamp. Thereafter, I will provide you guys a comprehensive update on what will be done, and why we may or may not be able to utilize some of the suggestions you wonderful players have provided. 
Once again, thank you for giving us a chance to serve everyone. We may not make the best decisions all the time, but the decisions we make are usually the best we can make under circumstances. 
Cheers and much love to everyone!
if those statement above means u don't need to consider about shizu magebane anymore, i'm really dissapointed, because from ur last comment u even still considering KANE, i don't have probs about what u want to do with KANE, but u have to remember KANE is the only valiants 2nd to lucile that's still relevant through time. So i beg u to reconsider about mb shizu, & i have reason why i don't give suggestion about what skill mb should do, it's bcs i don't want to limit ur creativity, bcs there is already good sugestion regarding shizu mb. So pls reconsider ;)
Hi YayuSheng,
I'm disappointed that you feel that we are not considering Shizu Magebane. This whole revamp concept that we released to everyone is to hear everyone's thoughts and hence take the best possible path for the Valiants. If we do not care about her, we would not even have released her concept to the masses. I urge you to reconsider your stance.
The Kane statement is to let everyone know that there is another development ongoing with Kane which we just released. It has nothing to do with Shizu Magebane. Please hold your horses as nothing is finalized at the moment. We will practice our due diligence to each and every single Valiant, giving them a place in Arathos.
Peace.
i'm sorry for my misunderstanding then, bcs i wait for this revamped since u developer post about roadmap 2017, & i have a very high hope for shizu magebane revamped, & my misuderstanding also because u only state about Kane input without shizu.
so once again, i'm sorry, & i am glad that ur fast response regarding this issue, so now i will not post regarding these issue(magebane shizu) anymore, i will entrusted this issue to you like before, but if u need any input from me privately, i will answer ur PM, because i can give u any possible scenario regarding shizu whether in arena or pve.
Once again thank you for ur response, i really really apreciate it ;)
 
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MiloDinosaur
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Re: Valiants Revamp 2.0

Thu May 11, 2017 4:47 pm

Have dropped you a PM! Thank you for understanding!

Look out for Lucille and Kiera in the coming days!
 
Pat437
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Re: Valiants Revamp 2.0

Thu May 11, 2017 6:54 pm

Gunslinger Kane
We are beefing up his active's damage just by a little bit.
Old Incendiary Rounds (CD:4)
Damage 1 target 115-145% based on ATK
Stuns 1 target for 2 turns

Old Unforgiving Raid
When Kane attacks, 40% chance to trigger
85% damage based on ATK

New Incendiary Rounds (CD:4)
Damage 1 target 120-150% based on ATK
Stuns 1 target for 2 turns
Silence Aura 1 target for 2 turns

New Unforgiving Raid
When Kane attacks, 40% chance to trigger
100% damage based on ATK


Sharpshooter Kane
Old Bullet Storm (CD:7)
Damage 1 target 170-230% based on ATK
Buff ATK 25% based on CRIT on self for 3 turns

Old Nature's Fury
For every Ally in aura, buff Kane 10% Atk based on CRIT

New Bullet Storm (CD:6)
Buff ATK 25% based on ATK on self for 3 turns (Cast this first!)
Damage 1 target 160-220% based on ATK
Stealth self for 3 turns (Sniper!)


New Nature's Fury
For every Ally in aura, buff Kane 15% ATK based on ATK
I don't really understand GS proposed new skill. Please correct me if I'm wrong but if a unit is stunned, doesn't its aura automatically becomes inactive? Reason why I think this is because I have never ever gotten Sven BSK's pet to proc if Sven himself is stunned. So I'm not sure what benefit adding that silence Aura to the skill does. Silence Aura in case the rare chance that the Stun fails in pvp? Because it's definitely not useful in pve since enemies in pve don't have auras.

Again, as somebody else mentioned, the new proposed aura for GS is still weaker than Cybella's.

As for SS, I think it's more of a bug fix than a major buff (besides the stealth) because I would think that buffs should always be applied before damage calculations like what Vincent / Freya has always been like. Pretty weird / inconsistent for a buff to apply only after damage calculation.

Is Kane getting shafted due to the usefulness of his GR?
 
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MiloDinosaur
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Re: Valiants Revamp 2.0

Thu May 11, 2017 8:11 pm

Gunslinger Kane
We are beefing up his active's damage just by a little bit.
Old Incendiary Rounds (CD:4)
Damage 1 target 115-145% based on ATK
Stuns 1 target for 2 turns

Old Unforgiving Raid
When Kane attacks, 40% chance to trigger
85% damage based on ATK

New Incendiary Rounds (CD:4)
Damage 1 target 120-150% based on ATK
Stuns 1 target for 2 turns
Silence Aura 1 target for 2 turns

New Unforgiving Raid
When Kane attacks, 40% chance to trigger
100% damage based on ATK


Sharpshooter Kane
Old Bullet Storm (CD:7)
Damage 1 target 170-230% based on ATK
Buff ATK 25% based on CRIT on self for 3 turns

Old Nature's Fury
For every Ally in aura, buff Kane 10% Atk based on CRIT

New Bullet Storm (CD:6)
Buff ATK 25% based on ATK on self for 3 turns (Cast this first!)
Damage 1 target 160-220% based on ATK
Stealth self for 3 turns (Sniper!)


New Nature's Fury
For every Ally in aura, buff Kane 15% ATK based on ATK
I don't really understand GS proposed new skill. Please correct me if I'm wrong but if a unit is stunned, doesn't its aura automatically becomes inactive? Reason why I think this is because I have never  ever gotten Sven BSK's pet to proc if Sven himself is stunned. So I'm not sure what benefit adding that silence Aura to the skill does. Silence Aura in case the rare chance that the Stun fails in pvp? Because it's definitely not useful in pve since enemies in pve don't have auras.

Again, as somebody else mentioned, the new proposed aura for GS is still weaker than Cybella's.

As for SS, I think it's more of a bug fix than a major buff (besides the stealth) because I would think that buffs should always be applied before damage calculations like what Vincent / Freya has always been like. Pretty weird / inconsistent for a buff to apply only after damage calculation.

Is Kane getting shafted due to the usefulness of his GR?
Hi! On the contrary, that is not true at all! Auras still work even when units are stunned! Do test it against persistent auras :)
As for SS, we are hoping to revamp him into a pure ATK focused hero as opposed to causing users to decide whether they want to build crit/atk.