Gunslinger Kane
We are beefing up his active's damage just by a little bit.
Old Incendiary Rounds (CD:4)
Damage 1 target 115-145% based on ATK
Stuns 1 target for 2 turns
Old Unforgiving Raid
When Kane attacks, 40% chance to trigger
85% damage based on ATK
New Incendiary Rounds (CD:4)
Damage 1 target 120-150% based on ATK
Stuns 1 target for 2 turns
Silence Aura 1 target for 2 turns
New Unforgiving Raid
When Kane attacks, 40% chance to trigger
100% damage based on ATK
Sharpshooter Kane
Old Bullet Storm (CD:7)
Damage 1 target 170-230% based on ATK
Buff ATK 25% based on CRIT on self for 3 turns
Old Nature's Fury
For every Ally in aura, buff Kane 10% Atk based on CRIT
New Bullet Storm (CD:6)
Buff ATK 25% based on ATK on self for 3 turns (Cast this first!)
Damage 1 target 160-220% based on ATK
Stealth self for 3 turns (Sniper!)
New Nature's Fury
For every Ally in aura, buff Kane 15% ATK based on ATK
I don't really understand GS proposed new skill. Please correct me if I'm wrong but if a unit is stunned, doesn't its aura automatically becomes inactive? Reason why I think this is because I have
never ever gotten Sven BSK's pet to proc if Sven himself is stunned. So I'm not sure what benefit adding that silence Aura to the skill does. Silence Aura in case the rare chance that the Stun fails in pvp? Because it's definitely not useful in pve since enemies in pve don't have auras.
Again, as somebody else mentioned, the new proposed aura for GS is still weaker than Cybella's.
As for SS, I think it's more of a bug fix than a major buff (besides the stealth) because I would think that buffs should always be applied before damage calculations like what Vincent / Freya has always been like. Pretty weird / inconsistent for a buff to apply only after damage calculation.
Is Kane getting shafted due to the usefulness of his GR?