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Genez
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Re: Valiants Revamp 2.0

Thu May 11, 2017 8:45 pm

Gunslinger Kane
We are beefing up his active's damage just by a little bit.
Old Incendiary Rounds (CD:4)
Damage 1 target 115-145% based on ATK
Stuns 1 target for 2 turns

Old Unforgiving Raid
When Kane attacks, 40% chance to trigger
85% damage based on ATK

New Incendiary Rounds (CD:4)
Damage 1 target 120-150% based on ATK
Stuns 1 target for 2 turns
Silence Aura 1 target for 2 turns

New Unforgiving Raid
When Kane attacks, 40% chance to trigger
100% damage based on ATK


Sharpshooter Kane
Old Bullet Storm (CD:7)
Damage 1 target 170-230% based on ATK
Buff ATK 25% based on CRIT on self for 3 turns

Old Nature's Fury
For every Ally in aura, buff Kane 10% Atk based on CRIT

New Bullet Storm (CD:6)
Buff ATK 25% based on ATK on self for 3 turns (Cast this first!)
Damage 1 target 160-220% based on ATK
Stealth self for 3 turns (Sniper!)


New Nature's Fury
For every Ally in aura, buff Kane 15% ATK based on ATK
I don't really understand GS proposed new skill. Please correct me if I'm wrong but if a unit is stunned, doesn't its aura automatically becomes inactive? Reason why I think this is because I have never  ever gotten Sven BSK's pet to proc if Sven himself is stunned. So I'm not sure what benefit adding that silence Aura to the skill does. Silence Aura in case the rare chance that the Stun fails in pvp? Because it's definitely not useful in pve since enemies in pve don't have auras.

Again, as somebody else mentioned, the new proposed aura for GS is still weaker than Cybella's.

As for SS, I think it's more of a bug fix than a major buff (besides the stealth) because I would think that buffs should always be applied before damage calculations like what Vincent / Freya has always been like. Pretty weird / inconsistent for a buff to apply only after damage calculation.

Is Kane getting shafted due to the usefulness of his GR?
Hi! On the contrary, that is not true at all! Auras still work even when units are stunned! Do test it against persistent auras :)
As for SS, we are hoping to revamp him into a pure ATK focused hero as opposed to causing users to decide whether they want to build crit/atk. 
Kane GS skill is good, but his aura is bad since the proc rate is very low. I prefer to use Cybella GS+GR, or Kane GR which have higher proc rate. Can improve proc rate instead of damage? 40% is too low and has lower damage comparing to Frey warlord(May be because of attack range?)
New Imperial Order: 
When Hero attacks, there is a 40% chance to:
Trigger others in aura to attack with 120% of their ATK
New Unforgiving Raid
When Kane attacks, 40% chance to trigger
100% damage based on ATK
 
BlackPaw
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Re: Valiants Revamp 2.0

Thu May 11, 2017 10:35 pm

nice ruining my hera Shizu assassin... now use ATT as main stat......
 
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Rain
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Re: Valiants Revamp 2.0

Fri May 12, 2017 12:07 am

nice ruining my hera Shizu assassin... now use ATT as main stat......
At least there's no change on her aura.
It's easy to cap Shadow's CRIT. Focus your gears on ATK.
 
Pat437
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Re: Valiants Revamp 2.0

Fri May 12, 2017 12:32 am

Gunslinger Kane
We are beefing up his active's damage just by a little bit.
Old Incendiary Rounds (CD:4)
Damage 1 target 115-145% based on ATK
Stuns 1 target for 2 turns

Old Unforgiving Raid
When Kane attacks, 40% chance to trigger
85% damage based on ATK

New Incendiary Rounds (CD:4)
Damage 1 target 120-150% based on ATK
Stuns 1 target for 2 turns
Silence Aura 1 target for 2 turns

New Unforgiving Raid
When Kane attacks, 40% chance to trigger
100% damage based on ATK


Sharpshooter Kane
Old Bullet Storm (CD:7)
Damage 1 target 170-230% based on ATK
Buff ATK 25% based on CRIT on self for 3 turns

Old Nature's Fury
For every Ally in aura, buff Kane 10% Atk based on CRIT

New Bullet Storm (CD:6)
Buff ATK 25% based on ATK on self for 3 turns (Cast this first!)
Damage 1 target 160-220% based on ATK
Stealth self for 3 turns (Sniper!)


New Nature's Fury
For every Ally in aura, buff Kane 15% ATK based on ATK
I don't really understand GS proposed new skill. Please correct me if I'm wrong but if a unit is stunned, doesn't its aura automatically becomes inactive? Reason why I think this is because I have never  ever gotten Sven BSK's pet to proc if Sven himself is stunned. So I'm not sure what benefit adding that silence Aura to the skill does. Silence Aura in case the rare chance that the Stun fails in pvp? Because it's definitely not useful in pve since enemies in pve don't have auras.

Again, as somebody else mentioned, the new proposed aura for GS is still weaker than Cybella's.

As for SS, I think it's more of a bug fix than a major buff (besides the stealth) because I would think that buffs should always be applied before damage calculations like what Vincent / Freya has always been like. Pretty weird / inconsistent for a buff to apply only after damage calculation.

Is Kane getting shafted due to the usefulness of his GR?
Hi! On the contrary, that is not true at all! Auras still work even when units are stunned! Do test it against persistent auras :)
As for SS, we are hoping to revamp him into a pure ATK focused hero as opposed to causing users to decide whether they want to build crit/atk. 
Hi MiloD

Thanks for your clarification. Please, could I ask further regarding the aura?

When a target is stunned, Persistent auras still works, but trigger auras don't? Or both Trigger and Persistent auras still work?

If all auras are supposed to still work when stunned, how come my sven pet has never trigger to Atk again if Sven is stunned even if it's just beside Sven on one of his aura positions - it can't trigger itself and others can't trigger it to atk too.

Is it working as intended?

Has any player ever triggered sven's pet to Atk when the sven is stunned?

I use Sven alot especially during the last event where I needed to manual the master. I had to waste cleanse pots to cleanse Sven when the Chicken Lord or Sora stuns him to allow pet to trigger.

I might be wrong again but honestly that's my impression / what I have been experiencing.
 
Pat437
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Re: Valiants Revamp 2.0

Fri May 12, 2017 12:44 am

nice ruining my hera Shizu assassin... now use ATT as main stat......
Changing the skill to scale with atk instead of crit is actually not as bad as you think.

Crit is very easy to cap at 75% as a Shizu anyway (especially as a hera) and you won't want to bring more than the capped crit (around 6800). So the maximum skill damage if skill scales to crit is only as much as the crit cap.

Changing it to scale with atk instead, removes that invisible cap to the skill damage. The devs must have realised that too as I think none of their new heros have skill damages scaling to crit (if I remember correctly)

But then... Usually if you use Shizu assassin in pve... You use him for the aura and not the skill anyway... So doesn't matter a lot anyway
 
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MiloDinosaur
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Re: Valiants Revamp 2.0

Fri May 12, 2017 9:08 am


I don't really understand GS proposed new skill. Please correct me if I'm wrong but if a unit is stunned, doesn't its aura automatically becomes inactive? Reason why I think this is because I have never  ever gotten Sven BSK's pet to proc if Sven himself is stunned. So I'm not sure what benefit adding that silence Aura to the skill does. Silence Aura in case the rare chance that the Stun fails in pvp? Because it's definitely not useful in pve since enemies in pve don't have auras.

Again, as somebody else mentioned, the new proposed aura for GS is still weaker than Cybella's.

As for SS, I think it's more of a bug fix than a major buff (besides the stealth) because I would think that buffs should always be applied before damage calculations like what Vincent / Freya has always been like. Pretty weird / inconsistent for a buff to apply only after damage calculation.

Is Kane getting shafted due to the usefulness of his GR?
Hi! On the contrary, that is not true at all! Auras still work even when units are stunned! Do test it against persistent auras :)
As for SS, we are hoping to revamp him into a pure ATK focused hero as opposed to causing users to decide whether they want to build crit/atk. 
Hi MiloD

Thanks for your clarification. Please, could I ask further regarding the aura?

When a target is stunned, Persistent auras still works, but trigger auras don't? Or both Trigger and Persistent auras still work?

If all auras are supposed to still work when stunned, how come my sven pet has never trigger to Atk again if Sven is stunned even if it's just beside Sven on one of his aura positions - it can't trigger itself and others can't trigger it to atk too.

Is it working as intended?

Has any player ever triggered sven's pet to Atk when the sven is stunned?

I use Sven alot especially during the last event where I needed to manual the master. I had to waste cleanse pots to cleanse Sven when the Chicken Lord or Sora stuns him to allow pet to trigger.

I might be wrong again but honestly that's my impression / what I have been experiencing.
Hi Pat! Great questions! I went to do some research to ensure that I'm actually providing accurate information, and I believe you may have struck gold!
This has to do with the trigger aura mechanics itself! I will use stun as an example for the triggers and conclude on Sven. See if you can figure the rest out yourself if you're still interested
When hero attacks, trigger everyone in aura to stun... means that the source of the stun can come from all the allies including the hero itself.
When hero attacks, trigger others in aura to stun... means that the source of the stun does not come from the hero
When allies attack, trigger this hero to stun... means that the source of the stun comes from the hero. IF the hero is stunned in this case, the hero will be unable to stun the opponent
Sven: When allies attack, trigger this hero and pet to attack... So if this hero is stunned, the primary command cannot be fulfilled anymore and hence the secondary command: trigger pet cannot continue, causing your pet to not trigger. Important find, in countering Sven and all that yknow!
 
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Silmeria
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Re: Valiants Revamp 2.0

Fri May 12, 2017 2:46 pm

Kiera pls
 
Pat437
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Re: Valiants Revamp 2.0

Sat May 13, 2017 8:23 am

Hi! On the contrary, that is not true at all! Auras still work even when units are stunned! Do test it against persistent auras :)
As for SS, we are hoping to revamp him into a pure ATK focused hero as opposed to causing users to decide whether they want to build crit/atk. 
Hi MiloD

Thanks for your clarification. Please, could I ask further regarding the aura?

When a target is stunned, Persistent auras still works, but trigger auras don't? Or both Trigger and Persistent auras still work?

If all auras are supposed to still work when stunned, how come my sven pet has never trigger to Atk again if Sven is stunned even if it's just beside Sven on one of his aura positions - it can't trigger itself and others can't trigger it to atk too.

Is it working as intended?

Has any player ever triggered sven's pet to Atk when the sven is stunned?

I use Sven alot especially during the last event where I needed to manual the master. I had to waste cleanse pots to cleanse Sven when the Chicken Lord or Sora stuns him to allow pet to trigger.

I might be wrong again but honestly that's my impression / what I have been experiencing.
Hi Pat! Great questions! I went to do some research to ensure that I'm actually providing accurate information, and I believe you may have struck gold!
This has to do with the trigger aura mechanics itself! I will use stun as an example for the triggers and conclude on Sven. See if you can figure the rest out yourself if you're still interested
When hero attacks, trigger everyone in aura to stun... means that the source of the stun can come from all the allies including the hero itself.
When hero attacks, trigger others in aura to stun... means that the source of the stun does not come from the hero
When allies attack, trigger this hero to stun... means that the source of the stun comes from the hero. IF the hero is stunned in this case, the hero will be unable to stun the opponent
Sven: When allies attack, trigger this hero and pet to attack... So if this hero is stunned, the primary command cannot be fulfilled anymore and hence the secondary command: trigger pet cannot continue, causing your pet to not trigger. Important find, in countering Sven and all that yknow!
Thanks MiloD for your great explanation!
 
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Hungshu
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Re: Valiants Revamp 2.0

Mon May 15, 2017 10:17 am

Is Lucile spirit walker better or worst?

She has great skill for -delay but can't heal?
Why you remove regen skill?
 
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whodahackii
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Re: Valiants Revamp 2.0

Mon May 15, 2017 11:23 am

I'm curious with Spirit Walker Lucille, not healing is totally fine with me.

The question is:
What is Amplify? a Debuff on enemy?

The new thing here,
I can accept Haste as a form of skill cd boost in PvE content, where we can rush more 4cd skill or let 7cd skill used earlier to counter some boss skill.