User avatar
MiloDinosaur
Valiant Administrator
Valiant Administrator
Posts: 275
Joined: Fri Apr 21, 2017 6:09 pm

Re: make kiera great again?

Thu Oct 26, 2017 5:22 pm

Hello! I am here!

Thank you all for your feedback. 

A few points from me for you guys...

1) Genesis heroes may not be getting anymore reworks anytime soon as they are the oldest heroes in the game and have a new quest for themselves (Sacrifice oops!)
2) Kiera Revamp is a work in progress. Release date to be confirmed
3) The Mystic Design is something that is currently being looked into. Do note again that changing an entire class' playstyle is much bigger than just giving us suggestions as it affects the entire gameplay.
4) I understand that they are some questions regarding DEF to MAG ratio. I do not have the exact details from the developers but I can share a little bit about the powers of skills in arena.

a) Skills are dampened in arena, with skills dealing only about half or slightly more than half their efficiency compared to PvE. (Skill damage, healing etc)
b) There is a maximum magic mitigation, thus skills will never deal 1 damage. 
c) DEF provides a fair value to MAG resistance. I am really unsure what this number is.


The devs will not release anymore clear information with regards to this as they are in the middle of planning the anniversary event and will spend more time on the mages again once the event is ready for everyone. 
 
Chaoslord92
Official Member
Official Member
Posts: 29
Joined: Tue Nov 22, 2016 11:11 am

Re: make kiera great again?

Thu Oct 26, 2017 7:53 pm

Wow, thanks for the reply,Milo. Really grateful about the reply
No wonder all mystic deals so little damage in arena. Even skill damage get reduced by half.
Its like they hate mystic in general.
Oh! Your main use is your skill damage lets make it so your skill damage deal 25% in PVE and 50% in PVP and not tell you about it.

Well I guess that dampening effect is why we feel mystic so under-powered. My 14k mag Kiera is effectively only a 7k mag.
While all the archer and shadows are attacking ppl with their full stats and with crit multiplier.
Mystic gets to use scaled down damage and no chance of crit.
Total despair, no fix in sight Orz
 
User avatar
Nekonase
Official Member
Official Member
Posts: 94
Joined: Fri Dec 02, 2016 9:21 am

Re: make kiera great again?

Thu Oct 26, 2017 8:08 pm

Wow, thanks for the reply,Milo. Really grateful about the reply
No wonder all mystic deals so little damage in arena. Even skill damage get reduced by half.
Its like they hate mystic in general.
Oh! Your main use is your skill damage lets make it so your skill damage deal 25% in PVE and 50% in PVP and not tell you about it.

Well I guess that dampening effect is why we feel mystic so under-powered. My 14k mag Kiera is effectively only a 7k mag.
While all the archer and shadows are attacking ppl with their full stats and with crit multiplier.
Mystic gets to use scaled down damage and no chance of crit.
Total despair, no fix in sight Orz
I gotta agree with that. A percentage reduction followed by another reduction based on def and mag really kills of nukers. Why not let mystic have skills that negates def at least? After all, there's mag stats to reduce dmg.
 
User avatar
Ferico
Veteran Member
Veteran Member
Posts: 520
Joined: Sat Nov 12, 2016 11:49 pm
Location: Pluto

Re: make kiera great again?

Thu Oct 26, 2017 9:53 pm

But why only mystics get this treatment? Archers should have atk mitigation and trigger limit in arena as well if you want to balance things out.

Dont ever release mystics again if you guys hate them that much.

As much as I appreciate MiloD's response, I dont exactly know how I feel with this revelation. Somewhere between betrayed and hopeless, I guess.
 
User avatar
Fenicks719
Senior Member
Senior Member
Posts: 176
Joined: Sun Jan 01, 2017 10:49 am

Re: make kiera great again?

Fri Oct 27, 2017 10:15 am

I love using mystics in pve, though I don't use them in arena, but they are as threatening as archers with the right composition. I just don't understand why most changes tend to go towards making mystics worse. I am sick of seeing ranger teams in arena. I like to see different squad compositions instead of ranger square or guardian wall.
 
User avatar
Justinlyz
Official Member
Official Member
Posts: 83
Joined: Mon Jan 16, 2017 3:44 pm

Re: make kiera great again?

Fri Oct 27, 2017 10:35 am

TBH Ranger squares are becoming more and more normal as the game progresses. The tank mystic composition at the top tier are simply too difficult to handle.

However, I really do think that the few mystics which they have came up with are fabulous.

Taegen MW is a PvE god when used properly with his stackable burning ground and fantastic ATK buff.
Merlin Warlock is just wow..
Nothing more about Zoey other than OP.

It excites me to see what they have for Kiera in store and future Mystics. As much as most of them aren't as fantastic in PvE as compared to archers, they do have their place in arena as you quickly browse down the list.

That said, poor Zedd and Ronan. May your insignias be awesome so we will forget about making you better and focus on eating you 
 
Chaoslord92
Official Member
Official Member
Posts: 29
Joined: Tue Nov 22, 2016 11:11 am

Re: make kiera great again?

Fri Oct 27, 2017 1:51 pm

Hmm, personally speaking, Mystics other than Zoey and Merlin warlock is terrible at PVE. Taegen MW is ok at PVE only because he relies on Atk stat instead of magic damage. 
New players may not have noticed but the current PVE damage formula is that if the monster has just 1000 or above mag, your skill damage will be reduced by 75% and enemy units with more than 1000 mag is very very common in PVE.
 Thus any mystic class that relies on skill damage is extremely worthless.  What worse is the chance of resistance of additional skill effect, the chance of hitting your stun or silence even skill delay is just too low with a skill that takes 5 or more PVE turns to put off. Other class can stack 1 point of atk to translate to 1 point of damage and even higher with crit. Mystic gets a % reduction where your 10k mag is basically equivalent to 2.5k mag.
 
User avatar
Sonny6166
Senior Member
Senior Member
Topic Author
Posts: 116
Joined: Thu Dec 15, 2016 12:10 pm

Re: make kiera great again?

Sat Oct 28, 2017 9:18 pm

oh come on.... people just don't make useless hero into eq to make them useful again....

if you refuse to give zedd a skill rework, at least give him the stats boost!

just compare zedd to ronan and talisa....... 

I think this is the very least you could do to make this hero somewhat stronger......
 
User avatar
Silmeria
Senior Member
Senior Member
Posts: 211
Joined: Mon Mar 27, 2017 12:41 pm

Re: make kiera great again?

Wed Nov 08, 2017 12:30 am

Even bots want kiera to be great again :p
 
User avatar
Sn1v33
Senior Member
Senior Member
Posts: 209
Joined: Sat Nov 04, 2017 2:19 am

Re: make kiera great again?

Fri Nov 10, 2017 10:10 pm

I'm 3.9k in Arena and I use RM Kiera in my arena squad. Admittedly, I only used her to keep my squad an all female team. I have an athena ronan(4*) but I decided to use Kiera RM. The problem with her is all her classes' performances range from usable to gimmicky. It's okay to let non-valiant heroes be strong but at least make sure that a valiant hero performs impressively. Since I only have experience with RM kiera and Ele Kiera, I can give my insights based on that.  

(I don't know if it's important but my arena squad is a Gladiator Rhea, HD Altima, Warlock Talissa, RM Kiera and Inquisitor Lucille.)

RM Kiera:
Aura is good in a mystic core team. However, her skill is a 6s cd spell and it does underwhelming damage unless you hit rangers with it. I feel like they should make her skill a hybrid of Zedd's RM and Ronan's RM skill. Kiera would be 100x better if her skill became a 5 missile spell and after that, it would spawn walls in front of the target hit(if possible). Note that by spawning walls in front of the enemy squad, damage may be mitigated due to the mechanics of the game (-25% dmg when there is an ally in front). This also means that Kiera RM now is the upgraded version of Ronan RM, not the other way around.

Elementalist Kiera.
Absurd MAG stat. Good aura when in a mystic team. However, Ele Kiera would appreciate if her skill is made a 5 turn cd spell but tone the numbers down. Since Ele Kiera is stupidly frail(Like any other mystic), the player should be rewarded if she survives the 1st wave, similar to Zoey. Maybe make her spell 5 turn cd then the lvl 30 skill's dmg on cast be reduced to 120% and the burn be 60%. The stun is probably okay at 50%.