Everyone have to understand risk and reward. If in the future, timed event become insanely easier to clear, which is a walk in the park for the future you, we old player can't complain. Cause we asked for it and we have to understand that such event won't be givin out good rewards as there is little to no risk therefore little to no reward.
Such is the problem with diplomatic solution, we vote for things that benefit the current us, knowing that it will only take 1 month to reach the future you, whatever benefit we asked for become obsolete. We make noise again.
All these discussion reminds me of how World of Warcraft turned into World of Carebear.
Like I say, if the event difficulty remains the same 1 year from now, and everybody is clearing with ease, its not anybody's fault but the developer.
Its not my job or your job to keep the game interesting for me, its for the developer. If everyone keeps quiet, they imagine that everything they are doing is perfect, which is not the case.
Your blame game is very strong sir. There is always new player, now you, as a new player fight for their privileges with your justification. And it is the dev's fault when you can and I can clear with ease? Didn't you fight for the newbie for easy event? I'm having a really easy time with this event and I don't blame the dev, because they have to cater for the L2P people.
The F2P I know of is doing so much better than all the L2P here. The P2P haven't event start complaining the ease of clearing event. It is never the dev's fault.
So which group do you belong to?
After all, the world is filled with hard truth, making game is a business, business needs money, money don't come from L2P and F2P.
If u ever need help, post ur team setup and the stage you wanna clear, everyone here will try their best to guide you through this difficult game. Writing wall of text without mentioning your team setup and baseline won't get you any help.
We didn't cry nerf when we reach a point where we got stuck in an event, we ask for pointers to clear, what unit to bring in what formation to use. That's how the beta player get past all sort of nightmares.