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freydom
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Re: the new rune system are ridiculous~

Thu May 11, 2017 1:54 pm

Tbh, this kind of changes, there is nothing much for players to complain about. 
If you do not like the rune fusion function, dont use it. as simple as that i suppose. 
Does it upset the game balance? if we focus on 3 and 4 star runes, then obviously the intent is for end game players to be OCD and squeeze and maximize their units stats
For 1, 2 runes merging, it surely help the new players or those who have poor luck. Since now u can get 1 3 star rune of ur choice more easily everytime u farm a heroic or exchange for rune tickets from bazzar( 2 stars). 
Like many others. i do find 3 star and above runes promotion expensive, but will it still be expensive to me 3 to 6 months later as I continue playing? Or by then will I actually find such initiatives useful? ;) if you are at the stage like me when doing 3 star promotion is expensive, then either ignore it altogether, or just use the 2 star fusion to get 1 slot 3 star runes. 
Devs alr help reduce reliance on RNG and make life easier for us, nothing much to complain about. Because whether you choose to do anything or nothing, it doesnt make you worse off.
And no, it doesnt make whales OP or make a bigger gap. Those willing to fuse 4 stars runes alr paid the price and are willing to make the sacrifice. Even without such a function, players that dont wish to make similar sacrifices be it time or money will never catch up. Thats just how it is. Gap is already and will always be there. And its an acceptable level. 
So yea, every function good or bad depends on your perspective. 
 
Nighthawk
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Re: the new rune system are ridiculous~

Thu May 11, 2017 2:04 pm

i  really like to see those white knight how to protect the dev~ but this time with no stronger reason quiet disappointed =(

farming a 3* rune with a correct stat with 1 block rune if u lucky~ u can get 1 or 2 in 1 week~

so i assume u can get 2 rune / in 1 week~
simple math 
3 year and 9 month u can get 5 character with 5* rune~ 

nice plan ~it really quiet slow 
I think fusing 3* runes is not a problem if you are able to farm legendary capitol comfortably. in fact, you can fully level a 4* runes in one week if u are able to complete all 13 legendary runs in a week. (91 3*-4* runes). In the past, you can only get 5* runes from event bazaar or if you able to be top 100 in the ladder. This feature just allows commoners like us a chance to have a 5* runes. If i am not wrong, the devs did mention that the base rune will stay the same just that it will be 5*. (it was mentioned in the fb posts in one of the replies). This would be somewhat simliar to enhancing your weapons to the next level. 
Honestly, i would not go for a level for my 1 slotted runes. prob upgrading the 2 slotted ones would provide more of a stats boosts. 
 
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Ferico
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Re: the new rune system are ridiculous~

Thu May 11, 2017 11:18 pm

Upgrading 2 runes to +15 kinda heavy for other players.

I really thought the rune merge would be something like this

(1 star runes x 2 pcs) + Reagent = 2 star Rune
(2 star runes x 3 pcs) + Reagent = 3 star Rune
(3 star runes x 4 pcs) + Reagent = 4 star Rune
(4 star runes x 5 pcs) + Reagent = 5 star Rune

I think this is more reasonable.
 
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Xinhuan
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Re: the new rune system are ridiculous~

Fri May 12, 2017 1:37 am

The way I see it, having the rune upgrade system in place is in no way worse off for players, than without the rune upgrade system. If you don't want to use it, just pretend it doesn't exist.

Whenever a new feature is put in, it is often better to err on the side of "making it too hard", and then adjusting it to be easier, than to make it too easy, and suffer the consequences of having to make it harder later (or even worse, cannot undo what has been done by the players).

After spending quite a bit of energy though, I am providing the following feedback with reference to Legendary difficulty (and 3*/4* fusion materials/runes):

A) The material for rune merge should drop more often. I heard some people used 600 energy, no 4* fusion material dropped.
B) The extra chance for getting mega-success isn't very significant, given that you only have 7 runes to fuse per day (for the days with just 1 Capitol run), unless we horde runes for fusing on "Rune weeks". Consider making the chance much higher.
C) In reference to (B), the drop rate for random runes as fusion fodder is also too low for players to take advantage of the mega-success fusion chance. Increase the chance to drop rune fodders.

I think it is just that, after "hyping" up the rune merge feature for a bit, the majority of the player base has found the implemented feature to be a bit "out of reach". This is a bit like the guild raids, where when it was first rolled out, pretty much only the top 3 to 5 guilds were able to even clear past the first boss, and the rolled out feature is just... disappointing... to use a mild word.

Get what I mean? I can have 7 days to farm story mode, but it doesn't look like I'll get more than maybe a handful of extra runes to fuse over the entire week over a normal non-Rune event week, and it just doesn't feel like the "rune week" will have any impact on my runes at all.
 
laughtmepls
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Re: the new rune system are ridiculous~

Fri May 12, 2017 9:12 am

The way I see it, having the rune upgrade system in place is in no way worse off for players, than without the rune upgrade system. If you don't want to use it, just pretend it doesn't exist.

Whenever a new feature is put in, it is often better to err on the side of "making it too hard", and then adjusting it to be easier, than to make it too easy, and suffer the consequences of having to make it harder later (or even worse, cannot undo what has been done by the players).

After spending quite a bit of energy though, I am providing the following feedback with reference to Legendary difficulty (and 3*/4* fusion materials/runes):

A) The material for rune merge should drop more often. I heard some people used 600 energy, no 4* fusion material dropped.
B) The extra chance for getting mega-success isn't very significant, given that you only have 7 runes to fuse per day (for the days with just 1 Capitol run), unless we horde runes for fusing on "Rune weeks". Consider making the chance much higher.
C) In reference to (B), the drop rate for random runes as fusion fodder is also too low for players to take advantage of the mega-success fusion chance. Increase the chance to drop rune fodders.

I think it is just that, after "hyping" up the rune merge feature for a bit, the majority of the player base has found the implemented feature to be a bit "out of reach". This is a bit like the guild raids, where when it was first rolled out, pretty much only the top 3 to 5 guilds were able to even clear past the first boss, and the rolled out feature is just... disappointing... to use a mild word.

Get what I mean? I can have 7 days to farm story mode, but it doesn't look like I'll get more than maybe a handful of extra runes to fuse over the entire week over a normal non-Rune event week, and it just doesn't feel like the "rune week" will have any impact on my runes at all.
by using a mild word. or what ever word~ this is not the main point~ idc

for all the old patch~ dev maybe consider the 1st server (which already long then 6 month live ) make those raid or stage harder is quiet normal logic~ all are acceptable~

for this rune patch... i doubt it even the 1st server also wont have more then 10% player will use it~

TL:SR this week patch with no new things~ 
 
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airkon
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Re: the new rune system are ridiculous~

Fri May 12, 2017 4:26 pm

I see myself as the top few % of players and personally, I will not use this feature for stat runes. Skill runes, on the other hand, might be worthwhile for some players as 3* skill runes are quite shit. Simply put, the amount of resources required to increase the rarity of a rune is not really the worth the minor increase in stats.

Most players, me included, are still trying to work towards a complete set +15 on their key characters. 

Devs might really want to rethink on the upgrade cost if they really want people to use this as a potential "sink". Else, it will just be a feature that no one will use.
 
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Xinhuan
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Re: the new rune system are ridiculous~

Fri May 12, 2017 7:25 pm

I see myself as the top few % of players and personally, I will not use this feature for stat runes. Skill runes, on the other hand, might be worthwhile for some players as 3* skill runes are quite shit. Simply put, the amount of resources required to increase the rarity of a rune is not really the worth the minor increase in stats.
The problem is.... Skill runes can't be upgraded with this current system. Only Stat runes. :(
 
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kazamai
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Re: the new rune system are ridiculous~

Fri May 12, 2017 10:21 pm

I fail to understand why people complain about this rune merge. before this how do we even get 5* stats rune? aside from previous bazaar? there's no regular way to obtain it. 
now the Dev give us a way to get it. although not easy. but still there's a way.
 
Obviously it's more intended for end game player with maxed out rune. While I also may not use it now because I'm still building rune for most of my main char, I still think it's a good addition and IMO it's quite balance. not far out of reach like previous raid release. hard but achievable. Kudos for Dev for this one from me.  
 
laughtmepls
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Re: the new rune system are ridiculous~

Sat May 13, 2017 7:51 am

I fail to understand why people complain about this rune merge. before this how do we even get 5* stats rune? aside from previous bazaar? there's no regular way to obtain it. 
now the Dev give us a way to get it. although not easy. but still there's a way.
 
Obviously it's more intended for end game player with maxed out rune. While I also may not use it now because I'm still building rune for most of my main char, I still think it's a good addition and IMO it's quite balance. not far out of reach like previous raid release. hard but achievable. Kudos for Dev for this one from me.  
before this how do we even get 5* stats rune?
ans :
95% of player: no
5% of heavy cash of player : yes

after this patch do we even get 5* stats rune? 
ans : 
95% of player: no
5% of heavy cash of player : i already say YES

after 2 years....
after this patch do we even get 5* stats rune? 
ans : 
10% of player: maybe ?
85% of player: no
5% of heavy cash of player : i already say YES, u already ask me 2 year before

is that really hard to understands?
 
Fortheluls
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Re: the new rune system are ridiculous~

Sat May 13, 2017 10:42 am

I fail to understand why people complain about this rune merge. before this how do we even get 5* stats rune? aside from previous bazaar? there's no regular way to obtain it. 
now the Dev give us a way to get it. although not easy. but still there's a way.
 
Obviously it's more intended for end game player with maxed out rune. While I also may not use it now because I'm still building rune for most of my main char, I still think it's a good addition and IMO it's quite balance. not far out of reach like previous raid release. hard but achievable. Kudos for Dev for this one from me.  
before this how do we even get 5* stats rune?
ans :
95% of player: no
5% of heavy cash of player : yes

after this patch do we even get 5* stats rune? 
ans : 
95% of player: no
5% of heavy cash of player : i already say YES

after 2 years....
after this patch do we even get 5* stats rune? 
ans : 
10% of player: maybe ?
85% of player: no
5% of heavy cash of player : i already say YES, u already ask me 2 year before

is that really hard to understands?
why are u only thinking of 5 stars? Majority of the players will be able to upgrade their 3 stars to 4. It gives u an option to upgrade. By your logic, most people wont have the required 4 stars to upgrade to 5, so why dont they upgrade their 3s to 4s? You can't even walk but expect to run.