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Hanzo
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Re: F2P is officially dead.

Tue Nov 22, 2016 5:06 pm

Let me get this straight.

Newer players and players with a weaker team are complaining because they cannot hit 100% completion, and demand there to be a way for them to eventually hit the 100% completion before the event ends?
Last week's event was accessible for everybody. New players can 100% the quest, but lack the capability to rank in ladder. That should be how trade offs work. Not barring event access to NEW PLAYERS of a NEW GAME.
Events only open up to players at level 10+, and by that time they can farm the normal event.

And they should be weighing on if they should farm event or continue the storyline first to get stronger from the guide quest rewards.

No one is forcing them to get 100% event achievement. 

That is weird.
 
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Razelle
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Re: F2P is officially dead.

Tue Nov 22, 2016 5:06 pm

What is this? The event is easy enough, still don't have seraphina at this point, but I can manage to complete 100% of the acievement by borrrowing my friends Seraphina, hahahaha

I don't understand what are you guys arguing about, this event is too easy, need more challenge, I also see lvl 50 player already beat the 100% achievement for the event :\
Last edited by Razelle on Tue Nov 22, 2016 5:07 pm, edited 1 time in total.
 
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Hanzo
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Re: F2P is officially dead.

Tue Nov 22, 2016 5:06 pm

Maybe it's first game you play around?

Events are for EVERYONE, updates are for EVERYONE.
Normal story mode is more like something to do when you finish the dailys/events/arena, like a FILLER.

The main things that make people stay on games are EVENTS.

I put some CAPS for make you impress on your mind this easy concept.. Because maybe they are not easy to understand for everyone.. 
Never seen games with features locked for new and low level players?
Lock features in 99% of games is a matter of 1 day farm.
You have yet to play many mobile games I see.
 
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patootsies
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Re: F2P is officially dead.

Tue Nov 22, 2016 5:13 pm

Let me get this straight.

Newer players and players with a weaker team are complaining because they cannot hit 100% completion, and demand there to be a way for them to eventually hit the 100% completion before the event ends?
Last week's event was accessible for everybody. New players can 100% the quest, but lack the capability to rank in ladder. That should be how trade offs work. Not barring event access to NEW PLAYERS of a NEW GAME.
Events only open up to players at level 10+, and by that time they can farm the normal event.

And they should be weighing on if they should farm event or continue the storyline first to get stronger from the guide quest rewards.

No one is forcing them to get 100% event achievement. 

That is weird.
They are not being forced to get 100% event. They are being ousted from completing it. There's a difference. If they have dictated that the event should be for high level people, they should have. 

Again, like last week event even if you have a crap team you can still participate and work towards getting the 100% Event Quest. But Old/P2P players have the capability of gaining MUCH more. Both are rewarded.

This event has high restrictions in getting Kahuna, difficult is different from impossible. Wherein new/some f2p players are restricted from getting Kahuna from any source, whereas stronger players are rewarded by having multiple Kahunas.

Past Event:
New Player = 1 5* Maleos (Quest 100%), RNG tix for 5*, Lower Tier Ladder Rewards.
Old Player/P2P etc. = 1 5* Maleos (Quest 100%), RNG tix for 5* and Maleos Accessories and Higher Ladder Rewards.

This Event:
New Player = 0 Kahuna (Quest 100%, Unrefined Gem drop rate)
Old Player = 1~6 Kahuna (Quest 100%, Can farm Legendary)

There's a difference.
 
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Hanzo
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Re: F2P is officially dead.

Tue Nov 22, 2016 5:15 pm

I will repeat what I posted in the other thread.

I am a paying user. My team can kill the Legendary boxes 30% of the time, but I decided to farm Heroic instead as it is more efficient.

I make decisions based on my team's strength and weaknesses, I don't cry for nerf just because I am not strong enough.

This event has sometime for everyone from a bird's eye view, less for the new comers, more for the older players. Everyone gets something, not nothing.

Newer players or players who are not able to complete Legendary have choices. Farm Heroic, get stronger. Or cry for nerfs, which I see many here are doing.
 
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Hanzo
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Re: F2P is officially dead.

Tue Nov 22, 2016 5:16 pm

Last week's event was accessible for everybody. New players can 100% the quest, but lack the capability to rank in ladder. That should be how trade offs work. Not barring event access to NEW PLAYERS of a NEW GAME.
Events only open up to players at level 10+, and by that time they can farm the normal event.

And they should be weighing on if they should farm event or continue the storyline first to get stronger from the guide quest rewards.

No one is forcing them to get 100% event achievement. 

That is weird.
They are not being forced to get 100% event. They are being ousted from completing it. There's a difference. If they have dictated that the event should be for high level people, they should have. 

Again, like last week event even if you have a crap team you can still participate and work towards getting the 100% Event Quest. But Old/P2P players have the capability of gaining MUCH more. Both are rewarded.

This event has high restrictions in getting Kahuna, difficult is different from impossible. Wherein new/some f2p players are restricted from getting Kahuna from any source, whereas stronger players are rewarded by having multiple Kahunas.

Past Event:
New Player = 1 5* Maleos (Quest 100%), RNG tix for 5*, Lower Tier Ladder Rewards.
Old Player/P2P etc. = 1 5* Maleos (Quest 100%), RNG tix for 5* and Maleos Accessories and Higher Ladder Rewards.

This Event:
New Player = 0 Kahuna (Quest 100%, Unrefined Gem drop rate)
Old Player = 1~6 Kahuna (Quest 100%, Can farm Legendary)

There's a difference.
I am Prestige 10. I am most probably not getting 100% achievement. I don't give 2 shits about Kahuna, he will be back in the future somehow.

So you are angry because Kahuna is that powerful of a game-breaking hero?
 
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Jenoss
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Re: F2P is officially dead.

Tue Nov 22, 2016 5:17 pm

I will repeat what I posted in the other thread.

I am a paying user. My team can kill the Legendary boxes 30% of the time, but I decided to farm Heroic instead as it is more efficient.

I make decisions based on my team's strength and weaknesses, I don't cry for nerf just because I am not strong enough.

This event has sometime for everyone from a bird's eye view, less for the new comers, more for the older players. Everyone gets something, not nothing.

Newer players or players who are not able to complete Legendary have choices. Farm Heroic, get stronger. Or cry for nerfs, which I see many here are doing.
Well if a endgame pay to play / beta gamer team, can't manage to farm a stage, they should really change it.
Or just no one will be use of it.

If no one will be use of it, the team just failed on developing this stage or his difficulty.


That's the process of develop a game.
Create --> testing --> review success rate --> balance.
If many people can manage to finish it, but no one farm it, it's need a fix.
If you can't provide a costructive feedback to the developer, you can't help them to understand what his weak on their updates, you can't help the community, and you can't help yourself.
 
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Hanzo
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Re: F2P is officially dead.

Tue Nov 22, 2016 5:19 pm

I will repeat what I posted in the other thread.

I am a paying user. My team can kill the Legendary boxes 30% of the time, but I decided to farm Heroic instead as it is more efficient.

I make decisions based on my team's strength and weaknesses, I don't cry for nerf just because I am not strong enough.

This event has sometime for everyone from a bird's eye view, less for the new comers, more for the older players. Everyone gets something, not nothing.

Newer players or players who are not able to complete Legendary have choices. Farm Heroic, get stronger. Or cry for nerfs, which I see many here are doing.
Well if a endgame pay to play / beta gamer team, can't manage to farm a stage, they should really change it.
Or just no one will be use of it.

If no one will be use of it, the team just failed on developing this stage or his difficulty.


That's the process of develop a game.
Create --> testing --> review success rate --> balance.
If many people can manage to finish it, but no one farm it, it's need a fix.
If you can't provide a costructive feedback to the developer, you can't help them to understand what his weak on their updates, you can't help the community, and you can't help yourself.
There are already squads with the correct strategies to kill the chests and complete Legendary since Day 1 of the event. What are you talking about?
 
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patootsies
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Posts: 56
Joined: Thu Nov 17, 2016 7:43 pm

Re: F2P is officially dead.

Tue Nov 22, 2016 5:19 pm

Events only open up to players at level 10+, and by that time they can farm the normal event.

And they should be weighing on if they should farm event or continue the storyline first to get stronger from the guide quest rewards.

No one is forcing them to get 100% event achievement. 

That is weird.
They are not being forced to get 100% event. They are being ousted from completing it. There's a difference. If they have dictated that the event should be for high level people, they should have. 

Again, like last week event even if you have a crap team you can still participate and work towards getting the 100% Event Quest. But Old/P2P players have the capability of gaining MUCH more. Both are rewarded.

This event has high restrictions in getting Kahuna, difficult is different from impossible. Wherein new/some f2p players are restricted from getting Kahuna from any source, whereas stronger players are rewarded by having multiple Kahunas.

Past Event:
New Player = 1 5* Maleos (Quest 100%), RNG tix for 5*, Lower Tier Ladder Rewards.
Old Player/P2P etc. = 1 5* Maleos (Quest 100%), RNG tix for 5* and Maleos Accessories and Higher Ladder Rewards.

This Event:
New Player = 0 Kahuna (Quest 100%, Unrefined Gem drop rate)
Old Player = 1~6 Kahuna (Quest 100%, Can farm Legendary)

There's a difference.
I am Prestige 10. I am most probably not getting 100% achievement. I don't give 2 shits about Kahuna, he will be back in the future somehow.

So you are angry because Kahuna is that powerful of a game-breaking hero?
You have completely missed the point. We are trying to have a healthy conversation, not aggression.
 
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Kristofbruyninckx
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Re: F2P is officially dead.

Tue Nov 22, 2016 5:20 pm

I still do not see what the fuss is about.
Newer player can do the event. They will not finish it, but that is why there are different points in the game. They could reach 25 and 50%. Saying it is not accessible to them is false. They cannot finish it at 100% but still get rewards that help in their personal growth.
People who think that after the beta they should have reset the game to make it equal are delusional. The wales would have been at the same point as they are now,and the beta players would have gotten the prestige advantage + we all would have had a ton of gems as compensation for our purchases and lost gems during the reset. In no way would a reset have made things " equal ".

I feel like i am going to get allot of backfire for this but hey here it goes:
It feels like going into a AAA game like CoD and people who started playing complaining they dont have acces to all the nice guns and perks of being higher level.
I do agree we have to help newer players, that can be accomplished be writing some nice guides to pass the event and make them understand the mechanics of the game.That will truly help them.

Cheers fellow gamers ( new and old i love you all )
The issue here is the visibility of the struggle of new players for a NEW GAME. Again I don't care about BETA players you've had months in advance blah blah. Non factor.

They have taken a step back from what they did last event, wherein EVEN new players CAN finish the event quests. The difference now is, like you said, 

"Newer player can do the event. They will not finish it, but that is why there are different points in the game. They could reach 25 and 50%. Saying it is not accessible to them is false. They cannot finish it at 100% but still get rewards that help in their personal growth."

This makes it already NOT accessible to them! No matter how you twist and turn it, it is not accessible in every facet or angle for a new player. Accessibility means everyone can enter in a variety of ways that lead to the same destination. This event is NOT accessible, especially with the time constraint. It cannot be reached just by anyone. Unlike the previous event. Wherein if you start playing at the start or even midway of the event you CAN still 100% the Event Quests but you do not get the Ladder Rewards. There's a trade-off, there's a visible difference. Right now not completing the Event Quests to 100% seems like a massive disappointment when you've managed to do it before! The trade-off should come from somewhere.

No point mentioning BETA again and again. The developers are constantly tugging between BETA players and new players to balance things. They decided that there should be no wipe, they should face that decision with equal opportunities for the new and old players.

Your CoD analogy doesn't apply here. The new players aren't grieving that they don't have everything, they're grieving that they're not able to participate at a difficulty SUITED for them. They're playing at a field where old players are battling it out and they're just joining in and grabbing whatever is left behind.

The previous event players reached 100% because the devs reduced the difficulty in the last 3 days so NO people joining midway or at the end did originaly NOT have a chance to finish it. The unannounced extension and nerf did it. So you analogy is flawed compared to the previous event.

Accessibility is the acces to an event, no matter how you turn it, they have access and can reach a reasonable completion rate. Wich is the case. The destination is the same, but not everybody reaches it at the same speed. Thats the game.
People are complaining as if this is the last event ever made. There will be others, and this event is a stepstone to ALL players new and old to be better prepared for the next event. This event is not the end of the game so i do not consider it as the goal and destination to reach. I consider it as a stepstone that will allow me to clear 100% of the legendary story game and make me stronger to compete even more in the arena and the events to come.

And on your last point, the players DO have a difficulty suited for them. That seems like the whole point of this discussion. They have a difficulty suited for them, but want the rewards of the difficulties they are not suited for.

I feel like being at an olympic competition where the bronze medal winner throws a tantrum because he was not fast enough but still wants the gold medal and calls it unfaire because the two other guys were faster as him.

We all have the same road, up to the new players to build their teams and get stronger so they to can compete for the gold medal.

And lets not kid ourselves, it does not take ages to become competitive in this game. It takes what? 2 weeks ( im being generous ) to have a decent team and start doing the more difficult stuff. If people are too impatient to build their team thats up to them.
This game is very generous with the currencies allowing everybody to grow at a fast pace.
Older players have reached a cap now, the rewards they are giving are not helping us advance so the separation between old and new is shrinking each day.