Fri May 26, 2017 6:37 pm
Okay then, I'm not really here to make a heated argument or anything, so I'd appreciate it if Ralden and Ugh could just tone down on the flaming. If you guys disagree but don't want to argue constructively about it, then you're welcome to simply leave, there's no need to resort to petty insults.
Alright so, as a reply to Airkon, I am not really contradicting myself. I think you might have misunderstood what I was trying to say so I'm going to rephrase it.
So, remember how in mobile games similar to Valiant Force, there are usually two types of arena systems?
The first type of arena system is the ranking based system. In this system, players fight each other for specific positions in rankings, and as such defensive measures (specifically your team's capability to fend off attackers) is important. These ranking based systems tend to rely more on individual power over capability to spam arena resource mainly because you can't really get to a top spot if you can't beat everyone else that's on a higher spot than you. Also, this arena system tends to have an extremely competitive environment and people need to watch their rankings all the time or they'll get sniped, especially in higher rankings where many individuals have similar power levels.
The second type of arena system is what Valiant Force currently adopts, and that's the MMR/point based system. Here, it's pretty much straightforward - defeat your enemies, gain points, be defeated and lose points, and rankings are based on which players have the most points gained. Here, arena resource consumption is important to obtain the best ranks, while focus on individual strength is mostly at a secondary level only because all you need is a team that's enough to defeat your AI opponents.
So the point I was trying to make is that this game encourages difficulty in arena in the second arena system mentioned, when the capability to rise to the best ranks is gated by spamming arena resources, in this case, orbs.
These two types of arena design are in conflict with each other because the effort doesn't match the reward. If arena is difficult, then there should be appropriate rewards in achieving success over others. Except, here, it's impossible to achieve Champion or Legendary levels without purchasing orbs, and those are really the only levels where the gap in reward is more noticeable as opposed to all levels between Expert 1 and Master 3. It doesn't really matter if you're Master 3 or Expert 1, there's only a 30 gem and 60 blood token gap between them.
So now, we're left with a very punishing arena system that is basically telling you to just autobattle your way through the whole thing, or try to compete relatively well if you're desperate enough to get a couple of more measly gems and blood tokens. And if you're going to tell me I'm forgetting blood tokens, you can still pretty much earn a regular amount of blood tokens by winning at least most of your arena fights, which is really easy at Expert 1 3600 where there are a lot of easier set-ups to handle, at times not even including summoners, and as such autobattling at that range can help you obtain enough wins to gain a decent amount of blood gems so long as you use all of your orbs every time it replenishes.
So now, I'm hoping that the developers make up their mind and focus on what kind of arena system they want to impose. If they want a system where they can earn lots of money (which is currently what it is right now) then they should focus only on changes in the arena system that complements that. I loved the pre-Summoner era and was fine with the pre-nerfed Summoner area precisely because the effort matches the reward, and by that I mean that there is a bit of consistency going on, and if you just play semi-seriously and get a decent amount of wins all the time then you're set.
Of course, if you guys are having fun with the current arena system as it is now, then don't mind anything I say, it's mostly just an opinion anyway and it's currently how I view it. It's still a major feature within the game though and I'm hoping they can do something to make it better in the future, where it's something that you can get relatively serious at and be rewarded more appropriately based on your efforts.