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Kohaku
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Re: F2P is officially dead.

Wed Nov 23, 2016 10:33 am

what's damn bloody annoying about this event is that if you don't kill the chest with gems inside before his skill turn is up, some ogre will come and steal it away.. which means you get 0 unrefined gems.
close the game immediately, relog, resume the battle, focus on the chest that is stolen.
Oh good idea. thanks!
 
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Klifter
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Re: F2P is officially dead.

Wed Nov 23, 2016 10:34 am

Actually the rewards changed quite a bit since then, exclusive event heroes were accessible in several copies through various event quest completions. Right now our event exclusive hero 'Kahuna' is only available through 100% completion (which some have already given up hope to achieve), and the Bazaar with a wooping 1k unrefined gems (which a lot have to sacrifice other rewards for it).
Yeah..understandable coz its a 5* hero. Dont look at the prize, why are u looking at the prize if u cant comply with the requirement of the achievement.

There is bazaar now. The different is simple, if i remember correctly the energy used in lulu and aria ia pretty much lower hence more token we will get. Correct me if im wrong.

As u know for the lower players, energy is scarse. They cant catch up to it but hey, in 2 days i get around 400 gems. If they maximized the energy everyday. They can still get a copy or 2 of kahuna by the end of the event.

And we all know how vf teams works, they tend to change it at the last minute of the event due to players feedback. Why spend the gems early on during event. I was supprise in feedback pools people dont want the bazaar to drop the amout of gems use to redeem the prize

So in conclusion, im not talking about the reward, im not saying about the reward, im not reffering to the reward. Im talking about the requirement to complete the achievement. Its so much similar to lulu and aria, not 100% still somewhat similar if u change it to tokens.

Now..u got what im saying. Forget about the prize if u cant comply with the requirement.
I think if the new players compared this event with the first two, they definitely have more reason to be angry about it. It is about how accessible event exclusive heroes are after all, doesn't matter how high they can be promoted to. Isn't what this discussion is all about? It seemed to have sidetracked in this way.
Actually the rewards changed quite a bit since then, exclusive event heroes were accessible in several copies through various event quest completions. Right now our event exclusive hero 'Kahuna' is only available through 100% completion (which some have already given up hope to achieve), and the Bazaar with a wooping 1k unrefined gems (which a lot have to sacrifice other rewards for it).
Maybe Kahuna will go to the summon pool?  This could explain why they don't want us to get too many copies of him...
The Developers and even the Moderators have hinted they will return at some point in the future, especially Lulu and Aria. I doubt they will go into the summon pool but probably in another event where their 5* versions gets released.

Then this guy claimed to have summoned x2 Lulu earlier today, this is news to me since her event was over so long ago and I never heard or seen anyone pulled one since then or ever, until now...
viewtopic.php?f=6&t=1209&start=10#p6995
This i agree with u and thats where the bazaar comes into play. Like i said in previous post about the feedback pools on the event, i choose to lower the gems used for redeem the prizes, just the kahuna ticket that i see fit to be lowered, like 750 gems maybe. And to get all 5 kahuna, even for a p2p players, they still need to invest considarable amout to get all of it. This is for the new players benefit, tho they cant complete the achievement. At least they can redeem something out of it in bazaar.

Yeah..i see the post about the lulu thingy, its just a misunderstanding on his part. Was suprise too at 1st
 
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jayle
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Re: F2P is officially dead.

Wed Nov 23, 2016 11:33 am

The ideal progression to getting a stronger squad for future content, one of them lies in getting those heroes like "Dragoon Vincent" or "Grand Ranger Cybella" for end game content because we have people to thank for introducing terms like "without x unit you won't be able to pass this legendary x-x". So it's obvious where the gems are heading to - everyone who is aimming for a certain milestone like clearing legendary would probably have this mindset that without these particular "x" units, they don't have to even bother about reaching there. 

Another thing the new players have to be under the mercy of RNGsus. 
Not everyone has the luck and gem to spare to keep pulling heroes much less any event hero like seraphina.

As a new player, there's are certain restrictions place on them like their handicap to their cap energies and their heroes growth.

Saying they can compete on a fair even ground as any player is not possible at all, that's why it is never the case to say that the treatment given to all the players are the same.

To say that an event is not cater for every player, how is that possible? If they introduce an event that a certain party can't participate nor gain any benefit or rewards, then the game itself is creating a segregation and discrimination in a sense of favoring one group of players.

An event always have objectives to fulfill to meet the users' requirement. It's not easy to identify these requirements because users are a general term, if we break down user into "New Players, Veteran Players" or "Casual Players and Paying Players" or "PvE players and PvP players". Each classifications or groups have their own requirements to meet. 

However, even after breaking down the users group, there will always be similarities found in some or all the groups. For example, PvP players and Veteran players would look forward to having more arena heroes, Casual and New Players will look forward to more content to explore and things like that. For the current circus event, the one reward everyone is eyeing for which cause this discussion to be debated is the hero, Kahuna. 

Is he exclusive or not? I can tell you that no, he's not exclusive. He's an event hero which means, this is an event FOR you to 100% get him. I'll simplify the sentence for you directly if you don't understand the meaning behind it:
This event has a 100% chance to obtain Kahuna if you follow the conditions lay out for you. In the future summoning pool, your chance to obtain Kahuna will be the same as other heroes.
This 100% is not an illusion and it is true. You can get this hero 100% if you have the unrefined gems, if you have completed the 100% achievement. But the question is, how many % of the total playerbase are able to fulfill these conditions laid out to get this hero?

How do I know he's not event exclusive? The evident is "Event Heroes" not "Event Exclusive Heroes". If the hero turns out to be exclusive, this very evident is enough to send the developers back to their graves which they will never hope to do soIn the past, if you have not followed the discussion for Phantom Knight and Lulu, the developers once have a headache delivering a message across to beta and normal players and they have mentioned that they will state clearly if it is exclusive for beta or not. Here I extract an evident from the forum post:
  • Event Heroes, Kahuna is obtainable in 100% Milestone and Bazaar by exchanging "Unrefined Gems"
So if you go to this page : viewtopic.php?f=3&t=1187
Try searching for the word or term "Exclusive". I can tell you the result will give you a "O".

Now, if you want an example of what is "Exclusive", go to this website: 
http://sgcafe.com/2016/08/valiant-force ... -now-open/ 
and see for yourself how big the word "Exclusive" is printed on the image.


I can safely tell you that this event, is indeed catered for everyone. But the objective of this event is to provide activities for the players and at the same time, introduce 2 new characters and their stories. This is something I really like about Valiant Force is their event characters are not just created out of thin air with a background setting. The exclusive used in the event is to be able to experience the folklore of the story behind Seraphina and Kahuna. 

For me, I can safely say that I've missed Lulu's exclusiveness I can never experience the dungeon  unless they reintroduce her story dungeon. But getting Lulu is possible if they add her into the pool.

So why are people getting all angry and sad is because having an event to get this character seem too good to miss. Who can say he or she will be guarantee a Kahuna in the future pull? I played Summoners War for more than 3 years, I haven't even gotten 1 rakshasa. To top it off, she's a 4 star and note even a 5 star natural. By presenting the players a 100% chance to get a hero, this is where they are coming from: They are unable to settle for a chance to get Kahuna in the future VS a guarantee chance to get a Kahuna in this event.

Shinobi's Edit: I want to conclude this message with my own opinion on the current event. Yes, it is vexxing even for me because I didn't get King Melos nor the bailer or jailer or whatever zombie that is. But end of the day, I have to say is the game I'm playing is fun and that's all to it. I play game for fun, leisure and to know people from all over. There are some things in lives that are not within our reach and we have to admit it that we just couldn't get it once we missed the presented opportunity. The same goes for a N-Gage, a nokia gameboy like phone. Just because some people aren't born in that era and didn't get to see that phone doesn't mean they will never get to have a phone to play games. Technologies get better, so does the games. We, the players have the duty to move on to view things better in the future and not compare things of the past that we have missed. If we keep looking back, we will never be able to walk forward without falling. So why give yourself a hard life when you can choose to forgo that 1 thing that hinder your endless future?
Last edited by jayle on Wed Nov 23, 2016 11:44 am, edited 1 time in total.
 
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Hanzo
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Re: F2P is officially dead.

Wed Nov 23, 2016 11:36 am

3rd day into 11-day event. The whiners are still crying.
 
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Jaeger
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Re: F2P is officially dead.

Wed Nov 23, 2016 11:57 am

3rd day into 11-day event. The whiners are still crying.
We might need someone to make guide how to beat legendary with only Zealot Leon and stranger Seraphina ( and some consumables )
 
halekuuu
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Re: F2P is officially dead.

Wed Nov 23, 2016 12:03 pm

3rd day into 11-day event. The whiners are still crying.
22 pages in, still waiting for constructive post from you.
 
Fortheluls
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Re: F2P is officially dead.

Wed Nov 23, 2016 12:31 pm

A good article about some of the people on this thread. https://www.washingtonpost.com/news/the ... eneration/
 
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GraySea
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Re: F2P is officially dead.

Wed Nov 23, 2016 12:35 pm

The ideal progression to getting a stronger squad for future content, one of them lies in getting those heroes like "Dragoon Vincent" or "Grand Ranger Cybella" for end game content because we have people to thank for introducing terms like "without x unit you won't be able to pass this legendary x-x". So it's obvious where the gems are heading to - everyone who is aimming for a certain milestone like clearing legendary would probably have this mindset that without these particular "x" units, they don't have to even bother about reaching there. 

-cut-
Someone add a like button so I can actually +1 to posts like these.

I actually typed a very long essay but I accidentally deleted it and now I find it pointless to post. :C
 
halekuuu
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Re: F2P is officially dead.

Wed Nov 23, 2016 12:39 pm

A good article about some of the people on this thread. https://www.washingtonpost.com/news/the ... eneration/
Except a participation trophy sits on a mantlepiece and could only function as a blunt weapon in dire circumstances, whereas a 5* capable unit like Kahuna could help many new player squads.
Entirely different context, but nice try.
 
Fortheluls
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Re: F2P is officially dead.

Wed Nov 23, 2016 12:57 pm

A good article about some of the people on this thread. https://www.washingtonpost.com/news/the ... eneration/
Except a participation trophy sits on a mantlepiece and could only function as a blunt weapon in dire circumstances, whereas a 5* capable unit like Kahuna could help many new player squads.
Entirely different context, but nice try.
Nice red herring. The concept refers to the fact that the generation expects rewards just for playing. Which is pretty much the popular sentiment in this thread. But I'll humor you for a bit. 1 run of heroic nets you about 5-7 unrefined gems. The event is 10 days long, during which time you get 10days x 24hrs x 6nrg/hr = 1440 energy. Which is more than enough to get Kahuna if it was that big a deal to people. Do you need to 100% this event? Not really. Do people EXPECT to 100% this event just for logging in? Seems like it.