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alvinherexD
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Re: F2P is officially dead.

Wed Nov 23, 2016 1:17 pm

I think this Event is great! 

Much better compared to the previous Event.

1) Save time - no stupid endless grinding
2) Not RNG dependent - summon 346547546745 tickets and not enough spitter
3) Everyone can complete the entire event with 100% quite easily  - hardest part being completing the event 150 times. X.X

Good luck everyone!
 
halekuuu
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Re: F2P is officially dead.

Wed Nov 23, 2016 1:49 pm

A good article about some of the people on this thread. https://www.washingtonpost.com/news/the ... eneration/
Except a participation trophy sits on a mantlepiece and could only function as a blunt weapon in dire circumstances, whereas a 5* capable unit like Kahuna could help many new player squads.
Entirely different context, but nice try.
Nice red herring. The concept refers to the fact that the generation expects rewards just for playing. Which is pretty much the popular sentiment in this thread. But I'll humor you for a bit. 1 run of heroic nets you about 5-7 unrefined gems. The event is 10 days long, during which time you get 10days x 24hrs x 6nrg/hr = 1440 energy. Which is more than enough to get Kahuna if it was that big a deal to people. Do you need to 100% this event? Not really. Do people EXPECT to 100% this event just for logging in? Seems like it.
Strangely enough, the polls are 49-51 only slightly in favor of participation rewards, yet the article is intent on labeling the entire generation. And you call this biased publication a good article.. I guess it's true that you only see what you want to see. In any case I fall out of that age group so I guess it doesn't matter?

And expecting people to play 24hours for the minimum reward is ridiculous, to make up for the fact they were not beta or have the disposable income of the top tier whales.

You don't have to humour me, I have no interest in biased opinions, and so far even some beta high end players have also expressed their opinion that the event is too much. I am just waiting for people to rightly provide an argument that is reasonable and not fueled by an elitist beta mindset thanks.
 
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Bickini
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Re: F2P is officially dead.

Wed Nov 23, 2016 2:03 pm

If the event completion is set to a newbie level that day 1 account can cleared it with ease, the reward will not be awesome.
That will cause an outrage again.

If the event completion is set to a moderate difficulty, a month old account can cleared it with ease, the reward will be subpar. That will case an outrage again.

Both scenarios will cause the paying customer to leave the game cause they can just auto till they themselves got no interest in the game. In that case, the game will face difficulties is rolling new content due to the lack of funds.

Do we play game for the ease of clearing event and stuff? Look no further people, play some Chinese web game, you can clear them pretty easy.

New player should and always gear up and level up before farming legendary. The design philosophy works exactly like the story mode. If u can't beat the story mode, u can't beat the event.
 
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Kristofbruyninckx
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Re: F2P is officially dead.

Wed Nov 23, 2016 2:03 pm

There is a poll right now in progress.
If everyone votes and we have a clear result we can finally get over those conversations.

This is the second event where the community is arguing, are we really going to keep doing this at every event or will the dissatisfied people bring it up again at every event as long as they don't have it their way? ( be it nerf or not nerf groups )
 
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Kristofbruyninckx
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Re: F2P is officially dead.

Wed Nov 23, 2016 2:05 pm

There is a poll right now in progress.
If everyone votes and we have a clear result we can finally get over those conversations.

This is the second event where the community is arguing, are we really going to keep doing this at every event or will the dissatisfied people bring it up again at every event as long as they don't have it their way? ( be it nerf or not nerf groups )
Ps: i proposed an alternative to the current quests and submitted a post about it, any input about it is very welcome.
 
Fortheluls
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Re: F2P is officially dead.

Wed Nov 23, 2016 2:13 pm

Except a participation trophy sits on a mantlepiece and could only function as a blunt weapon in dire circumstances, whereas a 5* capable unit like Kahuna could help many new player squads.
Entirely different context, but nice try.
Nice red herring. The concept refers to the fact that the generation expects rewards just for playing. Which is pretty much the popular sentiment in this thread. But I'll humor you for a bit. 1 run of heroic nets you about 5-7 unrefined gems. The event is 10 days long, during which time you get 10days x 24hrs x 6nrg/hr = 1440 energy. Which is more than enough to get Kahuna if it was that big a deal to people. Do you need to 100% this event? Not really. Do people EXPECT to 100% this event just for logging in? Seems like it.
Strangely enough, the polls are 49-51 only slightly in favor of participation rewards, yet the article is intent on labeling the entire generation. And you call this biased publication a good article.. I guess it's true that you only see what you want to see. In any case I fall out of that age group so I guess it doesn't matter?

And expecting people to play 24hours for the minimum reward is ridiculous, to make up for the fact they were not beta or have the disposable income of the top tier whales.

You don't have to humour me, I have no interest in biased opinions, and so far even some beta high end players have also expressed their opinion that the event is too much. I am just waiting for people to rightly provide an argument that is reasonable and not fueled by an elitist beta mindset thanks.
http://imgur.com/a/qZuIJ
Started on official release, so about 3 weeks in for me now. The only thing I've bought is the daily gem package, so nowhere close to a beta tester or whale. Was 19/21 before I rolled my Seraphina, and pretty sure I could have gotten by with a friend unit for the last two.

The article serves as a guideline for what it represents. But I guess you're right. You only choose to see what you wanna see. I've shown you the maths, but you chose to skimp it. You don't even have to be on 24/7, you just need to utilize 5/7 of that. Kahuna only costs 1000 gems. With energy gifts, rewards, wishing well, event rewards ( crystals and energy), level ups etc - the amount of time needed is much lower. 

It seems its not biased opinions that you have no interest in, but any opinion that doesn't fit your own. And if that makes me have an "elitist beta mindset", so be it.
Last edited by Fortheluls on Wed Nov 23, 2016 2:21 pm, edited 4 times in total.
 
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Bickini
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Re: F2P is officially dead.

Wed Nov 23, 2016 2:13 pm

There is a poll right now in progress.
If everyone votes and we have a clear result we can finally get over those conversations.

This is the second event where the community is arguing, are we really going to keep doing this at every event or will the dissatisfied people bring it up again at every event as long as they don't have it their way? ( be it nerf or not nerf groups )
That is because people don't understand the logic of events. Events is a place to get exclusive stuff and smooth out the gearing journey for newer player.

People here are focusing too much on the entitlement that everyone must get 100% completion with awesome rewards.

The idea that player only play event and not story is a flawed mentality. Without grinding in story mode to gear up, how can the player PROGRESS in the event?

Worst come to worst, event 100% completion can be achieved by 10 days old account with full squad 3* no upgrade with no equipment and really crappy rewards that aims to help newer player in advancing the game.
 
halekuuu
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Re: F2P is officially dead.

Wed Nov 23, 2016 2:15 pm

If the event completion is set to a newbie level that day 1 account can cleared it with ease, the reward will not be awesome.
That will cause an outrage again.

If the event completion is set to a moderate difficulty, a month old account can cleared it with ease, the reward will be subpar. That will case an outrage again.

Both scenarios will cause the paying customer to leave the game cause they can just auto till they themselves got no interest in the game. In that case, the game will face difficulties is rolling new content due to the lack of funds.

Do we play game for the ease of clearing event and stuff? Look no further people, play some Chinese web game, you can clear them pretty easy.

New player should and always gear up and level up before farming legendary. The design philosophy works exactly like the story mode. If u can't beat the story mode, u can't beat the event.
I agree that new players should gear up and level before attempting harder, more end game content, but this is a timed event we are talking about. 
If we are talking about a separate raid/level which is perpetually there, and they can come back to attempt in a month or two, than I am by all means agreeable to that level of difficulty. But expecting the majority of your player base (which will be f2p and only starting from official launch) to reach that kind of level within 10 days is .... Which is why I say the developers are sending the wrong message, because all it tells me now is "spend money or byebye event". Catering to the needs of the whales and betas is not wrong, but if that is all you are thinking of at this point when your game is only 3 weeks in, then it might go south pretty quickly.
 
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Hanzo
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Re: F2P is officially dead.

Wed Nov 23, 2016 2:17 pm

If the event completion is set to a newbie level that day 1 account can cleared it with ease, the reward will not be awesome.
That will cause an outrage again.

If the event completion is set to a moderate difficulty, a month old account can cleared it with ease, the reward will be subpar. That will case an outrage again.

Both scenarios will cause the paying customer to leave the game cause they can just auto till they themselves got no interest in the game. In that case, the game will face difficulties is rolling new content due to the lack of funds.

Do we play game for the ease of clearing event and stuff? Look no further people, play some Chinese web game, you can clear them pretty easy.

New player should and always gear up and level up before farming legendary. The design philosophy works exactly like the story mode. If u can't beat the story mode, u can't beat the event.
I agree that new players should gear up and level before attempting harder, more end game content, but this is a timed event we are talking about. 
If we are talking about a separate raid/level which is perpetually there, and they can come back to attempt in a month or two, than I am by all means agreeable to that level of difficulty. But expecting the majority of your player base (which will be f2p and only starting from official launch) to reach that kind of level within 10 days is .... Which is why I say the developers are sending the wrong message, because all it tells me now is "spend money or byebye event". Catering to the needs of the whales and betas is not wrong, but if that is all you are thinking of at this point when your game is only 3 weeks in, then it might go south pretty quickly.
Who is expecting all players to reach 100% in 10 days? You "entitled" ones are the group who keep demanding the event to be nerfed so that EVERYONE  can hit 100%. 
 
halekuuu
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Posts: 43
Joined: Sun Nov 06, 2016 9:33 pm

Re: F2P is officially dead.

Wed Nov 23, 2016 2:25 pm

If the event completion is set to a newbie level that day 1 account can cleared it with ease, the reward will not be awesome.
That will cause an outrage again.

If the event completion is set to a moderate difficulty, a month old account can cleared it with ease, the reward will be subpar. That will case an outrage again.

Both scenarios will cause the paying customer to leave the game cause they can just auto till they themselves got no interest in the game. In that case, the game will face difficulties is rolling new content due to the lack of funds.

Do we play game for the ease of clearing event and stuff? Look no further people, play some Chinese web game, you can clear them pretty easy.

New player should and always gear up and level up before farming legendary. The design philosophy works exactly like the story mode. If u can't beat the story mode, u can't beat the event.
I agree that new players should gear up and level before attempting harder, more end game content, but this is a timed event we are talking about. 
If we are talking about a separate raid/level which is perpetually there, and they can come back to attempt in a month or two, than I am by all means agreeable to that level of difficulty. But expecting the majority of your player base (which will be f2p and only starting from official launch) to reach that kind of level within 10 days is .... Which is why I say the developers are sending the wrong message, because all it tells me now is "spend money or byebye event". Catering to the needs of the whales and betas is not wrong, but if that is all you are thinking of at this point when your game is only 3 weeks in, then it might go south pretty quickly.
Who is expecting all players to reach 100% in 10 days? You "entitled" ones are the group who keep demanding the event to be nerfed so that EVERYONE  can hit 100%. 
Nobody is expecting everyone to reach 100%, this is surely your legendary tophat at work again, with your imaginary bunnies.
I only asked for reasonably obtainable. Look at the huge skill gap between heroic and legendary, and tell me also what is the % increase of hp of the chests itself. 
If I look hard enough, I probably will be able to find that magical group of about 10 people who have spent maybe less than SGD 60, played since official launch, and maybe some really atrocious luck with gacha who have managed to clear legendary (and even so maybe not all trials, but who knows). But is this handful of people supposed to be your expected normal event crowd?