Blame game? Sorry, but if a game is not making money in the end, or is not popular, I fail to see how any of the blame falls on the gamers. If the game is intuitive, engaging for the bulk of the people playing it, naturally the rest of the people will want to come. Developers control that, never gamers. It is up to them to interpret the gamers needs/preferences and tune accordingly.Your blame game is very strong sir. There is always new player, now you, as a new player fight for their privileges with your justification. And it is the dev's fault when you can and I can clear with ease? Didn't you fight for the newbie for easy event? I'm having a really easy time with this event and I don't blame the dev, because they have to cater for the L2P people.Like I say, if the event difficulty remains the same 1 year from now, and everybody is clearing with ease, its not anybody's fault but the developer.Everyone have to understand risk and reward. If in the future, timed event become insanely easier to clear, which is a walk in the park for the future you, we old player can't complain. Cause we asked for it and we have to understand that such event won't be givin out good rewards as there is little to no risk therefore little to no reward.
Such is the problem with diplomatic solution, we vote for things that benefit the current us, knowing that it will only take 1 month to reach the future you, whatever benefit we asked for become obsolete. We make noise again.
All these discussion reminds me of how World of Warcraft turned into World of Carebear.
Its not my job or your job to keep the game interesting for me, its for the developer. If everyone keeps quiet, they imagine that everything they are doing is perfect, which is not the case.
The F2P I know of is doing so much better than all the L2P here. The P2P haven't event start complaining the ease of clearing event. It is never the dev's fault.
So which group do you belong to?
After all, the world is filled with hard truth, making game is a business, business needs money, money don't come from L2P and F2P.
If u ever need help, post ur team setup and the stage you wanna clear, everyone here will try their best to guide you through this difficult game. Writing wall of text without mentioning your team setup and baseline won't get you any help.
We didn't cry nerf when we reach a point where we got stuck in an event, we ask for pointers to clear, what unit to bring in what formation to use. That's how the beta player get past all sort of nightmares.
Making a game is definitely a business, but if you dont have f2p, you dont have spenders, because otherwise there is nothing distinguishing them from anyone else. And there is rarely full f2p in any game, every person will spend some small amount sooner or later if they really like the game. 10k players spending 100 a month, or 100k players spending 1 dollar a month, which seems more easily achievable?
If you see the IOS store review, there is one person who spelt it out better than I could.