halekuuu
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Re: F2P is officially dead.

Wed Nov 23, 2016 4:21 pm

Everyone have to understand risk and reward. If in the future, timed event become insanely easier to clear, which is a walk in the park for the future you, we old player can't complain. Cause we asked for it and we have to understand that such event won't be givin out good rewards as there is little to no risk therefore little to no reward.

Such is the problem with diplomatic solution, we vote for things that benefit the current us, knowing that it will only take 1 month to reach the future you, whatever benefit we asked for become obsolete. We make noise again.

All these discussion reminds me of how World of Warcraft turned into World of Carebear.
Like I say, if the event difficulty remains the same 1 year from now, and everybody is clearing with ease, its not anybody's fault but the developer.
Its not my job or your job to keep the game interesting for me, its for the developer. If everyone keeps quiet, they imagine that everything they are doing is perfect, which is not the case.
Your blame game is very strong sir. There is always new player, now you, as a new player fight for their privileges with your justification. And it is the dev's fault when you can and I can clear with ease? Didn't you fight for the newbie for easy event? I'm having a really easy time with this event and I don't blame the dev, because they have to cater for the L2P people.

The F2P I know of is doing so much better than all the L2P here. The P2P haven't event start complaining the ease of clearing event. It is never the dev's fault.

So which group do you belong to?

After all, the world is filled with hard truth, making game is a business, business needs money, money don't come from L2P and F2P.

If u ever need help, post ur team setup and the stage you wanna clear, everyone here will try their best to guide you through this difficult game. Writing wall of text without mentioning your team setup and baseline won't get you any help.

We didn't cry nerf when we reach a point where we got stuck in an event, we ask for pointers to clear, what unit to bring in what formation to use. That's how the beta player get past all sort of nightmares.
Blame game? Sorry, but if a game is not making money in the end, or is not popular, I fail to see how any of the blame falls on the gamers. If the game is intuitive, engaging for the bulk of the people playing it, naturally the rest of the people will want to come. Developers control that, never gamers. It is up to them to interpret the gamers needs/preferences and tune accordingly. 
Making a game is definitely a business, but if you dont have f2p, you dont have spenders, because otherwise there is nothing distinguishing them from anyone else. And there is rarely full f2p in any game, every person will spend some small amount sooner or later if they really like the game. 10k players spending 100 a month, or 100k players spending 1 dollar a month, which seems more easily achievable?

If you see the IOS store review, there is one person who spelt it out better than I could.
 
halekuuu
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Re: F2P is officially dead.

Wed Nov 23, 2016 4:26 pm

Oh god this is so terribly inaccurate, I also know how to use biased analogies! my turn!
School sports day100m dash, to win you need to do it in.... 3 seconds! and its open to everyone because, why the hell not?
Beta testers, start at the 80m mark!
Big spenders, get rocket boots!
You, get 30% completion chest okay? Okay LLST.
So much false there.

School sports day 100m Dash. To win, be the fastest to reach the end. It is not a "Time trial 100m Dash"
Normally School Sports days lasted only for a day. If you miss or didn't win any medal at it, the only chance to reattempting it is next year.

"Beta testers" did not start at 80m Mark. Everyone starts at 0m mark. But the difference is, they got better stamina, better strenght, etc etc, because they have started jogging or running for some time.

Now big spenders. They also starts at 0m Mark. But they got better running shoe. More aero-dyamic sprinting outfit.
Well I did say it was a biased analogy from the start, but it is all a matter of how you view it. 
The truth is, the only reason we have different views is because our playing fields were never inherently equal, because a wipe after beta was never implemented. Rest assured none of these would have come up from me if it had ever happened.
 
halekuuu
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Re: F2P is officially dead.

Wed Nov 23, 2016 4:32 pm

Who is expecting all players to reach 100% in 10 days? You "entitled" ones are the group who keep demanding the event to be nerfed so that EVERYONE  can hit 100%. 
Nobody is expecting everyone to reach 100%, this is surely your legendary tophat at work again, with your imaginary bunnies.
I only asked for reasonably obtainable. Look at the huge skill gap between heroic and legendary, and tell me also what is the % increase of hp of the chests itself. 
If I look hard enough, I probably will be able to find that magical group of about 10 people who have spent maybe less than SGD 60, played since official launch, and maybe some really atrocious luck with gacha who have managed to clear legendary (and even so maybe not all trials, but who knows). But is this handful of people supposed to be your expected normal event crowd?
Your magical group is probably higher than you think due to how OP Seraphina + friend is. A handful from forums, a few from FB group, some of my guildies, I can confidently say that's more than 10. 

The state of despair you're experiencing is not untrue, it's just the fact is people are easily tunnel vision on how many people are EXACTLY like them when they're new in the game. It's a BIG assumption. 
I was definitely exaggerating when I said 10, i'm pretty sure the whole player base is not that small. This is a game of percentages, its a whole numbers game. I'm not one for arguing, i prefer cold hard facts. If they show completion percentages for their player base after the event, i'll be convinced. Very simply put.
Yes, Sera + friend with Sera is probably the only way for anyone to clear, so if you didnt get any, you are plumb out of luck. I've heard horror stories of multiple 10x pulls with 0 Sera.
 
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jayle
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Re: F2P is officially dead.

Wed Nov 23, 2016 4:46 pm

Nobody is expecting everyone to reach 100%, this is surely your legendary tophat at work again, with your imaginary bunnies.
I only asked for reasonably obtainable. Look at the huge skill gap between heroic and legendary, and tell me also what is the % increase of hp of the chests itself. 
If I look hard enough, I probably will be able to find that magical group of about 10 people who have spent maybe less than SGD 60, played since official launch, and maybe some really atrocious luck with gacha who have managed to clear legendary (and even so maybe not all trials, but who knows). But is this handful of people supposed to be your expected normal event crowd?
Your magical group is probably higher than you think due to how OP Seraphina + friend is. A handful from forums, a few from FB group, some of my guildies, I can confidently say that's more than 10. 

The state of despair you're experiencing is not untrue, it's just the fact is people are easily tunnel vision on how many people are EXACTLY like them when they're new in the game. It's a BIG assumption. 
I was definitely exaggerating when I said 10, i'm pretty sure the whole player base is not that small. This is a game of percentages, its a whole numbers game. I'm not one for arguing, i prefer cold hard facts. If they show completion percentages for their player base after the event, i'll be convinced. Very simply put.
Yes, Sera + friend with Sera is probably the only way for anyone to clear, so if you didnt get any, you are plumb out of luck. I've heard horror stories of multiple 10x pulls with 0 Sera.
Count me in 20x pull no Sera! Love the RNGsus but cannot complain. Like you say, LLST.
 
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Kristofbruyninckx
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Re: F2P is officially dead.

Wed Nov 23, 2016 4:49 pm

And yet the ongoing poll shows people care more about event drops than the actual lore or difficulty.
The votes so far show that people dont care about finishing the event, they only want the 5* event character.

People have been complaining about the 21 quest challenge, not beig able to have the complete story, or achieve 100% and yet they vote mostly for the drops and not to nerf legendary.

Greedy would be a proper term to describe that if i am not mistaken?

The vote shows a very big contradiction with what has been said here. ( a part from a few who in here who talked about the 5* )
 
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jayle
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Re: F2P is officially dead.

Wed Nov 23, 2016 5:02 pm

Trust me. Most players here just want the heroes. U can create a poll to ask the general public if they agree to have the hero unlocked at 60% instead of 100%. It's a free 5 star after all to those who can get 1. Whether they use it a not they can use it as a fodder.
As I've already mentioned. It's easy to understand where this point of discussion is coming from. I, myself am a human as well. I think it's easily understandable where they are coming from. 
Greedy, I won't say 100%. Games like VF to some players is like Pokemon. They just want to collect them. For what purpose I don't ask because you can never question a person why he is collecting stamps. The reason should be the same.
If it's to fill up the lack of healer, I can't say it's being greedy as well. It's a 5 star unit, a potential fodder as well.
Greedy in my dictionary is something like wanting everything or something even if it doesn't hold any true value for you.
 
halekuuu
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Re: F2P is officially dead.

Wed Nov 23, 2016 5:14 pm

And yet the ongoing poll shows people care more about event drops than the actual lore or difficulty.  
The votes so far show that people dont care about finishing the event, they only want the 5* event character.

People have been complaining about the 21 quest challenge, not beig able to have the complete story, or achieve 100% and yet they vote mostly for the drops and not to nerf legendary.

Greedy would be a proper term to describe that if i am not mistaken?

The vote shows a very big contradiction with what has been said here.  ( a part from a few who in here who talked about the 5* )
Well on first look it may sound greedy, but then I thought of the 7 or 8 10x pulls I did and I only ended up with 5 5* capable units, of course one which is available from the event and within reach sounds very very appealing. Full team of 5* is the current target for all new players is it not? (4* full limit break is so expensive i couldnt bring myself to do it.)
 
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tackey
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Re: F2P is officially dead.

Wed Nov 23, 2016 5:15 pm

And yet the ongoing poll shows people care more about event drops than the actual lore or difficulty.  
The votes so far show that people dont care about finishing the event, they only want the 5* event character.

People have been complaining about the 21 quest challenge, not beig able to have the complete story, or achieve 100% and yet they vote mostly for the drops and not to nerf legendary.

Greedy would be a proper term to describe that if i am not mistaken?

The vote shows a very big contradiction with what has been said here.  ( a part from a few who in here who talked about the 5* )
Well~ the reason why alot of players wants 100% completion partly is because of the rewards, and some is about the sense of achievement.

and for those who wants 100% completion rewards, it's all because of the sick Unrefined Gems droprate. according to statistic spending 11 days worth of energy on heroic doesn't really gain you much rewards. Which is why most would vote for increase in droprate than nerf.

I've played lots of cbt & mobile game, according to my experience most of the mobile game requires players to have a skilled/strong units or team to compete in extremely hard mode for the best rewards because if everyone can beat the "extremely hard mode" then what is the point of spending IRL money ingame (whales will be spending for no specify reason because everyone can clear anything).

I wouldn't say it's greed because it's normal for people to have the kind of feeling "Price of hardwork", if the reward system itself makes player doesn't feel like worth it players will eventually start skipping events and even stop playing after some times they will feel "this game rewards alot more for p2w players than normal players and it doesn't suits me"


*When i said this i already almost cleared 100% completion on the event, and what i wrote is based on my personal opinion, no offense
 
halekuuu
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Re: F2P is officially dead.

Wed Nov 23, 2016 5:22 pm

And yet the ongoing poll shows people care more about event drops than the actual lore or difficulty.  
The votes so far show that people dont care about finishing the event, they only want the 5* event character.

People have been complaining about the 21 quest challenge, not beig able to have the complete story, or achieve 100% and yet they vote mostly for the drops and not to nerf legendary.

Greedy would be a proper term to describe that if i am not mistaken?

The vote shows a very big contradiction with what has been said here.  ( a part from a few who in here who talked about the 5* )
Well~ the reason why alot of players wants 100% completion partly is because of the rewards, and some is about the sense of achievement.

and for those who wants 100% completion rewards, it's all because of the sick Unrefined Gems droprate. according to statistic spending 11 days worth of energy on heroic doesn't really gain you much rewards. Which is why most would vote for increase in droprate than nerf.

I've played lots of cbt & mobile game, according to my experience most of the mobile game requires players to have a skilled/strong units or team to compete in extremely hard mode for the best rewards because if everyone can beat the "extremely hard mode" then what is the point of spending IRL money ingame (whales will be spending for no specify reason because everyone can clear anything).

I wouldn't say it's greed because it's normal for people to have the kind of feeling "Price of hardwork", if the reward system itself makes player doesn't feel like worth it players will eventually start skipping events and even stop playing after some times they will feel "this game rewards alot more for p2w players than normal players and it doesn't suits me"


*When i said this i already almost cleared 100% completion on the event, and what i wrote is based on my personal opinion, no offense
Makes sense, usually what other games do is reward those higher on the event ladder with extra rewards, but they generally try to keep difficulty to allow everyone to more or less enjoy the whole event, not exclude most of them.
 
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tackey
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Re: F2P is officially dead.

Wed Nov 23, 2016 5:29 pm

And yet the ongoing poll shows people care more about event drops than the actual lore or difficulty.  
The votes so far show that people dont care about finishing the event, they only want the 5* event character.

People have been complaining about the 21 quest challenge, not beig able to have the complete story, or achieve 100% and yet they vote mostly for the drops and not to nerf legendary.

Greedy would be a proper term to describe that if i am not mistaken?

The vote shows a very big contradiction with what has been said here.  ( a part from a few who in here who talked about the 5* )
Well~ the reason why alot of players wants 100% completion partly is because of the rewards, and some is about the sense of achievement.

and for those who wants 100% completion rewards, it's all because of the sick Unrefined Gems droprate. according to statistic spending 11 days worth of energy on heroic doesn't really gain you much rewards. Which is why most would vote for increase in droprate than nerf.

I've played lots of cbt & mobile game, according to my experience most of the mobile game requires players to have a skilled/strong units or team to compete in extremely hard mode for the best rewards because if everyone can beat the "extremely hard mode" then what is the point of spending IRL money ingame (whales will be spending for no specify reason because everyone can clear anything).

I wouldn't say it's greed because it's normal for people to have the kind of feeling "Price of hardwork", if the reward system itself makes player doesn't feel like worth it players will eventually start skipping events and even stop playing after some times they will feel "this game rewards alot more for p2w players than normal players and it doesn't suits me"


*When i said this i already almost cleared 100% completion on the event, and what i wrote is based on my personal opinion, no offense
Makes sense, usually what other games do is reward those higher on the event ladder with extra rewards, but they generally try to keep difficulty to allow everyone to more or less enjoy the whole event, not exclude most of them.
And in a way i do agree that the difficultly of legend mode is abit too hard for a officially 3 weeks of game, which is why i open another thread yesterday requesting for a slight nerf on chest HP so that skilled/strats/obt whale players can clear legend mode since they had been busy for the pass 2 weeks trying to grab as much rewards from previous event as possible. only if dev gave them some time to farm their gear.