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Nightingale
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Re: [Discussion] Official SEA Launch FAQ

Fri Oct 28, 2016 5:23 pm

There's no way to play "tactically" or so you say when all your units are garbage like Sharpshooter, Elementalist or Healers that are nerfed to shit.

IDK in what world where your archers can one shot guardians but it must be in a different dimension. You doon't even need to talk about guardians when you cannot even one shot champions in the front line.

What do you do when you have already upgraded all your upgradable units? Dev says f**k you and your team. I made my team to be useful in arena, all I ask for is a positive winrate or break even and I have a 1/5 winrate right now... I wanted to farm for that Valiant ticket to progress my team so I can take down the Gryphon Lord but no... Just trash all my units, thanks.

Now that people who built for PVE can completely dominate arena with CC, what is the f**king use of Sharpshooters and Elementalists when they cannot even do their job properly? Grand Ranger and Mind Warder are both better in every conceivable way - if Sharpshooters and Elementalists cannot one shot units with like MAG + DEF like Champions and Rangers; WHY USE THEM WHEN THEY CANNOT DO THEIT JOB WHEN YOU CAN CC INSTEAD WITH ANOTHER CLASS.
Even Champions skill does more damage than useless Elementalists and at least their autos does something unlike Mystics.

The same goes for healers - completely switching up the skill f**ks up all the setups people made - NOT EVERYONE HAS UNLIMITED 5☆-ABLE UNITS. HEALING DOES JACK SH*T RIGHT NOW EVEN HOLY DEFENDER VICTORIA AND BLOOD KNIGH5 DARRION HEALS MORE THAN TRASH HEALERS.

Say what you all want you stupid white knights but you will eventually regret your stupid decision.

I've already requested for a refund from google play so f**k this game, I bet it will close down in a year. Mark my words.

Delete my post if you are pussies, dev.
Minus the outburst, I can sympathize with this. I run a full ranged team without a single melee class. Due to the recent changes, I have distanced myself more from the arena. It is a huge meta shift, but it is alright. It's not the end of the world yet, just slowly built up other heroes and collect more resources in the mean time. Like all meta, it will shift again. I'm sure the official launch or later patches will make some minor change and balancing to heroes with the statistics they collect in between the last patch. Ranged heroes had a good run since the game started, now let the melees have their glory.
 
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warofexodus
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Re: [Discussion] Official SEA Launch FAQ

Fri Oct 28, 2016 5:59 pm

There's no way to play "tactically" or so you say when all your units are garbage like Sharpshooter, Elementalist or Healers that are nerfed to shit.

IDK in what world where your archers can one shot guardians but it must be in a different dimension. You doon't even need to talk about guardians when you cannot even one shot champions in the front line.

What do you do when you have already upgraded all your upgradable units? Dev says f**k you and your team. I made my team to be useful in arena, all I ask for is a positive winrate or break even and I have a 1/5 winrate right now... I wanted to farm for that Valiant ticket to progress my team so I can take down the Gryphon Lord but no... Just trash all my units, thanks.

Now that people who built for PVE can completely dominate arena with CC, what is the f**king use of Sharpshooters and Elementalists when they cannot even do their job properly? Grand Ranger and Mind Warder are both better in every conceivable way - if Sharpshooters and Elementalists cannot one shot units with like MAG + DEF like Champions and Rangers; WHY USE THEM WHEN THEY CANNOT DO THEIT JOB WHEN YOU CAN CC INSTEAD WITH ANOTHER CLASS.
Even Champions skill does more damage than useless Elementalists and at least their autos does something unlike Mystics.

The same goes for healers - completely switching up the skill f**ks up all the setups people made - NOT EVERYONE HAS UNLIMITED 5☆-ABLE UNITS. HEALING DOES JACK SH*T RIGHT NOW EVEN HOLY DEFENDER VICTORIA AND BLOOD KNIGH5 DARRION HEALS MORE THAN TRASH HEALERS.

Say what you all want you stupid white knights but you will eventually regret your stupid decision.

I've already requested for a refund from google play so f**k this game, I bet it will close down in a year. Mark my words.

Delete my post if you are pussies, dev.
While he might sound harsh and impatient, I can totally understand where his frustation is coming from. I was one of those heavily affected by the recent patch, but luckily I started earlier and have also invested on another back up team ( i have 10 5* units with 5 of them being melee so i can switch around and start kicking ass again). Now when this guy started, he did his research and looked for the best possible option for his limited unit choice and then he went down and focus on that path. Mid way along, came a patch that heavily nerf all his main units, which he has spent time and money on. Has he done anything wrong up to this point?

Put yourself in his shoes, and ask yourself if you can put up with it patiently like the way you are advising him. Some people would have rage quit all the same. To be honest, everyone knows the caster nerf was imminent, but i dont think its a good idea to make such a huge change overnight to have people coming back screaming for it.

Ps. Just stick around for now or at least log in for daily reward, the developers are keeping record and will make adjustment accordingly when they see a sharp decline for the usage of some classes.
I am impressed on how you handle the comment professionally. :P  But I do agree that the update is too drastic. Taking in consideration that players do generally spend lots of time, resources and energy into gearing their units, huge changes like swapping abilities around and huge nerfs are not a good thing. Hero balancing is very difficult but buffs and nerfs should still be perform in small baby steps. If huge changes are made every time without even an explanation on why the changes are made; people are going to be worried in spending on the game. Since a unit they spend  $300 on has the chance of being useless the next patch.
 
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HungryPanda
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Re: [Discussion] Official SEA Launch FAQ

Fri Oct 28, 2016 11:49 pm

There's no way to play "tactically" or so you say when all your units are garbage like Sharpshooter, Elementalist or Healers that are nerfed to shit.

IDK in what world where your archers can one shot guardians but it must be in a different dimension. You doon't even need to talk about guardians when you cannot even one shot champions in the front line.

What do you do when you have already upgraded all your upgradable units? Dev says f**k you and your team. I made my team to be useful in arena, all I ask for is a positive winrate or break even and I have a 1/5 winrate right now... I wanted to farm for that Valiant ticket to progress my team so I can take down the Gryphon Lord but no... Just trash all my units, thanks.

Now that people who built for PVE can completely dominate arena with CC, what is the f**king use of Sharpshooters and Elementalists when they cannot even do their job properly? Grand Ranger and Mind Warder are both better in every conceivable way - if Sharpshooters and Elementalists cannot one shot units with like MAG + DEF like Champions and Rangers; WHY USE THEM WHEN THEY CANNOT DO THEIT JOB WHEN YOU CAN CC INSTEAD WITH ANOTHER CLASS.
Even Champions skill does more damage than useless Elementalists and at least their autos does something unlike Mystics.

The same goes for healers - completely switching up the skill f**ks up all the setups people made - NOT EVERYONE HAS UNLIMITED 5☆-ABLE UNITS. HEALING DOES JACK SH*T RIGHT NOW EVEN HOLY DEFENDER VICTORIA AND BLOOD KNIGH5 DARRION HEALS MORE THAN TRASH HEALERS.

Say what you all want you stupid white knights but you will eventually regret your stupid decision.

I've already requested for a refund from google play so f**k this game, I bet it will close down in a year. Mark my words.

Delete my post if you are pussies, dev.
While he might sound harsh and impatient, I can totally understand where his frustation is coming from. I was one of those heavily affected by the recent patch, but luckily I started earlier and have also invested on another back up team ( i have 10 5* units with 5 of them being melee so i can switch around and start kicking ass again). Now when this guy started, he did his research and looked for the best possible option for his limited unit choice and then he went down and focus on that path. Mid way along, came a patch that heavily nerf all his main units, which he has spent time and money on. Has he done anything wrong up to this point?

Put yourself in his shoes, and ask yourself if you can put up with it patiently like the way you are advising him. Some people would have rage quit all the same. To be honest, everyone knows the caster nerf was imminent, but i dont think its a good idea to make such a huge change overnight to have people coming back screaming for it.

Ps. Just stick around for now or at least log in for daily reward, the developers are keeping record and will make adjustment accordingly when they see a sharp decline for the usage of some classes.
I am impressed on how you handle the comment professionally. :P  But I do agree that the update is too drastic. Taking in consideration that players do generally spend lots of time, resources and energy into gearing their units, huge changes like swapping abilities around and huge nerfs are not a good thing. Hero balancing is very difficult but buffs and nerfs should still be perform in small baby steps. If huge changes are made every time without even an explanation on why the changes are made; people are going to be worried in spending on the game. Since a unit they spend  $300 on has the chance of being useless the next patch.
1. There are patch notes in the forum.

2. The change was made for official launch, the game was in Closed Beta. Guinea pigs to make the game a better and more balanced one. The BETA text was big on Google Play. You expect such big changes after official launch?
 
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warofexodus
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Re: [Discussion] Official SEA Launch FAQ

Sat Oct 29, 2016 2:13 am


While he might sound harsh and impatient, I can totally understand where his frustation is coming from. I was one of those heavily affected by the recent patch, but luckily I started earlier and have also invested on another back up team ( i have 10 5* units with 5 of them being melee so i can switch around and start kicking ass again). Now when this guy started, he did his research and looked for the best possible option for his limited unit choice and then he went down and focus on that path. Mid way along, came a patch that heavily nerf all his main units, which he has spent time and money on. Has he done anything wrong up to this point?

Put yourself in his shoes, and ask yourself if you can put up with it patiently like the way you are advising him. Some people would have rage quit all the same. To be honest, everyone knows the caster nerf was imminent, but i dont think its a good idea to make such a huge change overnight to have people coming back screaming for it.

Ps. Just stick around for now or at least log in for daily reward, the developers are keeping record and will make adjustment accordingly when they see a sharp decline for the usage of some classes.
I am impressed on how you handle the comment professionally. :P  But I do agree that the update is too drastic. Taking in consideration that players do generally spend lots of time, resources and energy into gearing their units, huge changes like swapping abilities around and huge nerfs are not a good thing. Hero balancing is very difficult but buffs and nerfs should still be perform in small baby steps. If huge changes are made every time without even an explanation on why the changes are made; people are going to be worried in spending on the game. Since a unit they spend  $300 on has the chance of being useless the next patch.
1. There are patch notes in the forum.

2. The change was made for official launch, the game was in Closed Beta. Guinea pigs to make the game a better and more balanced one. The BETA text was big on Google Play. You expect such big changes after official launch?
I just realized I mistook Razk as Ryozaki XD It's certainly a relieve to hear that this is for the official launch and not a practice unlike (Crusader Quest where a hero can be strong and then become useless/bugged in the next patch). 
 
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sugarlemon
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Re: [Discussion] Official SEA Launch FAQ

Sat Oct 29, 2016 3:53 am

2. The change was made for official launch, the game was in Closed Beta. Guinea pigs to make the game a better and more balanced one. The BETA text was big on Google Play. You expect such big changes after official launch?
Yep, can't be more accurate than that. BETA testers = ant, VF Team = boot
 
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Razk
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Re: [Discussion] Official SEA Launch FAQ

Sat Oct 29, 2016 11:35 am


While he might sound harsh and impatient, I can totally understand where his frustation is coming from. I was one of those heavily affected by the recent patch, but luckily I started earlier and have also invested on another back up team ( i have 10 5* units with 5 of them being melee so i can switch around and start kicking ass again). Now when this guy started, he did his research and looked for the best possible option for his limited unit choice and then he went down and focus on that path. Mid way along, came a patch that heavily nerf all his main units, which he has spent time and money on. Has he done anything wrong up to this point?

Put yourself in his shoes, and ask yourself if you can put up with it patiently like the way you are advising him. Some people would have rage quit all the same. To be honest, everyone knows the caster nerf was imminent, but i dont think its a good idea to make such a huge change overnight to have people coming back screaming for it.

Ps. Just stick around for now or at least log in for daily reward, the developers are keeping record and will make adjustment accordingly when they see a sharp decline for the usage of some classes.
I am impressed on how you handle the comment professionally. :P  But I do agree that the update is too drastic. Taking in consideration that players do generally spend lots of time, resources and energy into gearing their units, huge changes like swapping abilities around and huge nerfs are not a good thing. Hero balancing is very difficult but buffs and nerfs should still be perform in small baby steps. If huge changes are made every time without even an explanation on why the changes are made; people are going to be worried in spending on the game. Since a unit they spend  $300 on has the chance of being useless the next patch.
1. There are patch notes in the forum.

2. The change was made for official launch, the game was in Closed Beta. Guinea pigs to make the game a better and more balanced one. The BETA text was big on Google Play. You expect such big changes after official launch?
Thats an interesting response from the team.
Dont forget that these guinea pigs are different from the one from the lab, they are smart enough to run away anytime they like, depending on how well they are treated.
 
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Ryozanki
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Re: [Discussion] Official SEA Launch FAQ

Sat Oct 29, 2016 12:45 pm

I am impressed on how you handle the comment professionally. :P  But I do agree that the update is too drastic. Taking in consideration that players do generally spend lots of time, resources and energy into gearing their units, huge changes like swapping abilities around and huge nerfs are not a good thing. Hero balancing is very difficult but buffs and nerfs should still be perform in small baby steps. If huge changes are made every time without even an explanation on why the changes are made; people are going to be worried in spending on the game. Since a unit they spend  $300 on has the chance of being useless the next patch.
1. There are patch notes in the forum.

2. The change was made for official launch, the game was in Closed Beta. Guinea pigs to make the game a better and more balanced one. The BETA text was big on Google Play. You expect such big changes after official launch?
Thats an interesting response from the team.
Dont forget that these guinea pigs are different from the one from the lab, they are smart enough to run away anytime they like, depending on how well they are treated.
What he meant was literally beta testers are beta testers, whom the dev team collect data from to balance the game. Literally improvements through experiments.

Even my account is a test subject.
 
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beartroll
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Re: [Discussion] Official SEA Launch FAQ

Sat Oct 29, 2016 3:00 pm

Well, my team became kinda crappy but im fine with it cause i kinda enjoy the arena more now.

Last time was just nuke and one spell KO team.
 
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Klifter
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Re: [Discussion] Official SEA Launch FAQ

Sat Oct 29, 2016 8:03 pm

1. There are patch notes in the forum.

2. The change was made for official launch, the game was in Closed Beta. Guinea pigs to make the game a better and more balanced one. The BETA text was big on Google Play. You expect such big changes after official launch?
Thats an interesting response from the team.
Dont forget that these guinea pigs are different from the one from the lab, they are smart enough to run away anytime they like, depending on how well they are treated.
What he meant was literally beta testers are beta testers, whom the dev team collect data from to balance the game. Literally improvements through experiments.

Even my account is a test subject.

Whoooah..ryozanki..i get what u mean. I understand it perfectly but choose your word wisely. Collect data n rebalancing. Got it, correct, agree with u.

Literally i say its a very costly experiment.i know its not easy to keep a server up without funding. But to say this is an experiment for the guys n girls that literally put money in the game. I feel sorry for them.

Like u said, this is beta. PLEASE, dont jeopardize the faith of players that put faith in u. Not u alone, all members in vf team.

From scale 1 to 10. What would the beta players rate u for the past 2 month plus of testing? ETA 2 day to launch. Small step for us players, a big leap for you. Just dont land on the wrong spot. Goodluck.
 
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Hanzo
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Re: [Discussion] Official SEA Launch FAQ

Sat Oct 29, 2016 10:17 pm


Thats an interesting response from the team.
Dont forget that these guinea pigs are different from the one from the lab, they are smart enough to run away anytime they like, depending on how well they are treated.
What he meant was literally beta testers are beta testers, whom the dev team collect data from to balance the game. Literally improvements through experiments.

Even my account is a test subject.

Whoooah..ryozanki..i get what u mean. I understand it perfectly but choose your word wisely. Collect data n rebalancing. Got it, correct, agree with u.

Literally i say its a very costly experiment.i know its not easy to keep a server up without funding. But to say this is an experiment for the guys n girls that literally put money in the game. I feel sorry for them.

Like u said, this is beta. PLEASE, dont jeopardize the faith of players that put faith in u. Not u alone, all members in vf team.

From scale 1 to 10. What would the beta players rate u for the past 2 month plus of testing? ETA 2 day to launch. Small step for us players, a big leap for you. Just dont land on the wrong spot. Goodluck.
I went into beta knowing there will be huge changes for launch, given how much feedback there is in the feedback section.

If anyone goes into beta and thinks everything will stay the same at launch, that is one hell of a delusional player.
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