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Kristofbruyninckx
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Re: F2P is officially dead.

Mon Nov 21, 2016 9:59 pm

If you want to talk about events, I'm going to compare them with 2 other mobile games I play, 7K and Granblue Fantasy. (Discussion thread, I'm discussing, not advertising)

7K - Most events up to this point does not differentiate between new or old players. As long as you do X number of runs in Adventure, Arena, Tower or Raids. As long as you do those many runs in a day, you can complete it easily.
Granblue Fantasy - Nickname "Grindblue Fantasy" because of the grinds required to finish the event. Every event is RNG and gacha based to the point where is fair. If you want more weapons, grind more.

Note the keyword is "fair". This event just gives a huge wall for players to jump over. I also understand that it's a matter of game mechanics. This just says that "Don't have this hero? Too bad lol spend more money!"
Even tough i like those suggestions i did not like the use of the words "complete easily". The previous event whas just that ( a part from the arena achievement ), grinding for days on auto. No strat, no gameplan , launching the fight and not even looking at the phone.  It was boring as hell.
This event offeres a real challenge in legendary. It pushes us to the limits of our skills and knowledge. If the event becomes as you state easy...how long will it last until people get bored of it?
Some will achieve 100% and others dont.
I find this game fabulous, well balanced out and a delight to play, i would hate it if the game becomes over simplified and too easy to a point of boredom.
Most mobile games have a short life span because they get boring to fast. Lets not apply the same thing here.
Everyone will eventually be at the same level, but to do so they have to take every step of the game and not force the devs to lower the standards of the game.


Sorry for the long rant.
Granblue fantasy has bosses that are easy to "one shot you" difficulty depending on whatever your weapon or character pool is. The rewards are the same, just how much you have to grind to get them. Certain bosses require certain strategies like buff removals, damage reflect and whatnot. 
A challenge is something that is not easy yet obtainable by the general player base regardless of level. Granblue has an event just 2 months ago during the idolmaster collab event. It offers a hidden Rank Kanzaki SR character that has a ridiculous requirement thats challenging but not impossible.
An impossible task is setting ridiculous requirement walls like the 21 stars requirement that at least half of the player base will not be able to do, on the 3rd week of release. I went in and my Cybella died on turn 3. She has a 4* set with +15 equips and she still died so quickly.  
I agree that the game should not be too easy, it gets too boring, neither should it be impossible. I admit that 7K got boring after a while. I've also played Tower of Saviors (1k day player) and basically given up because the game is too hard. I spent 70 diamonds just to get Giemsa when she was first released which is like 70 dollars+. So what, i should spend 500 gems to finish the event, just for 100% completion and better loot? If so, i would just uninstall now and not waste my time. There are better events with stories and a challenging boss fight that are more thought of thoroughly than a wall. 

The gameplay is decent and engaging, if you want to turn new players away from playing, this is how you do it, with a goddamn wall, on the 3rd week. 
I completely agree with you. And it is a very difficult task for the devs to overcome it and find a way to allow everyone to enjoy the game.
My only hope is that until they find that way, they do not make it plain easier. That would be counterproductive. But your ideas are a good base to start their brainstorm from.
The devs are known to listen to the players, so i hope they listen to players advice like yours that bring forth an idea of how it could be, and not the plain " i want it easier" as for now is seen the most.

Thanks for the talk mate, i enjoyed it. It is good to have someone who actually comes up with alternatives.
 
Narcissa
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Re: F2P is officially dead.

Mon Nov 21, 2016 10:17 pm


Even tough i like those suggestions i did not like the use of the words "complete easily". The previous event whas just that ( a part from the arena achievement ), grinding for days on auto. No strat, no gameplan , launching the fight and not even looking at the phone.  It was boring as hell.
This event offeres a real challenge in legendary. It pushes us to the limits of our skills and knowledge. If the event becomes as you state easy...how long will it last until people get bored of it?
Some will achieve 100% and others dont.
I find this game fabulous, well balanced out and a delight to play, i would hate it if the game becomes over simplified and too easy to a point of boredom.
Most mobile games have a short life span because they get boring to fast. Lets not apply the same thing here.
Everyone will eventually be at the same level, but to do so they have to take every step of the game and not force the devs to lower the standards of the game.


Sorry for the long rant.
Granblue fantasy has bosses that are easy to "one shot you" difficulty depending on whatever your weapon or character pool is. The rewards are the same, just how much you have to grind to get them. Certain bosses require certain strategies like buff removals, damage reflect and whatnot. 
A challenge is something that is not easy yet obtainable by the general player base regardless of level. Granblue has an event just 2 months ago during the idolmaster collab event. It offers a hidden Rank Kanzaki SR character that has a ridiculous requirement thats challenging but not impossible.
An impossible task is setting ridiculous requirement walls like the 21 stars requirement that at least half of the player base will not be able to do, on the 3rd week of release. I went in and my Cybella died on turn 3. She has a 4* set with +15 equips and she still died so quickly.  
I agree that the game should not be too easy, it gets too boring, neither should it be impossible. I admit that 7K got boring after a while. I've also played Tower of Saviors (1k day player) and basically given up because the game is too hard. I spent 70 diamonds just to get Giemsa when she was first released which is like 70 dollars+. So what, i should spend 500 gems to finish the event, just for 100% completion and better loot? If so, i would just uninstall now and not waste my time. There are better events with stories and a challenging boss fight that are more thought of thoroughly than a wall. 

The gameplay is decent and engaging, if you want to turn new players away from playing, this is how you do it, with a goddamn wall, on the 3rd week. 
I completely agree with you. And it is a very difficult task for the devs to overcome it and find a way to allow everyone to enjoy the game.
My only hope is that until they find that way, they do not make it plain easier. That would be counterproductive. But your ideas are a good base to start their brainstorm from.
The devs are known to listen to the players, so i hope they listen to players advice like yours that bring forth an idea of how it could be, and not the plain " i want it easier" as for now is seen the most.

Thanks for the talk mate, i enjoyed it. It is good to have someone who actually comes up with alternatives.
Sure, i dont want this game to go to shit either. Its a good change of pace for me. 7k is too relaxed and Granblue is for the hardcore Japanese. The idea of having an event exclusive GACHA character that gives buffs to itself is a decent idea, if only it has more impact on the game rather than itself during this period. I have 8 winries that only end up being fodder for my vincent. 
Remove the event exclusivity from gacha (not a way to earn money, since the character has significance and contributes greatly to the completion of the event.) and offer it as a free character at 2*, reduce the event buff to 200%. If you complete a certain quest or get 80% completion, you get to keep the character, otherwise, it disappears. When you get 99% completion, you get another quest to kill a challenging boss for a rare drop, and you get your 100%, 

Also, having requirements that say "if you dont have this, you're screwed! Have fun praying to RNGods for your EXCLUSIVE character!" is just lame. "Hurr, you cant use guardians. What, you dont have 3 archers for a full party on a quest that says "You cant bring guardians lmao", too bad. Go gacha for your archers/archer equips" IN WHICH I DID is not creative at all. (400 gems for no Seraphina and 510 gems for 20 equip pulls for no thief equips. On a goddamn week where the event character is a goddamn thief. Bravo) 
 
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Crazyfight
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Re: F2P is officially dead.

Mon Nov 21, 2016 11:18 pm

Thanks jenoss for let me use edo tensei on you
Was send you a friend request
Hope the best for the orher good guys who have seraph as a leader (y)
 
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Jenoss
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Posts: 312
Joined: Mon Aug 29, 2016 5:36 pm

Re: F2P is officially dead.

Mon Nov 21, 2016 11:28 pm

Thanks jenoss for let me use edo tensei on you
Was send you a friend request
Hope the best for the orher good guys who have seraph as a leader (y)
You are welcome..
I just spent 1200 gems to take her for the ones of my guild and friend that can't make some steps of the event..
Other than that sadly she will be usless QQ
 
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patootsies
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Joined: Thu Nov 17, 2016 7:43 pm

Re: F2P is officially dead.

Mon Nov 21, 2016 11:44 pm

One of the biggest issue (in my opinion) with this event is how for a game that has a MULTITUDE of ways to build teams, it has found a way of consistently making the game hard for people that doesn't have 3 archers, or 2 ninjas etc. For example the legendary stage of Hall of Greed the chests are spread out in this pattern:

1 _ 2
_ 3 _
4 _ 5        # = chest ; _ = empty

Now the 3 Star quest for this stage is to clear the round within 15 turns.

Problem 1:
To wipe the chests with high hp, the smartest way is to pull the #1 or #4 chest in front of #3. You will need a Chaos Knight, Warlord or Ninja. (Can't remember the others) All 5* units. Max 5* potential units are hard to come by and if you do get one at 3* you need to raise (please don't forget this game started on Nov.1) or god forbid at 4* at the wrong tree. JUST to accommodate this quest.

Problem 2:
The 3 Star quest requirement gives you a turn limit so you either destroy the sturdy chests quickly or wait for them to explode, wasting turns. 

Problem 3:
The 2 Star requirement for the legendary stages restricts you from bringing a specific class. This is an issue for a THREE WEEK old game, that have only increased the rates for 4* event units.
Imagine within those 3 weeks all you've pulled are Luthors and Vincents and you're faced with this quest that requires you not to bring a champion or a healer. What are you gonna do with your team of Berserker, Gladiator, Dragoon, and Warlord. What now? Should I kowtow and take it like a b word? That's it? I'll just resign myself not to complete an event that's meant to bring joy and diversity to the game? 

Why is there such a wall between having fun and just getting leftovers? I don't want to feel like 'oh I should I just be grateful that I can get Job Keys'. That's not a nice way to feel when you're playing a game.

I don't want it to be easy, I want it to be fair. They should think of what RESOURCE they would require from the players to finish the event. Should it be their a) time b) money c) knowledge/strategy. You can't ask for all of the above and think the players won't notice something.

My biggest gripe is for a 3 week old game is that they seem to be thinking too much on how to regulate the old beta players (no hate here!) from bulldozing the event that they forgot that there's new players to cater to. 

It's like a parent doting on their college student child and forgetting that she gave birth to a baby yesterday.
 
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Kristofbruyninckx
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Posts: 59
Joined: Fri Oct 28, 2016 12:22 am
Location: Thailand

Re: F2P is officially dead.

Tue Nov 22, 2016 12:31 am

One of the biggest issue (in my opinion) with this event is how for a game that has a MULTITUDE of ways to build teams, it has found a way of consistently making the game hard for people that doesn't have 3 archers, or 2 ninjas etc. For example the legendary stage of Hall of Greed the chests are spread out in this pattern:

1 _ 2
_ 3 _
4 _ 5        # = chest ; _ = empty

Now the 3 Star quest for this stage is to clear the round within 15 turns.

Problem 1:
To wipe the chests with high hp, the smartest way is to pull the #1 or #4 chest in front of #3. You will need a Chaos Knight, Warlord or Ninja. (Can't remember the others) All 5* units. Max 5* potential units are hard to come by and if you do get one at 3* you need to raise (please don't forget this game started on Nov.1) or god forbid at 4* at the wrong tree. JUST to accommodate this quest.

Problem 2:
The 3 Star quest requirement gives you a turn limit so you either destroy the sturdy chests quickly or wait for them to explode, wasting turns. 

Problem 3:
The 2 Star requirement for the legendary stages restricts you from bringing a specific class. This is an issue for a THREE WEEK old game, that have only increased the rates for 4* event units.
Imagine within those 3 weeks all you've pulled are Luthors and Vincents and you're faced with this quest that requires you not to bring a champion or a healer. What are you gonna do with your team of Berserker, Gladiator, Dragoon, and Warlord. What now? Should I kowtow and take it like a b word? That's it? I'll just resign myself not to complete an event that's meant to bring joy and diversity to the game? 

Why is there such a wall between having fun and just getting leftovers? I don't want to feel like 'oh I should I just be grateful that I can get Job Keys'. That's not a nice way to feel when you're playing a game.

I don't want it to be easy, I want it to be fair. They should think of what RESOURCE they would require from the players to finish the event. Should it be their a) time b) money c) knowledge/strategy. You can't ask for all of the above and think the players won't notice something.

My biggest gripe is for a 3 week old game is that they seem to be thinking too much on how to regulate the old beta players (no hate here!) from bulldozing the event that they forgot that there's new players to cater to. 

It's like a parent doting on their college student child and forgetting that she gave birth to a baby yesterday.
In all honesty i doubt anybody is bulldozing the event. Even beta players have troubles finishing it ( well most of us ) and that is the reason i enjoy it so much. And the event still gives plenty of things to help the newer players advance. So imho it is not a perfect way, but it is a balanced way. The newer players are getting some pretty nice rewards ( a complete 4* set and some pretty good draws ) and the older players have a challenge to look forward to.
And the devs calculated the resources needed in a pretty good way.
Time and knowledge, that is all it takes. Money in this event does not help you out. You could buy 1000 gems and spend them on x10 pulls and still have nothing to show for. Or you can be lucky and with 1 free daily pul get the 3* that you need and evolve him to 5. Money is overvalued in this game because in the end you are still facing the RNG wrath.
 
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Crazyfight
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Posts: 524
Joined: Mon Sep 05, 2016 10:39 am

Re: F2P is officially dead.

Tue Nov 22, 2016 12:53 am

Thanks jenoss for let me use edo tensei on you
Was send you a friend request
Hope the best for the orher good guys who have seraph as a leader (y)
You are welcome..
I just spent 1200 gems to take her for the ones of my guild and friend that can't make some steps of the event..
Other than that sadly she will be usless QQ
The aim of these recent 4* rate up with bonus stat on event is dev gonna make u guys see the power of 4* and use them more than just focus about 5* heroes, she is not useless
I'm gonna write a 4* guide after this event
 
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patootsies
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Posts: 56
Joined: Thu Nov 17, 2016 7:43 pm

Re: F2P is officially dead.

Tue Nov 22, 2016 1:08 am

One of the biggest issue (in my opinion) with this event is how for a game that has a MULTITUDE of ways to build teams, it has found a way of consistently making the game hard for people that doesn't have 3 archers, or 2 ninjas etc. For example the legendary stage of Hall of Greed the chests are spread out in this pattern:

1 _ 2
_ 3 _
4 _ 5        # = chest ; _ = empty

Now the 3 Star quest for this stage is to clear the round within 15 turns.

Problem 1:
To wipe the chests with high hp, the smartest way is to pull the #1 or #4 chest in front of #3. You will need a Chaos Knight, Warlord or Ninja. (Can't remember the others) All 5* units. Max 5* potential units are hard to come by and if you do get one at 3* you need to raise (please don't forget this game started on Nov.1) or god forbid at 4* at the wrong tree. JUST to accommodate this quest.

Problem 2:
The 3 Star quest requirement gives you a turn limit so you either destroy the sturdy chests quickly or wait for them to explode, wasting turns. 

Problem 3:
The 2 Star requirement for the legendary stages restricts you from bringing a specific class. This is an issue for a THREE WEEK old game, that have only increased the rates for 4* event units.
Imagine within those 3 weeks all you've pulled are Luthors and Vincents and you're faced with this quest that requires you not to bring a champion or a healer. What are you gonna do with your team of Berserker, Gladiator, Dragoon, and Warlord. What now? Should I kowtow and take it like a b word? That's it? I'll just resign myself not to complete an event that's meant to bring joy and diversity to the game? 

Why is there such a wall between having fun and just getting leftovers? I don't want to feel like 'oh I should I just be grateful that I can get Job Keys'. That's not a nice way to feel when you're playing a game.

I don't want it to be easy, I want it to be fair. They should think of what RESOURCE they would require from the players to finish the event. Should it be their a) time b) money c) knowledge/strategy. You can't ask for all of the above and think the players won't notice something.

My biggest gripe is for a 3 week old game is that they seem to be thinking too much on how to regulate the old beta players (no hate here!) from bulldozing the event that they forgot that there's new players to cater to. 

It's like a parent doting on their college student child and forgetting that she gave birth to a baby yesterday.
In all honesty i doubt anybody is bulldozing the event. Even beta players have troubles finishing it ( well most of us ) and that is the reason i enjoy it so much. And the event still gives plenty of things to help the newer players advance. So imho it is not a perfect way, but it is a balanced way. The newer players are getting some pretty nice rewards ( a complete 4* set and some pretty good draws ) and the older players have a challenge to look forward to.
And the devs calculated the resources needed in a pretty good way.
Time and knowledge, that is all it takes. Money in this event does not help you out. You could buy 1000 gems and spend them on x10 pulls and still have nothing to show for. Or you can be lucky and with 1 free daily pul get the 3* that you need and evolve him to 5. Money is overvalued in this game because in the end you are still facing the RNG wrath.
Please, please, please do not forget that this a 3 week old game. Old beta players are fortunate but should not be taken into consideration for event restrictions, this raises the ceiling that new players will need to reach.

"In all honesty i doubt anybody is bulldozing the event. Even beta players have troubles finishing it ( well most of us ) and that is the reason i enjoy it so much."


That's why I worded that they're thinking on how you guys will NOT bulldoze the game. Hence making it hard for you guys and bringing that difficulty along with new players. Beta players should be non-factors when they're starting an event for a new game.

"And the event still gives plenty of things to help the newer players advance. So imho it is not a perfect way, but it is a balanced way. The newer players are getting some pretty nice rewards ( a complete 4* set and some pretty good draws ) and the older players have a challenge to look forward to. "


They reward the new players greatly but the wall to getting Kahuna a seemingly Event only obtained Hero via 100% completion or 1000 unrefined gems (which has an abysmal drop rate) is too great and apparent. An event hero NOT available to new and unlucky players alike. There is a visible segregation happening. Again, as I've reiterated nobody should feel like they're an outcast. You might think that I'm too focused on Kahuna, but if your promotion of the event contains Kahuna damn it let Kahuna be accessible. Why reward people something that's not related to what you're promoting? It's like having a sale for french fries but only have plates for sale. A challenge should be surmountable not impossible, that's called a punishment.

"And the devs calculated the resources needed in a pretty good way. 

Time and knowledge, that is all it takes. Money in this event does not help you out. You could buy 1000 gems and spend them on x10 pulls and still have nothing to show for. Or you can be lucky and with 1 free daily pul get the 3* that you need and evolve him to 5. Money is overvalued in this game because in the end you are still facing the RNG wrath."



They've done well with time as shown by the past event. Money DOES help you out be it indirectly or directly. Seraphina helps IMMENSELY be it of your own or your friend.
Knowledge is limited to how restricting teams are to be made for this event. Having numerous classes that's not meant for this event is a highly flawed system. Leave that for PVP and PVE segregation of classes. Wherein x class is better for PVE while x class is better for PVP. This should not be prevalent to an event that's meant to be ACCESSIBLE to all. Great teams should be a boon, not a necessity.

As you said you could pull tons and have nothing to show for, Imagine this scenario where in you've just started playing and you've paid money to try and get Seraphina JUST to be competitive for the event, but as luck would have it you are not meant to get her. This is a great indication that you are not MEANT to partake in this event unless, again as I've posted, you're willing (more like forced) to settle for bits and pieces.

Do not relegate new players into accepting that the norm for this NEW game is to settle for sub par rewards. Do not hold them in contempt for not being grateful for job keys and gems, while others are getting Kahuna. This event should be a celebration for all, not for a select few. Leave restrictions and prohibitions for high tier PVP and Legendary story stages. Do not treat new players as if they're any less valuable than the others. AGAIN, should I be misinterpreted do not make it EASY make it FAIR. Make it fun AND challenging because right now it is just plain challenging.


I'm ranting here for the new players. For friends that just started playing the game. I'm not breezing through the event but I'm doing just fine, I'll get my Kahuna, I have no issues. But heck if I'll be content with that while people who invited their friends to play or new players who saw pictures on Facebook get the short end of the stick.
Last edited by patootsies on Tue Nov 22, 2016 1:13 am, edited 1 time in total.
 
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Bickini
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Re: F2P is officially dead.

Tue Nov 22, 2016 1:13 am

F2P will truly be dead if they relaunch the pre-nerf LULU EVENT. Before that happen, just be grateful that event item now can be exchanged for some form of rewards in the bazaar. 
F2P should really try the pre-nerf LULU. When things gets tough and unbeatable, just remember lulu.
 
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patootsies
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Re: F2P is officially dead.

Tue Nov 22, 2016 1:22 am

F2P will truly be dead if they relaunch the pre-nerf LULU EVENT. Before that happen, just be grateful that event item now can be exchanged for some form of rewards in the bazaar. 
F2P should really try the pre-nerf LULU. When things gets tough and unbeatable, just remember lulu.
Why do people keep bringing out old things that new players may not know or even care of? Events that transpired during BETA an exclusive and closed testing phase. Those events should be stepping stones, not a rebuttal in a discussion. 

Why are F2P and New Players forced to be "grateful"? Why are they being oppressed? They should be given opportunities not restrictions. Just like how we all should appreciate P2P players.

 A public event should be accessible. There should be stairs and elevators but at the end of the day they should lead to the same place. 
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