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LeonZai
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Re: F2P is officially dead.

Tue Nov 22, 2016 9:03 am

old players say "spends your money and get seraphina" . but wait, what happens if the event ends? , yeah seraphina will be Fodder like winry. LOL

and can you think if all new players spends $100 to get Seraphina and "Black Wing" and they play arena?
Actually... Winry is usable in legendary capitol @_@
 
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patootsies
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Re: F2P is officially dead.

Tue Nov 22, 2016 10:29 am

Yes, don't be offended, I know how tough this event is, how bad the x10 pull is.

Why should we be grateful about all these changes in event?

An event can just be like lulu and aaria where the event token only serve one purpose, sell as gold. No bazaar whatsoever. Should we not be grateful that some suggestion resonate with the developer's grand scheme of the game and introduce bazaar for all to enjoy?

A game is suppose to put people in a cognitive process in determining whether which and where energy and gem is being spent on. Whether to complete the event 25%, 50% or 100% depend on those thinking process. So if the bazaar offer weak and subpar item, do we as player try to make full use out of it or run to the forum?

I too agreed that we should help fellow player, f2p and p2p alike and event should be accessible to public and I believe this event and all other former event have a rather Low entry point, therefore all are able to play the event one way or another.
However, what we have here is players that have access to the event wanted the ability to full clear it without even revealing what setup he is using. You might not be able to full clear event now, but that doesn't mean you won't be able to do it in the next event.

Lastly, no one said anything about the event won't be nerf so just chill and wait for dev to balance it out ya.
I think my words may have been misconstrued, I'm not saying forget the past Events during BETA, but don't hold it against the F2P players for not being able to experience them. Since it makes it hard for the new players to have an open discussion when they've only experienced the game for 3 weeks compared to BETA that started way back Aug/Oct.

In my opinion, how little weight it may hold, that the gold from previous events SEEMS better for everyone, where everyone gets the same thing but at varying amounts. 
There's this lack of completion and satisfaction for BETA, New, F2P and P2P players when they see what an event has to offer and literally only get or complete a part of it. 

An Event should have novelty not exclusivity. 

Exactly as you said players should think on how they spend their energy, gems etc. So when you compare the Event to the rest of the game, the Event should and does shine more. But someone posted an estimate of how scarce the unrefined gems drops are, you'll see how much this Event benefits someone who burns GEMS for Energy vs waiting for Energy to regenerate. Buying Energy should be for Ladders not for collecting rewards on a prize board.

My biggest issue again with exclusivity to certain strategies is that it restricts and bars access to almost every new player. Again this is a THREE WEEK OLD GAME. With the plethora of classes and auras, why does the game fully embolden players on certain formations? I have no issue here if they would give a bigger leeway for the Legendary Trials. Again refer to my previous rant.

I don't like to play the waiting game as to when the devs MIGHT change things. If their last minute extension of the last event is any indication of what is to come. Yikes. Again, I want the new players to feel welcome, not alienated. This is how games die by catering to old faithfuls and ignoring new players. You don't throw a bone to old players and give new players a pat in the back.
 
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LeonZai
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Re: F2P is officially dead.

Tue Nov 22, 2016 10:46 am

Yes, don't be offended, I know how tough this event is, how bad the x10 pull is.

Why should we be grateful about all these changes in event?

An event can just be like lulu and aaria where the event token only serve one purpose, sell as gold. No bazaar whatsoever. Should we not be grateful that some suggestion resonate with the developer's grand scheme of the game and introduce bazaar for all to enjoy?

A game is suppose to put people in a cognitive process in determining whether which and where energy and gem is being spent on. Whether to complete the event 25%, 50% or 100% depend on those thinking process. So if the bazaar offer weak and subpar item, do we as player try to make full use out of it or run to the forum?

I too agreed that we should help fellow player, f2p and p2p alike and event should be accessible to public and I believe this event and all other former event have a rather Low entry point, therefore all are able to play the event one way or another.
However, what we have here is players that have access to the event wanted the ability to full clear it without even revealing what setup he is using. You might not be able to full clear event now, but that doesn't mean you won't be able to do it in the next event.

Lastly, no one said anything about the event won't be nerf so just chill and wait for dev to balance it out ya.
I think my words may have been misconstrued, I'm not saying forget the past Events during BETA, but don't hold it against the F2P players for not being able to experience them. Since it makes it hard for the new players to have an open discussion when they've only experienced the game for 3 weeks compared to BETA that started way back Aug/Oct.

In my opinion, how little weight it may hold, that the gold from previous events SEEMS better for everyone, where everyone gets the same thing but at varying amounts. 
There's this lack of completion and satisfaction for BETA, New, F2P and P2P players when they see what an event has to offer and literally only get or complete a part of it. 

An Event should have novelty not exclusivity. 

Exactly as you said players should think on how they spend their energy, gems etc. So when you compare the Event to the rest of the game, the Event should and does shine more. But someone posted an estimate of how scarce the unrefined gems drops are, you'll see how much this Event benefits someone who burns GEMS for Energy vs waiting for Energy to regenerate. Buying Energy should be for Ladders not for collecting rewards on a prize board.

My biggest issue again with exclusivity to certain strategies is that it restricts and bars access to almost every new player. Again this is a THREE WEEK OLD GAME. With the plethora of classes and auras, why does the game fully embolden players on certain formations? I have no issue here if they would give a bigger leeway for the Legendary Trials. Again refer to my previous rant.

I don't like to play the waiting game as to when the devs MIGHT change things. If their last minute extension of the last event is any indication of what is to come. Yikes. Again, I want the new players to feel welcome, not alienated. This is how games die by catering to old faithfuls and ignoring new players. You don't throw a bone to old players and give new players a pat in the back.
I think nerfing too much is extreme, however there can be cases where events should be slightly more lax-ed for players.
if truly there was a challenge mode for games, probably something like a Trial tower or a single-player raid mode or a self-progressing endless wave dungeon feature would be more appropriate. themed events normally in other games (dont flame me for this, because this is true and im not comparing directly here) are for players to collect seasonal characters and simply earn some freebies/have fun.
 
Narcissa
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Re: F2P is officially dead.

Tue Nov 22, 2016 12:26 pm

Yes, don't be offended, I know how tough this event is, how bad the x10 pull is.

Why should we be grateful about all these changes in event?

An event can just be like lulu and aaria where the event token only serve one purpose, sell as gold. No bazaar whatsoever. Should we not be grateful that some suggestion resonate with the developer's grand scheme of the game and introduce bazaar for all to enjoy?

A game is suppose to put people in a cognitive process in determining whether which and where energy and gem is being spent on. Whether to complete the event 25%, 50% or 100% depend on those thinking process. So if the bazaar offer weak and subpar item, do we as player try to make full use out of it or run to the forum?

I too agreed that we should help fellow player, f2p and p2p alike and event should be accessible to public and I believe this event and all other former event have a rather Low entry point, therefore all are able to play the event one way or another.
However, what we have here is players that have access to the event wanted the ability to full clear it without even revealing what setup he is using. You might not be able to full clear event now, but that doesn't mean you won't be able to do it in the next event.

Lastly, no one said anything about the event won't be nerf so just chill and wait for dev to balance it out ya.
I think my words may have been misconstrued, I'm not saying forget the past Events during BETA, but don't hold it against the F2P players for not being able to experience them. Since it makes it hard for the new players to have an open discussion when they've only experienced the game for 3 weeks compared to BETA that started way back Aug/Oct.

In my opinion, how little weight it may hold, that the gold from previous events SEEMS better for everyone, where everyone gets the same thing but at varying amounts. 
There's this lack of completion and satisfaction for BETA, New, F2P and P2P players when they see what an event has to offer and literally only get or complete a part of it. 

An Event should have novelty not exclusivity. 

Exactly as you said players should think on how they spend their energy, gems etc. So when you compare the Event to the rest of the game, the Event should and does shine more. But someone posted an estimate of how scarce the unrefined gems drops are, you'll see how much this Event benefits someone who burns GEMS for Energy vs waiting for Energy to regenerate. Buying Energy should be for Ladders not for collecting rewards on a prize board.

My biggest issue again with exclusivity to certain strategies is that it restricts and bars access to almost every new player. Again this is a THREE WEEK OLD GAME. With the plethora of classes and auras, why does the game fully embolden players on certain formations? I have no issue here if they would give a bigger leeway for the Legendary Trials. Again refer to my previous rant.

I don't like to play the waiting game as to when the devs MIGHT change things. If their last minute extension of the last event is any indication of what is to come. Yikes. Again, I want the new players to feel welcome, not alienated. This is how games die by catering to old faithfuls and ignoring new players. You don't throw a bone to old players and give new players a pat in the back.
I think nerfing too much is extreme, however there can be cases where events should be slightly more lax-ed for players.
if truly there was a challenge mode for games, probably something like a Trial tower or a single-player raid mode or a self-progressing endless wave dungeon feature would be more appropriate. themed events normally in other games (dont flame me for this, because this is true and im not comparing directly here) are for players to collect seasonal characters and simply earn some freebies/have fun.
It's just the 21* completion that gets me. I can't even get 1* without burning gems.
 
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patootsies
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Re: F2P is officially dead.

Tue Nov 22, 2016 12:53 pm

I think my words may have been misconstrued, I'm not saying forget the past Events during BETA, but don't hold it against the F2P players for not being able to experience them. Since it makes it hard for the new players to have an open discussion when they've only experienced the game for 3 weeks compared to BETA that started way back Aug/Oct.

In my opinion, how little weight it may hold, that the gold from previous events SEEMS better for everyone, where everyone gets the same thing but at varying amounts. 
There's this lack of completion and satisfaction for BETA, New, F2P and P2P players when they see what an event has to offer and literally only get or complete a part of it. 

An Event should have novelty not exclusivity. 

Exactly as you said players should think on how they spend their energy, gems etc. So when you compare the Event to the rest of the game, the Event should and does shine more. But someone posted an estimate of how scarce the unrefined gems drops are, you'll see how much this Event benefits someone who burns GEMS for Energy vs waiting for Energy to regenerate. Buying Energy should be for Ladders not for collecting rewards on a prize board.

My biggest issue again with exclusivity to certain strategies is that it restricts and bars access to almost every new player. Again this is a THREE WEEK OLD GAME. With the plethora of classes and auras, why does the game fully embolden players on certain formations? I have no issue here if they would give a bigger leeway for the Legendary Trials. Again refer to my previous rant.

I don't like to play the waiting game as to when the devs MIGHT change things. If their last minute extension of the last event is any indication of what is to come. Yikes. Again, I want the new players to feel welcome, not alienated. This is how games die by catering to old faithfuls and ignoring new players. You don't throw a bone to old players and give new players a pat in the back.
I think nerfing too much is extreme, however there can be cases where events should be slightly more lax-ed for players.
if truly there was a challenge mode for games, probably something like a Trial tower or a single-player raid mode or a self-progressing endless wave dungeon feature would be more appropriate. themed events normally in other games (dont flame me for this, because this is true and im not comparing directly here) are for players to collect seasonal characters and simply earn some freebies/have fun.
It's just the 21* completion that gets me. I can't even get 1* without burning gems.
@Narcissa - Exactly. I don't get how just last week the event was sooooo accessible for everybody. You can get a sense of completion from finishing the quests by getting 100% despite not having a great record at the ladder. The ladder is such a great way to reward hardcore players. Why gimp the quests by making them impossible to finish for new players. Again for a 3 week old game, what's the point?

@LeonZai - I get what you're saying how some have made events as a way to get seasonal characters, that's a great way to entice players to take events on. I love the idea of modes because they don't alienate old and new players but they reward those who enjoy the challenge, that should be the factor, if you enjoy the hustle and bustle not when you first joined the game. But again for a 3 week old game (I will never stop saying this) making a wall that prevents NEW players from completing is complete buffoonery. The 1000 unrefined gems that's harder to farm than actual Gems and the 100% completion hurdle, this is too great of a restriction. 

For those who don't care about Kahuna, I see your point but this is for new and old players that want what the devs have promoted. Heck, Kahuna's mug is plastered all over their Event promotions. Kahuna is supposed to be a novelty but for a new game with new players they would want to a) participate b) get 5* potential hero. 

This event leans on the side of the p2p/beta players, whom should not be scorned nor punished, but this is taking a toll on the new players. I'm not saying give instant gratification but set a realistic goal. 
 
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GraySea
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Re: F2P is officially dead.

Tue Nov 22, 2016 1:00 pm

I think my words may have been misconstrued, I'm not saying forget the past Events during BETA, but don't hold it against the F2P players for not being able to experience them. Since it makes it hard for the new players to have an open discussion when they've only experienced the game for 3 weeks compared to BETA that started way back Aug/Oct.

In my opinion, how little weight it may hold, that the gold from previous events SEEMS better for everyone, where everyone gets the same thing but at varying amounts. 
There's this lack of completion and satisfaction for BETA, New, F2P and P2P players when they see what an event has to offer and literally only get or complete a part of it. 

An Event should have novelty not exclusivity. 

Exactly as you said players should think on how they spend their energy, gems etc. So when you compare the Event to the rest of the game, the Event should and does shine more. But someone posted an estimate of how scarce the unrefined gems drops are, you'll see how much this Event benefits someone who burns GEMS for Energy vs waiting for Energy to regenerate. Buying Energy should be for Ladders not for collecting rewards on a prize board.

My biggest issue again with exclusivity to certain strategies is that it restricts and bars access to almost every new player. Again this is a THREE WEEK OLD GAME. With the plethora of classes and auras, why does the game fully embolden players on certain formations? I have no issue here if they would give a bigger leeway for the Legendary Trials. Again refer to my previous rant.

I don't like to play the waiting game as to when the devs MIGHT change things. If their last minute extension of the last event is any indication of what is to come. Yikes. Again, I want the new players to feel welcome, not alienated. This is how games die by catering to old faithfuls and ignoring new players. You don't throw a bone to old players and give new players a pat in the back.
I think nerfing too much is extreme, however there can be cases where events should be slightly more lax-ed for players.
if truly there was a challenge mode for games, probably something like a Trial tower or a single-player raid mode or a self-progressing endless wave dungeon feature would be more appropriate. themed events normally in other games (dont flame me for this, because this is true and im not comparing directly here) are for players to collect seasonal characters and simply earn some freebies/have fun.
It's just the 21* completion that gets me. I can't even get 1* without burning gems.
I just kinda want some clarification, are you saying you can't clear normal without burning gems? I want to know your line up and how new you are... We know you're at least level 10 to unlock Events tab, but you should be able to clear normal if you have played 1 week unless you're super busy and only play when you're free.
 
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jayle
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Re: F2P is officially dead.

Tue Nov 22, 2016 1:54 pm

When the developers are brainstorming on creating an event for everyone to join, the term "everyone" refers to both P2W and F2P.

For every game event there is a clear consensus that P2W can normally cakewalk through difficult dungeons while F2P has to make use of what they have in their possessions.
And it explains that those who can clear the more difficult one should yield a better reward.

This is where it backfire against the F2P because it is very difficult for them to achieve something that seem so easy for the P2W. 

It's very simple if you think like this,"People living in the city can easily obtain drinking water" vs "Countries like Africa, the natives have to walk miles just to take water from a well." The event reward is the water. You can think of the urban people as the P2W while the Africans are F2P (This is just an analogy, an example). Is it their fault  for being born poor?

If you play games like Valkyria Crusade or some idk what game, in VC they have this Arch Witch Hunt which is actually similar to VF's concept. They introduce a hero that gain bonus stats for this event and after which they will be left somewhere to find their use on the later part. 

The Arch Witch Hunt is playable for the new players even for every successful defeat of the Arch Witch because of the time limit given to kill 1 event arch witch. When they die, the new players are able to go back and fight the arch witch (where they left off at certain HP) as long as the stamina and energy allows or until the time limit for the arch witch expires. The difficult increase instead of stagnating at the same level which is ideal for P2W players as difficulty steps up. 

My ideal event is one that everyone can obtain a certain reward which does not indulge in the term "exclusivity" with a bit of challenge and for people who can go further, reward them with things that can be obtained by even F2P but a higher amount or things like Job Keys. And for those who achieved a certain milestones like clearing Legendary for 100 times without an event hero and no more than 4 heroes (something that is difficult for the P2W to do) or something and give them a recognition like  gems or variants.

As the saying goes, those that do not work do not get to eat. The term "exclusivity" should be rewarded to those that work and not to "those that work their flying hearts off until they drop dead and still cannot achieve it".
 
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Bickini
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Re: F2P is officially dead.

Tue Nov 22, 2016 2:06 pm

Sigh...just nerf it, so new player can blaze through the content with 21 trial completion and old player just auto win all the way.
 
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patootsies
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Re: F2P is officially dead.

Tue Nov 22, 2016 2:11 pm

When the developers are brainstorming on creating an event for everyone to join, the term "everyone" refers to both P2W and F2P.

For every game event there is a clear consensus that P2W can normally cakewalk through difficult dungeons while F2P has to make use of what they have in their possessions.
And it explains that those who can clear the more difficult one should yield a better reward.

This is where it backfire against the F2P because it is very difficult for them to achieve something that seem so easy for the P2W. 

It's very simple if you think like this,"People living in the city can easily obtain drinking water" vs "Countries like Africa, the natives have to walk miles just to take water from a well." The event reward is the water. You can think of the urban people as the P2W while the Africans are F2P (This is just an analogy, an example). Is it their fault  for being born poor?

If you play games like Valkyria Crusade or some idk what game, in VC they have this Arch Witch Hunt which is actually similar to VF's concept. They introduce a hero that gain bonus stats for this event and after which they will be left somewhere to find their use on the later part. 

The Arch Witch Hunt is playable for the new players even for every successful defeat of the Arch Witch because of the time limit given to kill 1 event arch witch. When they die, the new players are able to go back and fight the arch witch (where they left off at certain HP) as long as the stamina and energy allows or until the time limit for the arch witch expires. The difficult increase instead of stagnating at the same level which is ideal for P2W players as difficulty steps up. 

My ideal event is one that everyone can obtain a certain reward which does not indulge in the term "exclusivity" with a bit of challenge and for people who can go further, reward them with things that can be obtained by even F2P but a higher amount or things like Job Keys. And for those who achieved a certain milestones like clearing Legendary for 100 times without an event hero and no more than 4 heroes (something that is difficult for the P2W to do) or something and give them a recognition like  gems or variants.

As the saying goes, those that do not work do not get to eat. The term "exclusivity" should be rewarded to those that work and not to "those that work their flying hearts off until they drop dead and still cannot achieve it".
Well said. 
I love what you said about rewards with varying amounts. The ideal reward system should be numerical, something that can be counted. Not something that should be "unlocked".

Like with the Pre-registration event people are rewarded because they signed up within the allotted time. After that has passed, the offer has expired. Perfectly understandable.

Last weeks event is a great example as well. If you want A LOT of the 5* units you need to either trust in RNG or complete event quests to get one.

As with all events there should be restricting factors, but with respect to WHO you're catering to and WHAT you're trying to achieve.

There are multiple issues with this event.

1) There is scarcity of unrefined gems. For example: they limited Kahuna to x5 pull from the Bazaar but realistically who will be able to even get more than 2 Kahunas within the event duration?
2) The 100% Event Quest completion has a ridiculous wall that needs to be surpassed (21 trials). 

When both of the routes to getting the rewards are blocked by insurmountable challenges, the game regresses and will eventually fizzle out. This stinks of a money grab.
 
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patootsies
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Re: F2P is officially dead.

Tue Nov 22, 2016 2:16 pm

Sigh...just nerf it, so new player can blaze through the content with 21 trial completion and old player just auto win all the way.
There's a difference to nerfing it to oblivion and adjusting. It's the devs' task to adjust accordingly to accommodate both spectrums of their demographic. Opening conversations like this helps keep the community healthy. The people here are identifying the issues and responding with what they could to help alleviate the grievances. 

Then there are replies like yours that relegate everything to a puddle of negligence.