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AileCiel
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Re: F2P is officially dead.

Tue Nov 22, 2016 2:31 pm

Its more that the developers are quite reluctant to even think about adjusting accordingly. Their replies here and in Facebook more or less challenges players to ''provide a solution'' if they think it is undoable. Its quite unprofessional on their part, especially for a new game.

It is the developer's duty to test their events before release and while players may provide feedback or suggestions, telling players to just do it implies that they couldn't care less and wouldn't exactly inspire players to want to spend, which is what game companies aim for.
 
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Jenoss
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Re: F2P is officially dead.

Tue Nov 22, 2016 2:33 pm

Its more that the developers are quite reluctant to even think about adjusting accordingly. Their replies here and in Facebook more or less challenges players to ''provide a solution'' if they think it is undoable. Its quite unprofessional on their part, especially for a new game.

It is the developer's duty to test their events before release and while players may provide feedback or suggestions, telling players to just do it implies that they couldn't care less and wouldn't exactly inspire players to want to spend, which is what game companies aim for.
They always reply in this way, but they eventually change and fix.

The important thing is to make thread about it on the feedback section of the forum and make a poll!
 
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Jenoss
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Re: F2P is officially dead.

Tue Nov 22, 2016 2:43 pm

Guys i made a poll to make devs know our point of view in a easy to read way::

viewtopic.php?f=9&t=1222&p=7078#p7078
 
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beartroll
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Re: F2P is officially dead.

Tue Nov 22, 2016 2:47 pm

It's very simple if you think like this,"People living in the city can easily obtain drinking water" vs "Countries like Africa, the natives have to walk miles just to take water from a well." The event reward is the water. You can think of the urban people as the P2W while the Africans are F2P (This is just an analogy, an example). Is it their fault  for being born poor?
Imo, this is a bad analogy.

You should compare it to people living in a building.
You can only take the lift 5 times a day and the lift is powered by people who made the lift. (they need to be paid as well)
Reward is those who can complete a curtain task = get some rubies and prizes

People who pay, they get to take the lift the most = easiest time 
People who dont pay, they have limited time to take the lift and they need to walk the stairs = harder time
 
But along the way, everyone still get some rewards
2-4* equipment drops, farm some unrefined gem, can farm for 3-5* hero tickets, you still get the 4* rogue set from completing most quest and im aiming for that. You can get a 5* potential kahuna if you farm enough. Its like a HERO SELECTOR for kahuna(you should know how expensive is that when the bundle pop up for 4-5* ticket) and its a 3-5* hero. Its not a max 4* hero. 

Previous event, some people grind like mad, still didnt get the 5* jailor or maleos. I was fortunate, i opened around 350 tickets and got 6 jailor and 1 maleos. I have friend who opened 800 tickets and got 1 jailor and 0 maleos. Is that fair to them? What can they do about it if they want the event hero? open 2000 tickets? 3000? what if they still didnt get it? is that fair?

Now you can get this 5* kahuna as long as you have 1000 unrefined gems. 
Isnt this more fair to everyone? instead of just blaming RnG.
1000 unrefined gems = 1 confirmed kahuna
1000 tickets = ??? jailor and maleos, maybe none

And those complaining about wanting to LB kahuna to lv 40, you can ask the low P2P/CBT players how hard is it for normal heros like vincent to LB to lvl 40. 2-3 months and they still didnt have 5 vincents to LB to lvl 40. You want 5 kahuna in 2 weeks?
If you can easily get 5 kahuna in just 2 weeks, whats the point of having other classes? Just wait for event, get 5X 5* event hero and LB him to lv 40 and steam roll everyone?

F2P = Get equipment and all those state above 
P2P = get more rubies and event completion prize

F2P = win
P2P = win

Whats there to complain about? i dont understand? 
Im only prestige 3 btw, i bought emiko package twice(CBT player), early bird + 1 energy bundle.

*to add on, i understand some people face difficulty in this event, but you guys make it like its the end of this world and the end of the game*
 
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Bickini
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Re: F2P is officially dead.

Tue Nov 22, 2016 3:53 pm

Dear new players, you guys wanted something like a holy grail of the gaming industry.

1. Fair (no rng)
2. Easy for New player (normal and heroic mode)
3. New player clear legendary (nerf legendary mode)
4. Fun game (require wits to play not auto)
5. Still Challenging for p2p (how?)
6. Event creation cannot based on past event. Cause we should not dwell in beta anymore.
7. Reward cannot be subpar (5*/6* eq?)
8. New player should be able to get 100% completion yet not a walk in the park for old player. (Do you know the power disparity between the old and new player?)
9. Event should be friendly to all types of heroes. (Kill off event heroes?)
10. No conformity to the game norms (what norms are we talking about)

Instead of rebutting with concept of your holy grail, let us negotiate how we want the event to be.

Oh but wait !!!! Some player said that it is very bad on the Dev part that we are coming out solution for them!

Do you notice how absurd the list is? Is like going to the market:
1. Apple quality must not be rng, all must taste the same
2. Affordable for both kids (New player)and adult (old player)
3. Kids have the capability to buy Fuji Apple
4. Apple must be awesome.
5. Still financially challenge for adults to get their hands on the Apple
6. Growing the Apple tree should not take reference from past success or failure.
7. Vitamins and mineral must be TOP notch
8. Kid should be able to get all the Apple they want yet still pose some challenge for the adult to do so.

I can't go on anymore...
My advice to new player, skip any event that is on going when you just started the game. Your priorities should be getting your team up and running to do the basics of the game, example arena, clear story, gold mine, Exp potion, rune. If you really want to indulge yourself in some event, go ahead and exchange whatever goodies that is useful for you in the long run.

Get the basics right, then do event. This mentality applies to all the game. Good luck and have fun.
 
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patootsies
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Re: F2P is officially dead.

Tue Nov 22, 2016 3:56 pm

It's very simple if you think like this,"People living in the city can easily obtain drinking water" vs "Countries like Africa, the natives have to walk miles just to take water from a well." The event reward is the water. You can think of the urban people as the P2W while the Africans are F2P (This is just an analogy, an example). Is it their fault  for being born poor?
Imo, this is a bad analogy.

You should compare it to people living in a building.
You can only take the lift 5 times a day and the lift is powered by people who made the lift. (they need to be paid as well)
Reward is those who can complete a curtain task = get some rubies and prizes

People who pay, they get to take the lift the most = easiest time 
People who dont pay, they have limited time to take the lift and they need to walk the stairs = harder time
 
But along the way, everyone still get some rewards
2-4* equipment drops, farm some unrefined gem, can farm for 3-5* hero tickets, you still get the 4* rogue set from completing most quest and im aiming for that. You can get a 5* potential kahuna if you farm enough. Its like a HERO SELECTOR for kahuna(you should know how expensive is that when the bundle pop up for 4-5* ticket) and its a 3-5* hero. Its not a max 4* hero. 

Previous event, some people grind like mad, still didnt get the 5* jailor or maleos. I was fortunate, i opened around 350 tickets and got 6 jailor and 1 maleos. I have friend who opened 800 tickets and got 1 jailor and 0 maleos. Is that fair to them? What can they do about it if they want the event hero? open 2000 tickets? 3000? what if they still didnt get it? is that fair?

Now you can get this 5* kahuna as long as you have 1000 unrefined gems. 
Isnt this more fair to everyone? instead of just blaming RnG.
1000 unrefined gems = 1 confirmed kahuna
1000 tickets = ??? jailor and maleos, maybe none

And those complaining about wanting to LB kahuna to lv 40, you can ask the low P2P/CBT players how hard is it for normal heros like vincent to LB to lvl 40. 2-3 months and they still didnt have 5 vincents to LB to lvl 40. You want 5 kahuna in 2 weeks?
If you can easily get 5 kahuna in just 2 weeks, whats the point of having other classes? Just wait for event, get 5X 5* event hero and LB him to lv 40 and steam roll everyone?

F2P = Get equipment and all those state above 
P2P = get more rubies and event completion prize

F2P = win
P2P = win

Whats there to complain about? i dont understand? 
Im only prestige 3 btw, i bought emiko package twice(CBT player), early bird + 1 energy bundle.

*to add on, i understand some people face difficulty in this event, but you guys make it like its the end of this world and the end of the game*
"People who pay, they get to take the lift the most = easiest time 

People who dont pay, they have limited time to take the lift and they need to walk the stairs = harder time"

There's a term for this. *whispers* P2W  especially with this event due to restrictions. refer to previous posts why this is the case.
But along the way, everyone still get some rewards

"2-4* equipment drops, farm some unrefined gem, can farm for 3-5* hero tickets, you still get the 4* rogue set from completing most quest and im aiming for that. You can get a 5* potential kahuna if you farm enough. Its like a HERO SELECTOR for kahuna(you should know how expensive is that when the bundle pop up for 4-5* ticket) and its a 3-5* hero. Its not a max 4* hero. 


The issue here is, IF you farm enough. Unrefined Gems drop like pennies, they themselves said that Legendary is where those gems drop most, makes sense but at what cost? At what difficulty? Do not make the small rewards as if they're the holy grail of this event. They advertised with Kahuna and that should be the eventual goal. Not the knick-knacks along the way. The mentality here with this reasoning is be "satisfied" or be "grateful". If they want a select few to get Kahuna they should reiterated that and should just had a giveaway, not make it a tasking and difficult challenge.

"Previous event, some people grind like mad, still didnt get the 5* jailor or maleos. I was fortunate, i opened around 350 tickets and got 6 jailor and 1 maleos. I have friend who opened 800 tickets and got 1 jailor and 0 maleos. Is that fair to them? What can they do about it if they want the event hero? open 2000 tickets? 3000? what if they still didnt get it? is that fair?"

The issue with this event is it is either 1 or NONE. The previous event granted unlucky and new players alike a chance to get 5* Maleos through the 100% completion. This is not the case this time around, again due to great difficulty of obstacles. The players here played this game knowing it is a gacha game a highly RNG based game. There is a difference to RNG and an extreme handicap. FAIRNESS this time around is NOT barring new, unlucky, and f2p players from experiencing Kahuna. There's a difference.

"And those complaining about wanting to LB kahuna to lv 40, you can ask the low P2P/CBT players how hard is it for normal heros like vincent to LB to lvl 40. 2-3 months and they still didnt have 5 vincents to LB to lvl 40. You want 5 kahuna in 2 weeks?
If you can easily get 5 kahuna in just 2 weeks, whats the point of having other classes? Just wait for event, get 5X 5* event hero and LB him to lv 40 and steam roll everyone?"


Again with this BETA argument. I'll repeat. BETA players should be non-factors FOR A NEW GAME. It is a given that BETA players have been given a head start. When you joined a beta it is a testing phase, you are there to both enjoy what the game has to offer and to evaluate what needs to be improved. We can do nothing about it anymore. So it should have been considered already. This is a fault on the developers' side. They have made an event that promises or entices the player base of a 5* max potential hero that is seemingly only available during this event but at the cost of restricting the beta players from steamrolling the event and dragging along them the new players. 

This is why the players should not be faulted, persecuted, and punished. This is at the developers' discretion and they should have known better.
 
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Kristofbruyninckx
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Re: F2P is officially dead.

Tue Nov 22, 2016 4:11 pm

I still do not see what the fuss is about.
Newer player can do the event. They will not finish it, but that is why there are different points in the game. They could reach 25 and 50%. Saying it is not accessible to them is false. They cannot finish it at 100% but still get rewards that help in their personal growth.
People who think that after the beta they should have reset the game to make it equal are delusional. The wales would have been at the same point as they are now,and the beta players would have gotten the prestige advantage + we all would have had a ton of gems as compensation for our purchases and lost gems during the reset. In no way would a reset have made things " equal ".

I feel like i am going to get allot of backfire for this but hey here it goes:
It feels like going into a AAA game like CoD and people who started playing complaining they dont have acces to all the nice guns and perks of being higher level.
I do agree we have to help newer players, that can be accomplished be writing some nice guides to pass the event and make them understand the mechanics of the game.That will truly help them.

Cheers fellow gamers ( new and old i love you all )
 
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alvinherexD
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Re: F2P is officially dead.

Tue Nov 22, 2016 4:23 pm

I think nerfing too much is extreme, however there can be cases where events should be slightly more lax-ed for players.
if truly there was a challenge mode for games, probably something like a Trial tower or a single-player raid mode or a self-progressing endless wave dungeon feature would be more appropriate. themed events normally in other games (dont flame me for this, because this is true and im not comparing directly here) are for players to collect seasonal characters and simply earn some freebies/have fun.
It's just the 21* completion that gets me. I can't even get 1* without burning gems.
@Narcissa - Exactly. I don't get how just last week the event was sooooo accessible for everybody. You can get a sense of completion from finishing the quests by getting 100% despite not having a great record at the ladder. The ladder is such a great way to reward hardcore players. Why gimp the quests by making them impossible to finish for new players. Again for a 3 week old game, what's the point?

@LeonZai - I get what you're saying how some have made events as a way to get seasonal characters, that's a great way to entice players to take events on. I love the idea of modes because they don't alienate old and new players but they reward those who enjoy the challenge, that should be the factor, if you enjoy the hustle and bustle not when you first joined the game. But again for a 3 week old game (I will never stop saying this) making a wall that prevents NEW players from completing is complete buffoonery. The 1000 unrefined gems that's harder to farm than actual Gems and the 100% completion hurdle, this is too great of a restriction. 

For those who don't care about Kahuna, I see your point but this is for new and old players that want what the devs have promoted. Heck, Kahuna's mug is plastered all over their Event promotions. Kahuna is supposed to be a novelty but for a new game with new players they would want to a) participate b) get 5* potential hero. 

This event leans on the side of the p2p/beta players, whom should not be scorned nor punished, but this is taking a toll on the new players. I'm not saying give instant gratification but set a realistic goal. 
For newer players I suggest you guys set a realistic goal for yourselves and that goal is to complete Normal difficulty. Just grind normal difficulty. Why keep trying Heroic and Legendary and make yourself feel miserable? I don't understand. 
 
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patootsies
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Re: F2P is officially dead.

Tue Nov 22, 2016 4:31 pm

I still do not see what the fuss is about.
Newer player can do the event. They will not finish it, but that is why there are different points in the game. They could reach 25 and 50%. Saying it is not accessible to them is false. They cannot finish it at 100% but still get rewards that help in their personal growth.
People who think that after the beta they should have reset the game to make it equal are delusional. The wales would have been at the same point as they are now,and the beta players would have gotten the prestige advantage + we all would have had a ton of gems as compensation for our purchases and lost gems during the reset. In no way would a reset have made things " equal ".

I feel like i am going to get allot of backfire for this but hey here it goes:
It feels like going into a AAA game like CoD and people who started playing complaining they dont have acces to all the nice guns and perks of being higher level.
I do agree we have to help newer players, that can be accomplished be writing some nice guides to pass the event and make them understand the mechanics of the game.That will truly help them.

Cheers fellow gamers ( new and old i love you all )
The issue here is the visibility of the struggle of new players for a NEW GAME. Again I don't care about BETA players you've had months in advance blah blah. Non factor.
They have taken a step back from what they did last event, wherein EVEN new players CAN finish the event quests. The difference now is, like you said, 

"Newer player can do the event. They will not finish it, but that is why there are different points in the game. They could reach 25 and 50%. Saying it is not accessible to them is false. They cannot finish it at 100% but still get rewards that help in their personal growth."

This makes it already NOT accessible to them! No matter how you twist and turn it, it is not accessible in every facet or angle for a new player. Accessibility means everyone can enter in a variety of ways that lead to the same destination. This event is NOT accessible, especially with the time constraint. It cannot be reached just by anyone. Unlike the previous event. Wherein if you start playing at the start or even midway of the event you CAN still 100% the Event Quests but you do not get the Ladder Rewards. There's a trade-off, there's a visible difference. Right now not completing the Event Quests to 100% seems like a massive disappointment when you've managed to do it before! The trade-off should come from somewhere.

No point mentioning BETA again and again. The developers are constantly tugging between BETA players and new players to balance things. They decided that there should be no wipe, they should face that decision with equal opportunities for the new and old players.

Your CoD analogy doesn't apply here. The new players aren't grieving that they don't have everything, they're grieving that they're not able to participate at a difficulty SUITED for them. They're playing at a field where old players are battling it out and they're just joining in and grabbing whatever is left behind.
 
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patootsies
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Re: F2P is officially dead.

Tue Nov 22, 2016 4:38 pm


It's just the 21* completion that gets me. I can't even get 1* without burning gems.
@Narcissa - Exactly. I don't get how just last week the event was sooooo accessible for everybody. You can get a sense of completion from finishing the quests by getting 100% despite not having a great record at the ladder. The ladder is such a great way to reward hardcore players. Why gimp the quests by making them impossible to finish for new players. Again for a 3 week old game, what's the point?

@LeonZai - I get what you're saying how some have made events as a way to get seasonal characters, that's a great way to entice players to take events on. I love the idea of modes because they don't alienate old and new players but they reward those who enjoy the challenge, that should be the factor, if you enjoy the hustle and bustle not when you first joined the game. But again for a 3 week old game (I will never stop saying this) making a wall that prevents NEW players from completing is complete buffoonery. The 1000 unrefined gems that's harder to farm than actual Gems and the 100% completion hurdle, this is too great of a restriction. 

For those who don't care about Kahuna, I see your point but this is for new and old players that want what the devs have promoted. Heck, Kahuna's mug is plastered all over their Event promotions. Kahuna is supposed to be a novelty but for a new game with new players they would want to a) participate b) get 5* potential hero. 

This event leans on the side of the p2p/beta players, whom should not be scorned nor punished, but this is taking a toll on the new players. I'm not saying give instant gratification but set a realistic goal. 
For newer players I suggest you guys set a realistic goal for yourselves and that goal is to complete Normal difficulty. Just grind normal difficulty. Why keep trying Heroic and Legendary and make yourself feel miserable? I don't understand. 
Yes. This is a perfect way of thinking of things. Why take on a difficulty you're not suited to? but the issue is. Farming normal does not give you access to the rewards, in this case Kahuna. 

Example: Last event if you're a new/f2p player you can farm normal as much as you want but you will still end up completing the 100% Event Quest, albeit at a slower pace and you will not rank high at the ladder. Perfectly understable. 

Old and P2P players will be able to rack up tons of Jack O Lanterns to exchange for the rings etc. and get the 100% Event Quest faster. They're also competitive at the higher ranks of the Ladder.

There should be a trade off that doesn't restrict the new players from achieving what the event is meant to give away. 

Last event the 5* units (accessible to everybody 100% Quest, RNG) and the accessories (For old players/P2P).

This event 3* Kahuna (accessible to old/p2p/lucky in terms of units). That's it. It may be oversimplifying things but this is what the event is about. Kahuna. It's his face on the poster.