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Rant on role of elementalist in end game

Posted: Tue Nov 22, 2016 1:31 pm
by Chaoslord92
This is a rant for elementalist role in the game
Kiera Elementalist is suppose to be a full damage char with no utility but there is no role that needs it at any point of end game content.
Mystic class is a frail dps charcter where most of her damage comes from her skill.

My Kiera has 7618 Mag in battle using inspection
In legendary 19-1 her 7 cd nuke does 3142 damage on Draconian Warrior with 11k mag
In the same skill she does 5970 damage on a Draconian Imp with just 700 mag
In heroic event the greed room her nuke does 4085 on blood splitter with 900 mag
From this we can tell that the game has a hidden magic defense modifier based on monster kinds and not solely on mag stat or maybe a flat damage of 3k from the skill alone.
So basically elementalist has completely no role in any legendary PVE maps in future content if the monster continue to have such high hidden mag def and such crazy increase in HP. Even if she get to cast her skill without cd everyturn she would need 3 turns to kill normal mobs beside the boss and still not done 1/3 of boss hp.


So lets tackle damage scaling to mag stat
I unequipped her wings that gave me a drop of 190 mag stat and a 231 drop in mag in combat
And repeated experiment in heroic greed room, Guess what her damage from skill decrease by 127 points to 3958.....
That is like saying a 231 boost in stats resulted in a 127 increase in damage after the 1.65 x multiplier from the skill
Next I tried with PVP units
A 231 change in mag resulted in a 208 damage change on a 2 star mag unit
I seriously do not see the 1.65 damage multiplier coming into play
Therefore, gearing her mag up is not going to see big changes in damage anytime soon.

So lets just say she more of a PVP unit so lets look into how effective is she in PVP
Using arena practice mode and myself I could easily damage of the nuke and the effect of mag on units.
Using 3 star characters with a mag of around 160. My nuke does around 7k on them which is still much less then the supposed 1.65 x 7618. Thus it is reasonable to assume they decrease the skill multiplier damage in terms of arena.

Next I continued the experiment using the same units but in presence of elementalist aura. Which boosted the defender units mag by 1523 mag.
This time the damage was only at 5k plus and exact decrease in damage was 1908 across all units which is actually more then the mag increase.

Using 4 star characters
A 1523 increase in mag, reduce damage taken by around 1320 from 6800 to  5500.

During the experiment I was also hitting my own keira with my nuke which deals a average of 2.9k average over all the attempts.
Thus a 7452 difference in magic deal around 7k damage
A 5929 difference in magic deal around 5.2k damage
A 0 mag difference deal around 2.9k damage.
You could see that  the impact of a greater difference in mag stat in this game is very bad.
So even if I max limit break my Kiera for a 1k increase in mag I am not going to even increase my damage from my nuke by 1000.

In the current arena meta I am at, average HP of back liners is around 7k plus, 10k plus for warrior and guardians
and her nuke assuming you put it off deals around 4 to 5k damage upfront to units and a burn of 1k plus
Is that enough to break panel taking guardians. No. 
Is that enough to kill back liners , yes if u allow for 2 turns burn damage and hope that they do not pull off any aoe heals

This is compared to atk damage dealers... Yes they suffer from damage penalty for hitting back liners and range issues but they still can use skills that deals 3k plus to my Keira 7.6k mag
Beserker Vincent can still one skill KO my Keria from full hp. 
That is all assuming you can get your nuke off which is not easy task with the amount of disabler around in this game. and the dragoons who can 1hit ko units using their melee normal atk cuz they can crit and skills cannot crit

Her aura for mag is not really useful in pvp due to nerf in heal, useless in pve due to boss insane skill damage

So except for gold mine which allows you to full clear 2 maps out of 10 on legendary, there is no other purpose for her.

Therefore developers, if you claim to try to make a game where all units is viable at least try to make a valiant hero job that has some role in some end game content.

Re: Rant on role of elementalist in end game

Posted: Tue Nov 22, 2016 1:38 pm
by Celty
i use her to buff the mag of my healers and she makes gold mines ez mode. xD

but yeah in arena (i am not using her in legend maps) i am using her only because i don't have a better unit once i get another champion/shadow/ranger i'll probably switch her out. although she helps tank the hits for my ranger. xD

although for elementalist, athena kiera is still the best and only viable choice imo. other variations are really bad esp zedd elementalist.

Re: Rant on role of elementalist in end game

Posted: Tue Nov 22, 2016 1:41 pm
by Nightingale
i use her to buff the mag of my healers and she makes gold mines ez mode. xD
Same here! xD

I still use my Lv. 30 Kiera Elementalist everywhere even in the arena, I can build a Lv.36 Cybella Grand Ranger (I have the job relics at the ready) to replace her but I just don't want to, I don't know why... Maybe I've gotten used to her.

Re: Rant on role of elementalist in end game

Posted: Tue Nov 22, 2016 1:43 pm
by Celty
yeah she somehow has a place in my party too i cant seem to get rid of her. everytime i want to switch her out i think twice about it. xD

Re: Rant on role of elementalist in end game

Posted: Tue Nov 22, 2016 3:45 pm
by athenodorus
I have the same sentiments as TS regarding mystics and especially Kiera.

I chose Kiera as my starting valiant and i regretted making a bad decision. I thought she would at least be a decent unit to use but no, she has been redundant even as an elementalist most of the time except for gold mines. The dmg is noticeably weaker compared to my other units (champions, shadows, ranger).

Worst part is this. i used 2 valiant cards and both are Kiera!!! Now i am stuck at 3 of her. How unlucky can it be. 

I really hope she could be buffed soon.

Re: Rant on role of elementalist in end game

Posted: Tue Nov 22, 2016 3:51 pm
by MrLocket
I just got a 3* kiera with kratos faith from valiant ticket. Faithologesus hates me.

Re: Rant on role of elementalist in end game

Posted: Tue Nov 22, 2016 4:11 pm
by Nightingale
Oh great, here we go again...

*Edit: Post above me is gone, nothing to see here move along...

Re: Rant on role of elementalist in end game

Posted: Tue Nov 22, 2016 4:51 pm
by kyon
My Athena Zedd Elementalist is rotting away at my bench. He doesn't even last enough turns to cast his skills in higher levels of legendary maps if you don't use pots or defense eggs on him. Both his skill at attack damage are neglible if you replace him with another DPS character.

Maybe buff them a bit more in arena and buff them a lot in PVE. Only time I actually use him is on Gold mines and if I need a 1 melee 4 ranged setup (cuz I lack ranged DPS)

Re: Rant on role of elementalist in end game

Posted: Tue Nov 22, 2016 4:55 pm
by tackey
I think alot of people totally forget about the defense, it decrease magic damage and was calculated differently to prevent mystic class being too overpowered like what happen during the CBT phrase.
Alot of people might not know but during that period of time alot of players uses mystic especially elementalist because they're so OP that they could actually wipe the whole team with just 1 active skill itself including PvE maps except legendary bosses.
Mystic class might not be the most appealing class atm but i'm pretty sure alot of players are still using them.

Re: Rant on role of elementalist in end game

Posted: Tue Nov 22, 2016 4:57 pm
by reizen
Keeping all my Zedd's in hope that elementalist get's rebalanced some day. Keeping my fingers crossed.