Sat Mar 18, 2017 9:29 am
Yup, by using an Elementalist Talissa and Warlock Talissa this week, probably a better comparison can be seen for anyone who summons Talissa from now on.
Will be using War-Golem (warlock pet) and Ele-Golem (elementalist pet) in short for better explanation.
Using same Equipment and Athena Faith for both
1. Damage comparison;
Elementalist burn averages 4.6-5k damage per turn when allies are positioned on 3 sides boosting (30% extra mag)
Warlock poison does 3k damage per turn to all units + additional 1.5-2k on attacked unit.
2. Positioning/Pet/Pet positioning
Warlock is more flexible, can position her anywhere can summon golem anywhere (which is extremely important), Elementalist has to summon golem in the middle of all units for maximum burn effect (higher damage)
Why is the position important? Mainly as you will summon war-golem behind archers while ele-golems have to be summoned in front of archers and behind warriors in arena.
Is the extra HP from ele-golem useful? To some extent, yes. Archers that crit can one-shot war-golems but not ele-golem in most cases. But warriors will attack ele-golem due to positioning while archers/mages will attack war-golem which still mean that ele-golems are easier to be killed in one turn.
3. Team composition;
Elementalist has to run a DPS from the back team (archer or ronan combo) as the burn damage is really quite impressive and you wouldn't want your guardians/warriors to walk into them. However in arena, if there are ninjas, beware of swap.
Warlock is more flexible, can run any type of combo, just take out a dps, swap her in.
4. Pet Passive/Ultimate
I found that in arena, it is pretty difficult to use ele-golem passive to consistent proc stun to a unit to miss the whole turn directly. Ultimate is also hard to use that it stuns a single unit or 2 most of the time. Even if you use it on the enemy who are on the point tiles, why would you stun them instead of pushing them back.
War-golems can split damage across 3 different units (invis included) and poison. Flexible, decent damage & a little bit more consistent.
TLDR;
Elementalist, burn damage is crazy, pet skill average. Good when doing full dps with no guardians/warriors/ninjas. Useful in Arena.
Warlock above average poison damage, high flexibility. Can fit in any team. Useful in story & arena.