In Arena, the movement and action of units are governed by what is called a cycle.
A cycle is typically defined by every unique unit of the 5 in the team being able to move once before a new cycle begins.
In layman terms, this means unit A B C D E can all move once each and once you make an action on any one of them, you cannot make another action on them until a new cycle begins.
Refresh aura and to a lesser extent, refresh rune breaks the rule of this cycle by allowing the unit affected to perform another action, but this means that the entire cycle would be delayed because they get to move again.
To illustrate this example, if A has refresh aura, B is affected by A's refresh aura, while C D E isn't affected by that aura, and B C D E has already attacked, only A will be able to make a move before a new cycle starts, but if A managed to fulfill the condition of the said aura and trigger it on both A and B, then A and B are able to make an action again while C D E remain action-disabled.
This applies as well to units that are moving with refresh rune.
The option 1 and 2 both are wrong?
I thought PVP have 5turn limit per wave(cycle as u said), so I want to confirm again, let say the shizu is assasin...
A. Shizu Assasin
B. Berserker
C. Faye
D. Cybella
E. Kane
B attack, A attack and triggered refresh to B, B attack again, CDE 3 of them still can move once each?
As my friend said, if B attack again, 1 of 3 from CDE is unable to doing action until next cycle.
Thank for your quickly answer!