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Crit multiplier?

Posted: Mon Jan 16, 2017 3:53 pm
by Justinlyz
Hi guys!

Anyone has an idea how the crit multiplier works? A couple of questions regarding this!

Does crit multiplier differ between classes?
Is crit bonus damage based on the Crit stat (or does this only buff the chance?) or the Atk stat?
Is the crit stat % based on a fixed value or does it also differ from class to class? (i.e. 6800 = 80% crit on Ninja Shizu but 1800 crit = 21% for Berserker Vincent)

Really hope these questions can be discussed as I'm struggling with decisions decisions decisions!

Regards!

Re: Crit multiplier?

Posted: Wed Jan 18, 2017 2:49 pm
by Justinlyz
Dammit, was really hoping to have a good discussion about this.. ANYONE OUT THERE???

Re: Crit multiplier?

Posted: Wed Jan 18, 2017 4:38 pm
by whodahackii
Just to share what I think I know.
The damage multiplier is only x2, and the game Atk-Def mechanics make this a very simple equation.
without critical 5000 atk - 3000 def = 2000 dmg
with critical 10,000 atk - 3000 def = 7000 dmg

And about the Critical Stat Value vs. Critical Rate Value are different between classes, well this, I really know nothing about it.
side note, Hard Cap for Critical Rate is 80%, meaning that increasing Critical Stat value, will only affect the Skill damage and Aura effectiveness, but will not increase to 81% etc etc.

Re: Crit multiplier?

Posted: Wed Jan 18, 2017 9:07 pm
by PenApplePine
I have the answer for you.

Damage Dealt When Crit = Hero's Atk x 1.5 - Enemy's Def

It's that simple.

Re: Crit multiplier?

Posted: Thu Jan 19, 2017 9:53 am
by whodahackii
I have the answer for you.

Damage Dealt When Crit = Hero's Atk x 1.5 - Enemy's Def

It's that simple.
oh yea, 1.5 seems more accurate... x2? what am i thinking...