VFPlayer001
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Re: [Forum Event] Win 100 gems by suggesting new skills!

Mon Dec 12, 2016 7:10 pm

Hi not sure if my suggestions below are already posted so i apologize for that, anyway just want to try to get that 100 gems :D

Player ID : uykb2c

Playable Job: Ninja

Suggested Active Skills:
Name : Sneaky Troops
Description : Stealth Affected Ally for N Turn
Note : Can limit tiles "+", "x", or can be aoe same as heal.

Suggested Passive Skills/Aura:
Name : Sneak Attack
Description : For each stealth ally in aura increase this heros attack by X% of his Atk/Crit.

Playable Job: Warlock

Suggested Active Skills
Name : Panic Treat
Description : Deals X% magic damage of heroes "HP" to "Affected" enemy, and add a "Fear" status.

Suggested Passive Skills/Aura:
Name : Trick or Treat
Description : When ally in aura attacks theres an X% chance to cast Fear to enemy.
Note : Fear Status will decrease a units physical and magic defense by X% of heroes MATK and make them move 1 tiles backward randomly. So if theres a unit behind them, they will switch position.


-------------------------------------

Suggested Runes:
Name : Stealth Rune
Description : When this hero attack there is an X% chance to stealth hero for a turn.
 
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TkeNnyT
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Re: [Forum Event] Win 100 gems by suggesting new skills!

Mon Dec 12, 2016 7:28 pm

Player ID: ztbnzw
Playable Job : Grand Ranger
> Suggested Active Skill:
   - Arrow Shower : - 2x2 cells, Deals magic damage equal to 145% of Hero's ATK to Enemy.
                                 - Enemies hit by the attack are Silenced for 2 Turn(s).
> Suggested Passive Skill/Aura:
  - Aphrodite's Love : - When Others in Aura gets hit, there is a 25% chance to:
                                             - Trigger this hero to attack with 100% of their ATK.
 
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wtfhervin
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Re: [Forum Event] Win 100 gems by suggesting new skills!

Tue Dec 13, 2016 8:55 am

Player ID - d6rcvr

Assasin 5*
Active Skill
Critical Dimension - should have a 1 hit KO skill but can fail once not hit.
Aura Skill
Dimension Radius - when aura gets hit there is a 20% of immunity of physical and magic damage to all party.

Elementalist 5*
Active Skill
Art Of Summoning - will summon advance on the 2 tiles in front of elementalist damaging at least 150% depends on magic stat, stunning for 2rounds and it will last for 3rounds.
Aura Skill
Homunculus - will reincarnate the dead for 50% Hit Points, a chance of 20% rate.

Samurai 5*
Active Skill
Demon Rush - will hit 3 times on its will, damaging 110% base on damage.
Aura Skill
Demonic Aid - Vapiric Heal base on damage dealth of ally.
 
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Ero
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Re: [Forum Event] Win 100 gems by suggesting new skills!

Tue Dec 13, 2016 12:05 pm

Player ID - 5e326u

Kensei/Samurai 5*
Swallow's Return  "燕返し"
Active/Cooldown 5 turns
-Hits 2 blocks ahead of user with 130% of ATK of hero as Magic damage, can be critically hit
-has a 50%(increased to 70% at +2) probability to reduce CD of skill by 3 turns when crit).

One with the sword
Aura
-When hit, there's 30% chance to increase CRIT by 15% of ATK to self and allies in aura.

Think: Kojiro Sasaki, the Japanese Mythical swordsman. Chopping tofu so fast you never saw him attacking

Spirit Walker 5*
Slyph's Call
Active/Cooldown 6 turns
-Calls the power of the winds to block projectiles within "home territory" (The nine squares on the our side *points*)for 1 turn, 
-reduces CD of whole party by 1 turn, and
-increases CRIT of party by 15%~35% of MAG for 2 turns.
-Glossary: Projectiles = anything thrown at heroes, flying heroes aren't projectiles, they're flying heroes.

Float like a butterfly
Aura
-When hit, there's 45% chance to reduce cooldown of skills of all allies in aura by 1 turn, cannot be triggered more than once in a turn.

Note :A class that provides distinctive utility in damage mitigation and skill Cooldown, rather than heal heal heal. For the wind thing, think Yasuo's Wind Wall at level 5 *wink*.

Elementalist 5*
Absolute Zero
Active/6 turns
-Teleport to empty tile, deals 150%~170% of MAG as Magic damage to 3*3 grid of location, freezing enemies for 1 turns

Frost Shield
Aura
-Increase 30% of MAG as defense to self,
-has 25% chance to Freeze enemies in aura for 2 turns when getting hit.

Note: Slight Melee, needs careful positioning to prevent instant kills by enemy's champions. While having cc to compensate

Ninja 5*
Now you see me
Active/5 turns
-Deals 130%~150% of CRIT to 1 enemy, has a chance to critically strike.
-Killing an enemy with this skill refreshes its cooldown.

Now you don't
Aura
-When hit with less than 40% health,  Switch places with attacker, stealth self for 5 turns. Stealth breaks when attacking in "enemy territory". (The nine squares on the other side *points again*)
-Killing an enemy in aura restores stealth for 2 turns, doesn't matter who did the killing blow.

Note: PVP wise, Ninja swapping is nice, but people tend to swap Guardians over instead, why not swap over some tofu and chop chop =D also, players need to know when should they use their skills, rewarding and players for "timing" and punishing  "blindless nuking".

PS. Please please please put my ninja idea into a cute loli if you take it in ε≡≡ヘ( ´Д`)ノ

Chaos Knight 5*
Ascension
Active/7 turns
-Shields hero for 25~45% of Max HP for 3 turns, increase ATK by 15% of Max HP, as long as shield is on
-Could not be Rooted/Knocked back while shield is in effect.

Wandering Sentinel
Aura
-When in enemy territory, with 2 or less enemies in aura, heal for 10% of MAX HP every turn,
-When in home territory, when allies in aura gets hit, absorbs 15% of damage received by allies in aura.

Note: Wonderful addition PvP or PvE wise, makes Ninja's think twice about swapping. and also making CK a little more popular, rather than the current ninja turtle.

Royal Huntsman 5*
Summon Catapult
Active/4 turns
-Summons catapult next to hero for 3 turns, can be summoned on to occupied tile, Loading the hero onto it.
-Catapults have HP of 240% of hero's ATK
-Heroes can only be catapulted forward, and randomly,have different effects depending on classes loaded.
-Catapults can only be summoned on home territory
Class Effects
-Guardian (Shield Smash) : Deals 10%~30% of MAX HP as damage in a + shaped area.
-Champion (Ground Break) : Deals damage depending on their normal attack in a + shaped area, lowers defense of units hit by 10~30%.
-Shadow (Got Smoke?): Stealths for 1 turn, poisoning a 3*3 grid with 10~30% of Shadow's CRIT.
-Ranger  (Frame Splash): Deals 110~130%  ATK everywhere within enemy territory.
-Healer (Divine Grace): Blinds enemy within enemy territory, misguiding all attacks.
-Mystic (Napalm Bomb): Deals shields Mystic for 1 turns, exploding after it, dealing 110~130% MAG as damage, burning the ground for 3 turns
-Enemy heroes will be catapulted back to their territory, dealing 15~35% of their Max HP as damage in a + shaped area and 100%  ATK to themselves

Siege Weaponry
Aura
-When a Catapult is in aura of the summoner, catapult attacks with 125% ATK of summoner to the same hero targeted by summoner

Note: Other than the trigger effect, our Royal Huntsman doesn't seem to have a distinct skill set, rather than being trigger happy, try flinging stuff to enemy territory, dealing something "right back at cha", great to counter swaps. Our huntsman may have a little less damage before the Catapult comes out, but once its out, hohoho Merry Christmas =D

Rune Magus 5*
Engrave
Active/5 turns
- Engraves 4 random skill/stat runes into tiles within home territory for 3 turns, effects of rune increases by skill level
- Allies or enemies that stay on runes for more than one turn with receive rune's effect for 2 turns 
- If hero/summoned object is knocked back/teleported away, engraved tile will turn into normal.

Glyph: Empower
Aura
- Increases effect of equipped runes on allies in aura by 35%

Note: Well, having a rune magus that actually have skills that effects runes can be pretty cool. Provides a different kind of utility and unique in its own way.
Down side: Doesn't work well early in game. 

Miner 4*
Mine Blast
Active/6 turns
Deals damage equal to 100% of ATK +200%~240% of gold gained in current quest, killing enemies drops 2*~5* gold mine items.

Pillage
Aura
Has 25% chance to drop gold mine item 2*~5* if allies in aura kills an enemy.

Note: 
A PvE only hero, suitable for any player, rates for items dropped can be adjusted 
- 2* = 40%
- 3* = 40%
- 4* = 15%
- 5* = 5%

Mind Warder 5*
Songstress
Active/6 turns
Sings one of 4 songs below with different effects
- Charms 2 enemies for 1 turn
- Gives "Miracle" buff to allied hero, yes like the skill rune miracle
- Raises attack of allies in home territory for 1 turn
- Gives "Stand Tall" buff to allied hero, resists knockback for 1 turn.

Encore
Aura
- Once every 2 turns, sings an encore of the last song played, affecting only allies in aura

Note: Go for a Kpop or Jpop Idol feel, mind warders can specialize in motivating allies and disrupting enemies within their minds.
Last edited by Ero on Sun Dec 18, 2016 11:39 pm, edited 4 times in total.
 
Kerrots
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Re: [Forum Event] Win 100 gems by suggesting new skills!

Tue Dec 13, 2016 11:44 pm

Player ID: 11388713

Shadow (Active)
Preferably for a mid-tier rogue line hero
Skill Name: Shadow Veil
Effects: Stealths this hero and another hero for 2 turns
           : Increases hero's CRIT by 15% for 2 turns
Cool Down: 4 turns

Ranger (Active Skill)
Preferably for a mid to high-tier hunter line hero
Skill Name: Horizontal Volley
Effects: Deal magic damage equals to 110% of hero's CRIT
             horizontally (along x-axis)
           : Induces sleep for 2 turns
Cool Down: 5 turns

Ranger (Active Skill)
Preferably for a mid to high-tier marksman line hero
Skill Name: Spray Shot
Effects: Deal magic damage equal to 125% of hero's CRIT
             vertically (along y-axis)
           : Stuns enemies for 2 turns
Cool Down: 6 turns

Healer (Active Skill)
Preferably for a mid-tier priest line hero
Skill Name: Fairy's Charity
Effects: Heals everyone using 45% of hero's HP (-45% to healer's life)
           : Shields everyone decreasing the damage taken by 20% of hero's MAG
Cool Down: 6 turns

Healer (Active Skill)
Preferably for a mid-tier sage line hero
Skill Name: Lifesteal
Effects: Heals hero using 35% of enemy hero's HP (-35% to enemy hero's life)
Cool Down: 5 turns
             
Guardian (Passive Skill)
Preferably for a mid to high-tier zealot line hero
Skill Name: Divine Channeling
Effects: Damage taken by hero is multiplied by 1.25
           : Heals everyone inside the aura with 80% of the damage taken

Guardian (Passive Skill)
Preferably for a mid to high-tier crusader line hero
Skill Name: Vanguard
Effects: Shields hero reducing amount of damage equals to 80% of hero's DEF for 2 turns
           : Absorbs 50% of the damage taken by the heroes inside its aura for 1 turn
 
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exi
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Re: [Forum Event] Win 100 gems by suggesting new skills!

Wed Dec 14, 2016 12:56 pm

My second suggestion:
player code: r3njqm

Playable Job: Mind Warder

Active skill: Poison mist
Cooldown 6 turn
Effect: poison enemy in a 9x9 square for 30% of mag for 2 turn and also blind the enemy giving them a 20% chance to miss attack.

Passive: Voodoo protection
Effect: 
give allies (not self) a 20% chance to resist a negative status once per turn.
When others are attacked, 40% to deals 60% of the damage back to the enemy.
 
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Wyrr
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Re: [Forum Event] Win 100 gems by suggesting new skills!

Thu Dec 15, 2016 4:08 am

1. a2pc3a
2. Elementalist
3. Chain Lightning - CD:7 Deals magic damage equal to 140% of Hero's MAG to Enemy before chaining 3 times between enemies for subsequent magic damage of 120%, 100% and 80% of Hero's MAG. Stuns all enemies hit for 1 turn and deals magic damage equal to 20% of MAG to enemies hit for 1 turn.
4. Lightning Field- When Hero is attacked, there is a 30% chance for Enemy attacker to be Stunned for 1 turn. Increases ATK of Heroes in aura by 10% of Hero's MAG.
To go with the lightning mage motif, rather than a Range Splash attack area for basic attacks, I was thinking maybe the basic attack could be a Range Chain Attack, similar to the Shadow's basic attack albeit ranged.
 
Narcissa
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Re: [Forum Event] Win 100 gems by suggesting new skills!

Thu Dec 15, 2016 10:42 am

Player ID: g24bmk

Auras can also be used to affect enemies, not just allies. Didn't add most values because it leaves room for balance and changes.

Class: Paladin
Aura: Sanctuary - Allies gain a massive shield in aura field.
Active: Holy smite - Strikes target with a 100% critical rate and stuns target for 1turn.

Class: Chaos knight
Aura: Ruinous Path - Enemies inside of the aura field has reduced stats while alies inside aura field has increased stats. Does not stack with itself.
Active: Mindslaver - Gains control of target enemy for a turn. Mind-controlled enemies can attack, defend and move, but cannot use skills. Auras of enemies work as per normal.

Class: Blood knight
Aura: Devour - Massively increase allies attack stat each time an enemy dies.
Active: Soul exchange - Exchange this hero's health with target enemy or allies' health. Does not work on bosses. Has a long initial cooldown.


Class: Warlock
Aura: Upheaval - Chance to suspend target that took damage this turn by allies in the aura. Suspended enemies can't be hit by melee attacks but take double damage from ranged attacks.
Active: Cataclysm - Enemies are debuffed, taking damage over time and increased damage from allies.

Class: Elementalist
Aura: Worldfire - Field wide aura. Enemies gain damage over time debuff. Reduces all enemies magic stat slightly.
Active: Summon lesser elemental - Summons a random element entity that has unique effects.
Fire - Burns enemies with DoT damage.
Ice - Delays enemies skills if attacked.
Earth - Increases allies defence stat.

Class: Elementalist
Aura: Chain Lightning - Augments this hero's normal attack into a chain lightning. Attacks have a chance to paralyse enemies.
Active: Elemental strife - Deals huge aoe damage to all enemies. Gives random status effects to all enemies hit. (Stun, burn, freeze)


Class: Gunslinger
Aura: Quickdraw - Allies inside aura attacked by enemies have a chance to dodge and counter attack.
Active: R.I.P - Fires 3 shots at target enemy. These shots have a 100% critical rate but has 20% reduced critical damage.

Class: Sharpshooter
Aura: Hold Position - This hero cannot move. Increases critical rate by 90%. Allies gain half the bonus.
Active: Snipe - Shoots in a straight line to instantly kill an enemy, hero cannot attack or move for 3 turns. Aura is deactivated and hero takes double damage during the cooldown. Has reduced effect on boss monsters.

Class: Berserker
Aura: Rage - Enemies inside aura field has reduced defence while allies inside aura field has increased attack.
Active: Rampage - Sacrifices own health to refresh all allies other than this hero's active skill. This hero attacks enemies in front afterwards.

Class: Gladiator
Aura: Grand challenge - Enemies in aura field are forced to attack this hero. This hero takes 30% less damage.
Active: Prey on the weak - Summon walls to surround target and jump to target. Pushes other enemies away in the vicinity.

Class: Dragoon
Aura: Multi strikes - Allies have a chance to strike twice. 2nd strike deals 75% damage.
Active: Dragon rush - Dashes forward 2 tiles, pushing away enemies and stunning affected enemies.

Class: Warlord
Aura: Inspire - Allies in aura gain massive attack boost. Reduces allies in aura skill charge by 1 turn when this hero attacks.
Active: Instill fear - Fear target enemy. Feared enemy cannot move, attack or defend and take triple damage for 2 turns. Can't debuff bosses and effect is reduced.

Class: Samurai
Aura: Way of the Samurai - Allies in aura field gain increased critical rate. This hero's attacks have a chance to bleed.
Active: Dimensional cleave - Strikes 3 tiles horizontally 3 times with a high critical rate.

Class: Ninja
Aura: Swift strikes - This hero's normal attacks can be changed from ranged to melee. All allies' melee attacks have a small chance to chain 1 time.
Active: Into the shadows - This skill has a low cooldown. When activated, switches this hero's stance. (Ranged to melee - Vice versa) If switched to range mode, jumps to the back of your field. If switched to melee mode, jumps to the enemy with the lowest health.

Class: Assassin
Aura: Unseen - Allies in aura can't be targeted by single target skills.
Active: Backstab - Stealths behind target enemy to deal damage equal to 90% of the target's maximum health. Can't be used if the target is standing infront of another character or at the back line.

Class: Archbishop
Aura: Purify - Heals and cleanses all allies every turn.
Active: Beacon of immortality - Sacrifice 99% of this hero's hp to revive up to 2 fallen allies and heal 30% of their hp.

Class: Inquisitor
Aura: Satisfaction - Allies in aura field gain increased defensive stats.
Active: Exclusion - Strikes enemies in a line with holy damage. Champion, Shadow and Undead type heroes take double damage.



Edit : oh I'm late, whatever.
 
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Ryozanki
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Re: [Forum Event] Win 100 gems by suggesting new skills!

Thu Dec 15, 2016 10:50 am

Event end date extended to 19th December due to the delay of winter patch! 
 
Narcissa
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Re: [Forum Event] Win 100 gems by suggesting new skills!

Thu Dec 15, 2016 10:53 am

Event end date extended to 19th December due to the delay of winter patch! 
Great.