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Munilet
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Re: [Feedback] Ronan - All you need is 2 Ronans on arena

Wed Feb 15, 2017 2:10 am

Yes, Ronan is strong..
His best friend is Kiera EL and Lucille Inquisitor..
I replace Vincent with Drake to counter Ranger, Faye, Lucille Inquisitor and especially Ronan..
Of course only if Drake is lucky enough to survive and get his skill up..
And because his skill CD is same as Ronan, I can only pray to get the first turn..
XD

Zedd RM does good job to withstand Ronan's missile but again it depend on who's get the first turn..
:/

I think Faye HD can pretty much usefull to keep others unit alive surviving Ronan's missiles but if there is two Ronan, it's different story..
 
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Xinhuan
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Re: [Feedback] Ronan - All you need is 2 Ronans on arena

Wed Feb 15, 2017 4:56 am

I'm seeing mixed viewpoints here because half the people are saying

A) 2 Ronans is strong when you are using them on your team against AI opponent.
B) 2 Ronans is weak when it is played by AI against your team.

That's fine, because arena is asymmetric anyway, and win rates are skewed to the attacking player for most teams. People are saying 2 Ronans are strong, or weak, but aren't talking about them in the same context - for attacking as you playing it, or for defending as AI playing it, leading to the impression of disagreements. My impression is that Mikan is referring to context A, while many replies are referring to context B, and can't agree with each other since you guys are not even talking about the same thing.

What's not fine is trigger archer teams which look like this:

A) 3 Archers is strong when you are using them on your team against AI opponent.
B) 3 Archers is strong when it is played by AI against your team.

See the problem? I don't think Ronans need nerfing, because there are counterplays against Ronan when playing against them. If anything, it's that some of the current Valiants job classes need buffing.
 
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Enixus
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Re: [Feedback] Ronan - All you need is 2 Ronans on arena

Wed Feb 15, 2017 12:51 pm

I'm seeing mixed viewpoints here because half the people are saying

A) 2 Ronans is strong when you are using them on your team against AI opponent.
B) 2 Ronans is weak when it is played by AI against your team.

That's fine, because arena is asymmetric anyway, and win rates are skewed to the attacking player for most teams. People are saying 2 Ronans are strong, or weak, but aren't talking about them in the same context - for attacking as you playing it, or for defending as AI playing it, leading to the impression of disagreements. My impression is that Mikan is referring to context A, while many replies are referring to context B, and can't agree with each other since you guys are not even talking about the same thing.

What's not fine is trigger archer teams which look like this:

A) 3 Archers is strong when you are using them on your team against AI opponent.
B) 3 Archers is strong when it is played by AI against your team.

See the problem? I don't think Ronans need nerfing, because there are counterplays against Ronan when playing against them. If anything, it's that some of the current Valiants job classes need buffing.
Well put. 


Facing against A.I. already gives us a massive advantage in the sense that skill lockdown can be easily achieved through our targeting of opponent units with their skill cooldowns over. If you can't even achieve victory through that, it obviously means that you have forsaken lockdown in exchange for damage or survivability. What makes the archer lineup broken is that it's always broken, and attempting to come up with a "counter" through a specialized lineup means that you'll lose to your regular, average joe lineup. I run a champion-thief-defender-healer-mage lineup, and I eat these supposed archer-counter lineups alive because they lose so much in return for survivability.
 
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Dodo
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Re: [Feedback] Ronan - All you need is 2 Ronans on arena

Wed Feb 15, 2017 1:37 pm

I counter them easy, just get my Faye shield up and see Ronan wreck himself.  :lol:
No, that doesn't happen on higher ratings, I have a Paladin Faye myself. Reflected damage is magic damage, if your enemy Ronan has extremely high MAG, the reflected damage would barely do anything.
How bold to assume my rank. I own 2 Faye's with Paladin being mlb and 1 Ronan myself. My own Ronan's HP got cut to half in a single cast against enemy Faye's Paladin shield. Against enemy Ronans they barely get pass my HD Faye's shield given how spread out his missiles were. No matter who goes first or second in arena, Faye's shield will always be up before enemy Ronans can cast.
 
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Munilet
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Re: [Feedback] Ronan - All you need is 2 Ronans on arena

Thu Feb 16, 2017 11:55 am

I counter them easy, just get my Faye shield up and see Ronan wreck himself.  :lol:
No, that doesn't happen on higher ratings, I have a Paladin Faye myself. Reflected damage is magic damage, if your enemy Ronan has extremely high MAG, the reflected damage would barely do anything.
How bold to assume my rank. I own 2 Faye's with Paladin being mlb and 1 Ronan myself. My own Ronan's HP got cut to half in a single cast against enemy Faye's Paladin shield. Against enemy Ronans they barely get pass my HD Faye's shield given how spread out his missiles were. No matter who goes first or second in arena, Faye's shield will always be up before enemy Ronans can cast.
If I need to choose, which is better to counter Ronan?
Faye HD or PL?
 
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Dodo
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Re: [Feedback] Ronan - All you need is 2 Ronans on arena

Thu Feb 16, 2017 2:15 pm


No, that doesn't happen on higher ratings, I have a Paladin Faye myself. Reflected damage is magic damage, if your enemy Ronan has extremely high MAG, the reflected damage would barely do anything.
How bold to assume my rank. I own 2 Faye's with Paladin being mlb and 1 Ronan myself. My own Ronan's HP got cut to half in a single cast against enemy Faye's Paladin shield. Against enemy Ronans they barely get pass my HD Faye's shield given how spread out his missiles were. No matter who goes first or second in arena, Faye's shield will always be up before enemy Ronans can cast.
If I need to choose, which is better to counter Ronan?
Faye HD or PL?
I always use PL Faye's shield first whenever I know Ronan will cast his skill next, his HP will drop by himself and I can either swap him out with my CK Victoria or kill enemy backline with Ninja Kai afterwards. I have face 2 Ronan before, I would say he is more deadly if more of your heroes are dead, but that rarely happens unless I'm fighting those archer trigger teams. HD Faye's shield comes next or can be saved for next Ronan cast after PL Faye's shield run out, I run a capture team together with CK Victoria and they are too tanky for him. Archer trigger team is another story, no matter how tanky you get you still die with those crazy triggers they keep doing in the first few turns.

Overall I think PL Faye is better against Ronan. But I run both because I play capture point.
 
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Munilet
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Re: [Feedback] Ronan - All you need is 2 Ronans on arena

Thu Feb 16, 2017 2:49 pm

How bold to assume my rank. I own 2 Faye's with Paladin being mlb and 1 Ronan myself. My own Ronan's HP got cut to half in a single cast against enemy Faye's Paladin shield. Against enemy Ronans they barely get pass my HD Faye's shield given how spread out his missiles were. No matter who goes first or second in arena, Faye's shield will always be up before enemy Ronans can cast.
If I need to choose, which is better to counter Ronan?
Faye HD or PL?
I always use PL Faye's shield first whenever I know Ronan will cast his skill next, his HP will drop by himself and I can either swap him out with my CK Victoria or kill enemy backline with Ninja Kai afterwards. I have face 2 Ronan before, I would say he is more deadly if more of your heroes are dead, but that rarely happens unless I'm fighting those archer trigger teams. HD Faye's shield comes next or can be saved for next Ronan cast after PL Faye's shield run out, I run a capture team together with CK Victoria and they are too tanky for him. Archer trigger team is another story, no matter how tanky you get you still die with those crazy triggers they keep doing in the first few turns.

Overall I think PL Faye is better against Ronan. But I run both because I play capture point.
Hmm, I see..
Thanks for the answer..
I hope I can get Faye soon..
XD
 
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Cassiel
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Re: [Feedback] Ronan - All you need is 2 Ronans on arena

Thu Feb 16, 2017 2:53 pm

How bold to assume my rank. I own 2 Faye's with Paladin being mlb and 1 Ronan myself. My own Ronan's HP got cut to half in a single cast against enemy Faye's Paladin shield. Against enemy Ronans they barely get pass my HD Faye's shield given how spread out his missiles were. No matter who goes first or second in arena, Faye's shield will always be up before enemy Ronans can cast.
If I need to choose, which is better to counter Ronan?
Faye HD or PL?
I always use PL Faye's shield first whenever I know Ronan will cast his skill next, his HP will drop by himself and I can either swap him out with my CK Victoria or kill enemy backline with Ninja Kai afterwards. I have face 2 Ronan before, I would say he is more deadly if more of your heroes are dead, but that rarely happens unless I'm fighting those archer trigger teams. HD Faye's shield comes next or can be saved for next Ronan cast after PL Faye's shield run out, I run a capture team together with CK Victoria and they are too tanky for him. Archer trigger team is another story, no matter how tanky you get you still die with those crazy triggers they keep doing in the first few turns.

Overall I think PL Faye is better against Ronan. But I run both because I play capture point.
I agree that PL Faye is better against Ronan due to dmg reflect.
 
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Hungshu
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Re: [Feedback] Ronan - All you need is 2 Ronans on arena

Thu Feb 16, 2017 4:49 pm

I have 2 ronan still can't see how he will counter Strong ranger team
Why?
Many many many time I met ranger team (3+ ranger) that trigger like 10+ time with 4000+ damage per hit to champion
even with Faye help to reduce damage he still die in first turn, one time I even loss in 1 turn
how I can counter that with Ronan

On the other hand I almost never loss to other team that not use 2 or more ranger, even with 2 Ronan+Kiera some time I still manage to win

Just limited their number of trigger in arena
 
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Cassiel
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Re: [Feedback] Ronan - All you need is 2 Ronans on arena

Thu Feb 16, 2017 5:31 pm

Regarding the topic, I have both MW Ronan and RM Ronan, lv 30 each. MW Ronan is my usual arena line up. I never use double Ronan before.

I have no problem handling double Ronan controlled by AI with PL Faye. So i will talk about the aspect of my test on the use of double Ronan only. With almost all +15 equipment of 4-5* in mix and full 20% mag boost from runes on both Ronan, i find i have more difficult time fighting in arena coz i have to protect them from getting killed, recover from stun/sleep or Faye's/Lucille's shields wear off 'before i can launch skill'.

My usual arena points are around 4600 at the end of the week. Out of 15 matches, my winning rate drops a bit. I think it takes a lot of effort and time (if not spending) to get double Ronan to powerhouse level with high survivalability. If anyone can level Ronan to be that powerful, they earn it IMHO.

Double Ronan case is not the same case as GR Cybella and GS Cybella combo that is OP becoz the GR & GS combo does not have to wait to launch skill but have a high chance to use normal action to trigger critical (that renders any defense meaningless) endlessly before any heroes can launch the skills, regardless of whether we play GR & GS combo ourselves or face GR & GS combo controlled by AI.

I believe double Ronan is really powerful as claimed by Mikan but I believe that such power could only be felt at top 1% of arena as Mikan said we have to be at very high rank to feel the mighty of double Ronan. For GR & GS combo, it touches and affects more of players base. So IMHO i think the devs should create (internal) standard of impact on players base regarding any nerf as to not limit imagination and effort of players to build the team. This will help the devs decide which part is working as intended and which part is way too powerful than what is intended to be.