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Bansky
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Limit Arena Orb recharge.

Thu Feb 16, 2017 2:25 pm

I know it's part of business strategy to sell gems in-game, but there should be at least some limitation when it comes to arena. Most players in the top rank can already win approximately 90% of their battles, and so, all things being equal, the arena champion will usually be the ones who can purchase the most gems each week. Arena should have a level playing field where everyone can compete fairly.  My suggestion would be to limit recharge just once per day. Other suggestions also welcome here.
 
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davidkim
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Re: Limit Arena Orb recharge.

Thu Feb 16, 2017 3:48 pm

I know it's part of business strategy to sell gems in-game, but there should be at least some limitation when it comes to arena. Most players in the top rank can already win approximately 90% of their battles, and so, all things being equal, the arena champion will usually be the ones who can purchase the most gems each week. Arena should have a level playing field where everyone can compete fairly.  My suggestion would be to limit recharge just once per day. Other suggestions also welcome here.
Hmm, then where does the whales come in? I guess its pretty hard when it involve money, since arena is a end game for "whales". heavy spender will always win. Haha.
 
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Hungshu
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Re: Limit Arena Orb recharge.

Thu Feb 16, 2017 4:31 pm

I want they increase max arena orb to 8+ though
I not even in top 100 but still got around win 75% I don't buy any arena orb 
but I hate idea to limit it , this would made me loss many blood gem per day
 
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SuiCya9
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Re: Limit Arena Orb recharge.

Thu Feb 16, 2017 7:14 pm

I want they increase max arena orb to 8+ though
agree, they should increase the limit like how they did on job keys. I believe 1 slot on every 15 levels?
 
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Xinhuan
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Re: Limit Arena Orb recharge.

Fri Feb 17, 2017 1:47 am

Hmm, then where does the whales come in? I guess its pretty hard when it involve money, since arena is a end game for "whales". heavy spender will always win. Haha.
Well, whales already come in with higher Limit Breaked units (higher level/stats), and much better gear, faith and aura directions. And probably at least have one of every competitively viable unit on the bench. So I actually kinda agree with OP, they don't need the additional ability to buy Orbs.
 
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exi
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Re: Limit Arena Orb recharge.

Fri Feb 17, 2017 2:03 am

Even without buying orb, you can effectively reach top 50 if you do not lose a single fight.

People who buy orb to reach top 1 have to do trade off calculation between orb buy and the reward get so the limit itself is already there (i.e: the cost of buying orb shouldn't exceed the reward in arena).

Limit arena orb recharge doesn't do anything since there's already a limit set by the arena reward (would you spend 100 gem to buy arena orb to top 50 where the reward is only 70 more gem?). Of course people who do that do it for the blood token but since there's a limit in the blood token shop (once per month or twice per month) it's not really p2w.
 
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Xinhuan
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Re: Limit Arena Orb recharge.

Fri Feb 17, 2017 11:10 am

Even without buying orb, you can effectively reach top 50 if you do not lose a single fight.

People who buy orb to reach top 1 have to do trade off calculation between orb buy and the reward get so the limit itself is already there (i.e: the cost of buying orb shouldn't exceed the reward in arena).

Limit arena orb recharge doesn't do anything since there's already a limit set by the arena reward (would you spend 100 gem to buy arena orb to top 50 where the reward is only 70 more gem?). Of course people who do that do it for the blood token but since there's a limit in the blood token shop (once per month or twice per month) it's not really p2w.
If the definition of winning is to get #1, then it is p2w.

Having the rewards be structured in such a way that it becomes not worth spending $$ on because you don't get anymore rewards does not make it "not really p2w"; you are still paying to win - just that the player chose to do so without getting rewards, or perhaps to deny someone else from winning that reward.
 
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alvinherexD
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Re: Limit Arena Orb recharge.

Sat Feb 18, 2017 12:07 pm

Even without buying orb, you can effectively reach top 50 if you do not lose a single fight.

People who buy orb to reach top 1 have to do trade off calculation between orb buy and the reward get so the limit itself is already there (i.e: the cost of buying orb shouldn't exceed the reward in arena).

Limit arena orb recharge doesn't do anything since there's already a limit set by the arena reward (would you spend 100 gem to buy arena orb to top 50 where the reward is only 70 more gem?). Of course people who do that do it for the blood token but since there's a limit in the blood token shop (once per month or twice per month) it's not really p2w.
If the definition of winning is to get #1, then it is p2w.

Having the rewards be structured in such a way that it becomes not worth spending $$ on because you don't get anymore rewards does not make it "not really p2w"; you are still paying to win - just that the player chose to do so without getting rewards, or perhaps to deny someone else from winning that reward.
If you play 24orbs a day and have 90% winning rate you get into top 50. So what does that have to do with recharging orbs?
 
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davidkim
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Re: Limit Arena Orb recharge.

Sat Feb 18, 2017 2:04 pm

It'd because the top 10 is always those top whales. So I feel that it's making whales equality stand.

But I still feel that if I willing to pay more, I shouldn't be in equal stand with those that is paying less. If I pay more and I sucks in team building that's my issue, if I pay more and I in top 10, I "deserve" it. If I pay less and I in top 10, I good. If I pay less and I sucks, that'd my issue also.

So it's setting or not setting the limit doesn't prevent those people from climbing. Because if you good, you can outrun them and they just keep buying while u keep outrunning them. Then the dev win. Which mean they got money to build more stuff for you.
So take it as you are pushing the economy.
 
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Tywin
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Re: Limit Arena Orb recharge.

Sat Feb 18, 2017 3:38 pm

hmm apart from those in the top 5, most people does not even buy the 5 orbs more then once per day as to reach top 50 does not requires buying more than once per day. Hack those with good teams does not even need to buy any extra orbs to reach top 50 if their win rate is over 95%,

Unless you want to compete for top 5 then i will guess dev will never make what you want as it is always a given that this type of game, the dev depends on the really top whales to get the most income as without paying to win for top 1 position, the whales will never spend so to the game maker, you are asking way too much just so you have equality but not paying